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ID3D12Device1Vtbl Struct Reference

#include <d3d12.h>

Collaboration diagram for ID3D12Device1Vtbl:
[legend]

Public Member Functions

BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE *QueryInterface)(ID3D12Device1 *This
 
 ULONG (STDMETHODCALLTYPE *AddRef)(ID3D12Device1 *This)
 
 ULONG (STDMETHODCALLTYPE *Release)(ID3D12Device1 *This)
 
 HRESULT (STDMETHODCALLTYPE *GetPrivateData)(ID3D12Device1 *This
 
 HRESULT (STDMETHODCALLTYPE *SetPrivateData)(ID3D12Device1 *This
 
_In_ REFGUID _In_ UINT _In_reads_bytes_opt_ (DataSize) const void *pData)
 
 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(ID3D12Device1 *This
 
 HRESULT (STDMETHODCALLTYPE *SetName)(ID3D12Device1 *This
 
 UINT (STDMETHODCALLTYPE *GetNodeCount)(ID3D12Device1 *This)
 
 HRESULT (STDMETHODCALLTYPE *CreateCommandQueue)(ID3D12Device1 *This
 
 HRESULT (STDMETHODCALLTYPE *CreateCommandAllocator)(ID3D12Device1 *This
 
 HRESULT (STDMETHODCALLTYPE *CreateGraphicsPipelineState)(ID3D12Device1 *This
 
 HRESULT (STDMETHODCALLTYPE *CreateComputePipelineState)(ID3D12Device1 *This
 
 HRESULT (STDMETHODCALLTYPE *CreateCommandList)(ID3D12Device1 *This
 
 HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)(ID3D12Device1 *This
 
D3D12_FEATURE _Inout_updates_bytes_ (FeatureSupportDataSize) void *pFeatureSupportData
 
 HRESULT (STDMETHODCALLTYPE *CreateDescriptorHeap)(ID3D12Device1 *This
 
 UINT (STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize)(ID3D12Device1 *This
 
 HRESULT (STDMETHODCALLTYPE *CreateRootSignature)(ID3D12Device1 *This
 
_In_ UINT _In_reads_ (blobLengthInBytes) const void *pBlobWithRootSignature
 
 void (STDMETHODCALLTYPE *CreateConstantBufferView)(ID3D12Device1 *This
 
 void (STDMETHODCALLTYPE *CreateShaderResourceView)(ID3D12Device1 *This
 
 void (STDMETHODCALLTYPE *CreateUnorderedAccessView)(ID3D12Device1 *This
 
 void (STDMETHODCALLTYPE *CreateRenderTargetView)(ID3D12Device1 *This
 
 void (STDMETHODCALLTYPE *CreateDepthStencilView)(ID3D12Device1 *This
 
 void (STDMETHODCALLTYPE *CreateSampler)(ID3D12Device1 *This
 
 void (STDMETHODCALLTYPE *CopyDescriptors)(ID3D12Device1 *This
 
_In_ UINT _In_reads_ (NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts
 
_In_ UINT _In_reads_opt_ (NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes
 
_In_ UINT _In_ UINT _In_reads_ (NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts
 
_In_ UINT _In_ UINT _In_reads_opt_ (NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes
 
 void (STDMETHODCALLTYPE *CopyDescriptorsSimple)(ID3D12Device1 *This
 
 D3D12_RESOURCE_ALLOCATION_INFO (STDMETHODCALLTYPE *GetResourceAllocationInfo)(ID3D12Device1 *This
 
_In_ UINT _In_ UINT _In_reads_ (numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs)
 
 D3D12_HEAP_PROPERTIES (STDMETHODCALLTYPE *GetCustomHeapProperties)(ID3D12Device1 *This
 
 HRESULT (STDMETHODCALLTYPE *CreateCommittedResource)(ID3D12Device1 *This
 
 HRESULT (STDMETHODCALLTYPE *CreateHeap)(ID3D12Device1 *This
 
 HRESULT (STDMETHODCALLTYPE *CreatePlacedResource)(ID3D12Device1 *This
 
 HRESULT (STDMETHODCALLTYPE *CreateReservedResource)(ID3D12Device1 *This
 
 HRESULT (STDMETHODCALLTYPE *CreateSharedHandle)(ID3D12Device1 *This
 
 HRESULT (STDMETHODCALLTYPE *OpenSharedHandle)(ID3D12Device1 *This
 
 HRESULT (STDMETHODCALLTYPE *OpenSharedHandleByName)(ID3D12Device1 *This
 
 HRESULT (STDMETHODCALLTYPE *MakeResident)(ID3D12Device1 *This
 
UINT _In_reads_ (NumObjects) ID3D12Pageable *const *ppObjects)
 
 HRESULT (STDMETHODCALLTYPE *Evict)(ID3D12Device1 *This
 
UINT _In_reads_ (NumObjects) ID3D12Pageable *const *ppObjects)
 
 HRESULT (STDMETHODCALLTYPE *CreateFence)(ID3D12Device1 *This
 
 HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)(ID3D12Device1 *This)
 
 void (STDMETHODCALLTYPE *GetCopyableFootprints)(ID3D12Device1 *This
 
_In_ const D3D12_RESOURCE_DESC _In_range_ (0, D3D12_REQ_SUBRESOURCES) UINT FirstSubresource
 
_In_ const D3D12_RESOURCE_DESC _In_range_ (0, D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources
 
_In_ const D3D12_RESOURCE_DESC UINT64 _Out_writes_opt_ (NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts
 
_In_ const D3D12_RESOURCE_DESC UINT64 _Out_writes_opt_ (NumSubresources) UINT *pNumRows
 
_In_ const D3D12_RESOURCE_DESC UINT64 _Out_writes_opt_ (NumSubresources) UINT64 *pRowSizeInBytes
 
 HRESULT (STDMETHODCALLTYPE *CreateQueryHeap)(ID3D12Device1 *This
 
 HRESULT (STDMETHODCALLTYPE *SetStablePowerState)(ID3D12Device1 *This
 
 HRESULT (STDMETHODCALLTYPE *CreateCommandSignature)(ID3D12Device1 *This
 
 void (STDMETHODCALLTYPE *GetResourceTiling)(ID3D12Device1 *This
 
 LUID (STDMETHODCALLTYPE *GetAdapterLuid)(ID3D12Device1 *This)
 
 HRESULT (STDMETHODCALLTYPE *CreatePipelineLibrary)(ID3D12Device1 *This
 
 _In_reads_ (BlobLength) const void *pLibraryBlob
 
 HRESULT (STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion)(ID3D12Device1 *This
 
 _In_reads_ (NumFences) ID3D12Fence *const *ppFences
 
 _In_reads_ (NumFences) const UINT64 *pFenceValues
 
 HRESULT (STDMETHODCALLTYPE *SetResidencyPriority)(ID3D12Device1 *This
 
UINT _In_reads_ (NumObjects) ID3D12Pageable *const *ppObjects
 
UINT _In_reads_ (NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities)
 

Public Attributes

BEGIN_INTERFACE REFIID riid
 
BEGIN_INTERFACE REFIID _COM_Outptr_ void ** ppvObject
 
_In_ REFGUID guid
 
_In_ REFGUID _Inout_ UINTpDataSize
 
_In_ REFGUID _Inout_ UINT _Out_writes_bytes_opt_ pDataSize voidpData
 
_In_ REFGUID _In_ UINT DataSize
 
_In_ REFGUID _In_opt_ const IUnknown * pData
 
_In_z_ LPCWSTR Name
 
_In_ const D3D12_COMMAND_QUEUE_DESCpDesc
 
_In_ const D3D12_COMMAND_QUEUE_DESC REFIID riid
 
_In_ const D3D12_COMMAND_QUEUE_DESC REFIID _COM_Outptr_ void ** ppCommandQueue
 
_In_ D3D12_COMMAND_LIST_TYPE type
 
_In_ D3D12_COMMAND_LIST_TYPE REFIID riid
 
_In_ D3D12_COMMAND_LIST_TYPE REFIID _COM_Outptr_ void ** ppCommandAllocator
 
_In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESCpDesc
 
_In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC REFIID riid
 
_In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC REFIID _COM_Outptr_ void ** ppPipelineState
 
_In_ const D3D12_COMPUTE_PIPELINE_STATE_DESCpDesc
 
_In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC REFIID riid
 
_In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC REFIID _COM_Outptr_ void ** ppPipelineState
 
_In_ UINT nodeMask
 
_In_ UINT _In_ D3D12_COMMAND_LIST_TYPE type
 
_In_ UINT _In_ D3D12_COMMAND_LIST_TYPE _In_ ID3D12CommandAllocatorpCommandAllocator
 
_In_ UINT _In_ D3D12_COMMAND_LIST_TYPE _In_ ID3D12CommandAllocator _In_opt_ ID3D12PipelineStatepInitialState
 
_In_ UINT _In_ D3D12_COMMAND_LIST_TYPE _In_ ID3D12CommandAllocator _In_opt_ ID3D12PipelineState REFIID riid
 
_In_ UINT _In_ D3D12_COMMAND_LIST_TYPE _In_ ID3D12CommandAllocator _In_opt_ ID3D12PipelineState REFIID _COM_Outptr_ void ** ppCommandList
 
D3D12_FEATURE Feature
 
D3D12_FEATURE UINT FeatureSupportDataSize
 
_In_ const D3D12_DESCRIPTOR_HEAP_DESCpDescriptorHeapDesc
 
_In_ const D3D12_DESCRIPTOR_HEAP_DESC REFIID riid
 
_In_ const D3D12_DESCRIPTOR_HEAP_DESC REFIID _COM_Outptr_ void ** ppvHeap
 
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType
 
_In_ UINT _In_ SIZE_T blobLengthInBytes
 
_In_ UINT _In_ SIZE_T REFIID riid
 
_In_ UINT _In_ SIZE_T REFIID _COM_Outptr_ void ** ppvRootSignature
 
_In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESCpDesc
 
_In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor
 
_In_opt_ ID3D12ResourcepResource
 
_In_opt_ ID3D12Resource _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESCpDesc
 
_In_opt_ ID3D12Resource _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor
 
_In_opt_ ID3D12Resource _In_opt_ ID3D12ResourcepCounterResource
 
_In_opt_ ID3D12Resource _In_opt_ ID3D12Resource _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESCpDesc
 
_In_opt_ ID3D12Resource _In_opt_ ID3D12Resource _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor
 
_In_opt_ ID3D12Resource _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESCpDesc
 
_In_opt_ ID3D12Resource _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor
 
_In_opt_ ID3D12Resource _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESCpDesc
 
_In_opt_ ID3D12Resource _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor
 
_In_ const D3D12_SAMPLER_DESCpDesc
 
_In_ const D3D12_SAMPLER_DESC _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor
 
_In_ UINT NumDestDescriptorRanges
 
_In_ UINT _In_ UINT NumSrcDescriptorRanges
 
_In_ UINT _In_ UINT _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType
 
_In_ UINT NumDescriptors
 
_In_ UINT _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart
 
_In_ UINT _In_ D3D12_CPU_DESCRIPTOR_HANDLE _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart
 
_In_ UINT _In_ D3D12_CPU_DESCRIPTOR_HANDLE _In_ D3D12_CPU_DESCRIPTOR_HANDLE _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType
 
_In_ UINT visibleMask
 
_In_ UINT _In_ UINT numResourceDescs
 
_In_ UINT D3D12_HEAP_TYPE heapType
 
_In_ const D3D12_HEAP_PROPERTIESpHeapProperties
 
_In_ const D3D12_HEAP_PROPERTIES D3D12_HEAP_FLAGS HeapFlags
 
_In_ const D3D12_HEAP_PROPERTIES D3D12_HEAP_FLAGS _In_ const D3D12_RESOURCE_DESCpDesc
 
_In_ const D3D12_HEAP_PROPERTIES D3D12_HEAP_FLAGS _In_ const D3D12_RESOURCE_DESC D3D12_RESOURCE_STATES InitialResourceState
 
_In_ const D3D12_HEAP_PROPERTIES D3D12_HEAP_FLAGS _In_ const D3D12_RESOURCE_DESC D3D12_RESOURCE_STATES _In_opt_ const D3D12_CLEAR_VALUEpOptimizedClearValue
 
_In_ const D3D12_HEAP_PROPERTIES D3D12_HEAP_FLAGS _In_ const D3D12_RESOURCE_DESC D3D12_RESOURCE_STATES _In_opt_ const D3D12_CLEAR_VALUE REFIID riidResource
 
_In_ const D3D12_HEAP_PROPERTIES D3D12_HEAP_FLAGS _In_ const D3D12_RESOURCE_DESC D3D12_RESOURCE_STATES _In_opt_ const D3D12_CLEAR_VALUE REFIID _COM_Outptr_opt_ void ** ppvResource
 
_In_ const D3D12_HEAP_DESCpDesc
 
_In_ const D3D12_HEAP_DESC REFIID riid
 
_In_ const D3D12_HEAP_DESC REFIID _COM_Outptr_opt_ void ** ppvHeap
 
_In_ ID3D12HeappHeap
 
_In_ ID3D12Heap UINT64 HeapOffset
 
_In_ ID3D12Heap UINT64 _In_ const D3D12_RESOURCE_DESCpDesc
 
_In_ ID3D12Heap UINT64 _In_ const D3D12_RESOURCE_DESC D3D12_RESOURCE_STATES InitialState
 
_In_ ID3D12Heap UINT64 _In_ const D3D12_RESOURCE_DESC D3D12_RESOURCE_STATES _In_opt_ const D3D12_CLEAR_VALUEpOptimizedClearValue
 
_In_ ID3D12Heap UINT64 _In_ const D3D12_RESOURCE_DESC D3D12_RESOURCE_STATES _In_opt_ const D3D12_CLEAR_VALUE REFIID riid
 
_In_ ID3D12Heap UINT64 _In_ const D3D12_RESOURCE_DESC D3D12_RESOURCE_STATES _In_opt_ const D3D12_CLEAR_VALUE REFIID _COM_Outptr_opt_ void ** ppvResource
 
_In_ const D3D12_RESOURCE_DESCpDesc
 
_In_ const D3D12_RESOURCE_DESC D3D12_RESOURCE_STATES InitialState
 
_In_ const D3D12_RESOURCE_DESC D3D12_RESOURCE_STATES _In_opt_ const D3D12_CLEAR_VALUEpOptimizedClearValue
 
_In_ const D3D12_RESOURCE_DESC D3D12_RESOURCE_STATES _In_opt_ const D3D12_CLEAR_VALUE REFIID riid
 
_In_ const D3D12_RESOURCE_DESC D3D12_RESOURCE_STATES _In_opt_ const D3D12_CLEAR_VALUE REFIID _COM_Outptr_opt_ void ** ppvResource
 
_In_ ID3D12DeviceChildpObject
 
_In_ ID3D12DeviceChild _In_opt_ const SECURITY_ATTRIBUTES * pAttributes
 
_In_ ID3D12DeviceChild _In_opt_ const SECURITY_ATTRIBUTES DWORD Access
 
_In_ ID3D12DeviceChild _In_opt_ const SECURITY_ATTRIBUTES DWORD _In_opt_ LPCWSTR Name
 
_In_ ID3D12DeviceChild _In_opt_ const SECURITY_ATTRIBUTES DWORD _In_opt_ LPCWSTR _Out_ HANDLE * pHandle
 
_In_ HANDLE NTHandle
 
_In_ HANDLE REFIID riid
 
_In_ HANDLE REFIID _COM_Outptr_opt_ void ** ppvObj
 
_In_ LPCWSTR Name
 
_In_ LPCWSTR DWORD Access
 
_In_ LPCWSTR DWORD _Out_ HANDLE * pNTHandle
 
UINT NumObjects
 
UINT64 InitialValue
 
UINT64 D3D12_FENCE_FLAGS Flags
 
UINT64 D3D12_FENCE_FLAGS REFIID riid
 
UINT64 D3D12_FENCE_FLAGS REFIID _COM_Outptr_ void ** ppFence
 
_In_ const D3D12_RESOURCE_DESCpResourceDesc
 
_In_ const D3D12_RESOURCE_DESC UINT64 BaseOffset
 
_In_ const D3D12_RESOURCE_DESC UINT64 _Out_opt_ UINT64pTotalBytes
 
_In_ const D3D12_QUERY_HEAP_DESCpDesc
 
_In_ const D3D12_QUERY_HEAP_DESC REFIID riid
 
_In_ const D3D12_QUERY_HEAP_DESC REFIID _COM_Outptr_opt_ void ** ppvHeap
 
BOOL Enable
 
_In_ const D3D12_COMMAND_SIGNATURE_DESCpDesc
 
_In_ const D3D12_COMMAND_SIGNATURE_DESC _In_opt_ ID3D12RootSignaturepRootSignature
 
_In_ const D3D12_COMMAND_SIGNATURE_DESC _In_opt_ ID3D12RootSignature REFIID riid
 
_In_ const D3D12_COMMAND_SIGNATURE_DESC _In_opt_ ID3D12RootSignature REFIID _COM_Outptr_opt_ void ** ppvCommandSignature
 
_In_ ID3D12ResourcepTiledResource
 
_In_ ID3D12Resource _Out_opt_ UINTpNumTilesForEntireResource
 
_In_ ID3D12Resource _Out_opt_ UINT _Out_opt_ D3D12_PACKED_MIP_INFOpPackedMipDesc
 
_In_ ID3D12Resource _Out_opt_ UINT _Out_opt_ D3D12_PACKED_MIP_INFO _Out_opt_ D3D12_TILE_SHAPEpStandardTileShapeForNonPackedMips
 
_In_ ID3D12Resource _Out_opt_ UINT _Out_opt_ D3D12_PACKED_MIP_INFO _Out_opt_ D3D12_TILE_SHAPE _Inout_opt_ UINTpNumSubresourceTilings
 
_In_ ID3D12Resource _Out_opt_ UINT _Out_opt_ D3D12_PACKED_MIP_INFO _Out_opt_ D3D12_TILE_SHAPE _Inout_opt_ UINT _In_ UINT FirstSubresourceTilingToGet
 
_In_ ID3D12Resource _Out_opt_ UINT _Out_opt_ D3D12_PACKED_MIP_INFO _Out_opt_ D3D12_TILE_SHAPE _Inout_opt_ UINT _In_ UINT _Out_writes_ pNumSubresourceTilings D3D12_SUBRESOURCE_TILINGpSubresourceTilingsForNonPackedMips
 
SIZE_T BlobLength
 
SIZE_T REFIID riid
 
SIZE_T REFIID _COM_Outptr_ void ** ppPipelineLibrary
 
UINT NumFences
 
UINT D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags
 
UINT D3D12_MULTIPLE_FENCE_WAIT_FLAGS HANDLE hEvent
 

Member Function Documentation

◆ _In_range_() [1/2]

_In_ const D3D12_RESOURCE_DESC ID3D12Device1Vtbl::_In_range_ ( ,
D3D12_REQ_SUBRESOURCES   
)

◆ _In_range_() [2/2]

_In_ const D3D12_RESOURCE_DESC ID3D12Device1Vtbl::_In_range_ ( ,
D3D12_REQ_SUBRESOURCES FirstSubresource 
)

◆ _In_reads_() [1/11]

_In_ UINT ID3D12Device1Vtbl::_In_reads_ ( blobLengthInBytes  ) const

◆ _In_reads_() [2/11]

_In_ UINT ID3D12Device1Vtbl::_In_reads_ ( NumDestDescriptorRanges  ) const

◆ _In_reads_() [3/11]

_In_ UINT _In_ UINT ID3D12Device1Vtbl::_In_reads_ ( NumSrcDescriptorRanges  ) const

◆ _In_reads_() [4/11]

_In_ UINT _In_ UINT ID3D12Device1Vtbl::_In_reads_ ( numResourceDescs  ) const

◆ _In_reads_() [5/11]

UINT ID3D12Device1Vtbl::_In_reads_ ( NumObjects  ) const

◆ _In_reads_() [6/11]

UINT ID3D12Device1Vtbl::_In_reads_ ( NumObjects  ) const

◆ _In_reads_() [7/11]

ID3D12Device1Vtbl::_In_reads_ ( BlobLength  ) const

◆ _In_reads_() [8/11]

ID3D12Device1Vtbl::_In_reads_ ( NumFences  ) const

◆ _In_reads_() [9/11]

ID3D12Device1Vtbl::_In_reads_ ( NumFences  ) const

◆ _In_reads_() [10/11]

UINT ID3D12Device1Vtbl::_In_reads_ ( NumObjects  ) const

◆ _In_reads_() [11/11]

UINT ID3D12Device1Vtbl::_In_reads_ ( NumObjects  ) const

◆ _In_reads_bytes_opt_()

_In_ REFGUID _In_ UINT ID3D12Device1Vtbl::_In_reads_bytes_opt_ ( DataSize  ) const

◆ _In_reads_opt_() [1/2]

_In_ UINT ID3D12Device1Vtbl::_In_reads_opt_ ( NumDestDescriptorRanges  ) const

◆ _In_reads_opt_() [2/2]

_In_ UINT _In_ UINT ID3D12Device1Vtbl::_In_reads_opt_ ( NumSrcDescriptorRanges  ) const

◆ _Inout_updates_bytes_()

D3D12_FEATURE ID3D12Device1Vtbl::_Inout_updates_bytes_ ( FeatureSupportDataSize  )

◆ _Out_writes_opt_() [1/3]

_In_ const D3D12_RESOURCE_DESC UINT64 ID3D12Device1Vtbl::_Out_writes_opt_ ( NumSubresources  )

◆ _Out_writes_opt_() [2/3]

_In_ const D3D12_RESOURCE_DESC UINT64 ID3D12Device1Vtbl::_Out_writes_opt_ ( NumSubresources  )

◆ _Out_writes_opt_() [3/3]

_In_ const D3D12_RESOURCE_DESC UINT64 ID3D12Device1Vtbl::_Out_writes_opt_ ( NumSubresources  )

◆ D3D12_HEAP_PROPERTIES()

ID3D12Device1Vtbl::D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *  GetCustomHeapProperties)

◆ D3D12_RESOURCE_ALLOCATION_INFO()

ID3D12Device1Vtbl::D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *  GetResourceAllocationInfo)

◆ HRESULT() [1/30]

BEGIN_INTERFACE ID3D12Device1Vtbl::HRESULT ( STDMETHODCALLTYPE *  QueryInterface)

◆ HRESULT() [2/30]

ID3D12Device1Vtbl::HRESULT ( STDMETHODCALLTYPE *  GetPrivateData)

◆ HRESULT() [3/30]

ID3D12Device1Vtbl::HRESULT ( STDMETHODCALLTYPE *  SetPrivateData)

◆ HRESULT() [4/30]

ID3D12Device1Vtbl::HRESULT ( STDMETHODCALLTYPE *  SetPrivateDataInterface)

◆ HRESULT() [5/30]

ID3D12Device1Vtbl::HRESULT ( STDMETHODCALLTYPE *  SetName)

◆ HRESULT() [6/30]

ID3D12Device1Vtbl::HRESULT ( STDMETHODCALLTYPE *  CreateCommandQueue)

◆ HRESULT() [7/30]

ID3D12Device1Vtbl::HRESULT ( STDMETHODCALLTYPE *  CreateCommandAllocator)

◆ HRESULT() [8/30]

ID3D12Device1Vtbl::HRESULT ( STDMETHODCALLTYPE *  CreateGraphicsPipelineState)

◆ HRESULT() [9/30]

ID3D12Device1Vtbl::HRESULT ( STDMETHODCALLTYPE *  CreateComputePipelineState)

◆ HRESULT() [10/30]

ID3D12Device1Vtbl::HRESULT ( STDMETHODCALLTYPE *  CreateCommandList)

◆ HRESULT() [11/30]

ID3D12Device1Vtbl::HRESULT ( STDMETHODCALLTYPE *  CheckFeatureSupport)

◆ HRESULT() [12/30]

ID3D12Device1Vtbl::HRESULT ( STDMETHODCALLTYPE *  CreateDescriptorHeap)

◆ HRESULT() [13/30]

ID3D12Device1Vtbl::HRESULT ( STDMETHODCALLTYPE *  CreateRootSignature)

◆ HRESULT() [14/30]

ID3D12Device1Vtbl::HRESULT ( STDMETHODCALLTYPE *  CreateCommittedResource)

◆ HRESULT() [15/30]

ID3D12Device1Vtbl::HRESULT ( STDMETHODCALLTYPE *  CreateHeap)

◆ HRESULT() [16/30]

ID3D12Device1Vtbl::HRESULT ( STDMETHODCALLTYPE *  CreatePlacedResource)

◆ HRESULT() [17/30]

ID3D12Device1Vtbl::HRESULT ( STDMETHODCALLTYPE *  CreateReservedResource)

◆ HRESULT() [18/30]

ID3D12Device1Vtbl::HRESULT ( STDMETHODCALLTYPE *  CreateSharedHandle)

◆ HRESULT() [19/30]

ID3D12Device1Vtbl::HRESULT ( STDMETHODCALLTYPE *  OpenSharedHandle)

◆ HRESULT() [20/30]

ID3D12Device1Vtbl::HRESULT ( STDMETHODCALLTYPE *  OpenSharedHandleByName)

◆ HRESULT() [21/30]

ID3D12Device1Vtbl::HRESULT ( STDMETHODCALLTYPE *  MakeResident)

◆ HRESULT() [22/30]

ID3D12Device1Vtbl::HRESULT ( STDMETHODCALLTYPE *  Evict)

◆ HRESULT() [23/30]

ID3D12Device1Vtbl::HRESULT ( STDMETHODCALLTYPE *  CreateFence)

◆ HRESULT() [24/30]

ID3D12Device1Vtbl::HRESULT ( STDMETHODCALLTYPE *  GetDeviceRemovedReason)

◆ HRESULT() [25/30]

ID3D12Device1Vtbl::HRESULT ( STDMETHODCALLTYPE *  CreateQueryHeap)

◆ HRESULT() [26/30]

ID3D12Device1Vtbl::HRESULT ( STDMETHODCALLTYPE *  SetStablePowerState)

◆ HRESULT() [27/30]

ID3D12Device1Vtbl::HRESULT ( STDMETHODCALLTYPE *  CreateCommandSignature)

◆ HRESULT() [28/30]

ID3D12Device1Vtbl::HRESULT ( STDMETHODCALLTYPE *  CreatePipelineLibrary)

◆ HRESULT() [29/30]

ID3D12Device1Vtbl::HRESULT ( STDMETHODCALLTYPE *  SetEventOnMultipleFenceCompletion)

◆ HRESULT() [30/30]

ID3D12Device1Vtbl::HRESULT ( STDMETHODCALLTYPE *  SetResidencyPriority)

◆ LUID()

ID3D12Device1Vtbl::LUID ( STDMETHODCALLTYPE *  GetAdapterLuid)

◆ UINT() [1/2]

ID3D12Device1Vtbl::UINT ( STDMETHODCALLTYPE *  GetNodeCount)

◆ UINT() [2/2]

ID3D12Device1Vtbl::UINT ( STDMETHODCALLTYPE *  GetDescriptorHandleIncrementSize)

◆ ULONG() [1/2]

ID3D12Device1Vtbl::ULONG ( STDMETHODCALLTYPE *  AddRef)

◆ ULONG() [2/2]

ID3D12Device1Vtbl::ULONG ( STDMETHODCALLTYPE *  Release)

◆ void() [1/10]

ID3D12Device1Vtbl::void ( STDMETHODCALLTYPE *  CreateConstantBufferView)

◆ void() [2/10]

ID3D12Device1Vtbl::void ( STDMETHODCALLTYPE *  CreateShaderResourceView)

◆ void() [3/10]

ID3D12Device1Vtbl::void ( STDMETHODCALLTYPE *  CreateUnorderedAccessView)

◆ void() [4/10]

ID3D12Device1Vtbl::void ( STDMETHODCALLTYPE *  CreateRenderTargetView)

◆ void() [5/10]

ID3D12Device1Vtbl::void ( STDMETHODCALLTYPE *  CreateDepthStencilView)

◆ void() [6/10]

ID3D12Device1Vtbl::void ( STDMETHODCALLTYPE *  CreateSampler)

◆ void() [7/10]

ID3D12Device1Vtbl::void ( STDMETHODCALLTYPE *  CopyDescriptors)

◆ void() [8/10]

ID3D12Device1Vtbl::void ( STDMETHODCALLTYPE *  CopyDescriptorsSimple)

◆ void() [9/10]

ID3D12Device1Vtbl::void ( STDMETHODCALLTYPE *  GetCopyableFootprints)

◆ void() [10/10]

ID3D12Device1Vtbl::void ( STDMETHODCALLTYPE *  GetResourceTiling)

Member Data Documentation

◆ Access [1/2]

_In_ ID3D12DeviceChild _In_opt_ const SECURITY_ATTRIBUTES DWORD ID3D12Device1Vtbl::Access

◆ Access [2/2]

_In_ LPCWSTR DWORD ID3D12Device1Vtbl::Access

◆ BaseOffset

_In_ const D3D12_RESOURCE_DESC UINT64 ID3D12Device1Vtbl::BaseOffset

◆ BlobLength

SIZE_T ID3D12Device1Vtbl::BlobLength

◆ blobLengthInBytes

_In_ UINT _In_ SIZE_T ID3D12Device1Vtbl::blobLengthInBytes

◆ DataSize

_In_ REFGUID _In_ UINT ID3D12Device1Vtbl::DataSize

◆ DescriptorHeapsType [1/2]

_In_ UINT _In_ UINT _In_ D3D12_DESCRIPTOR_HEAP_TYPE ID3D12Device1Vtbl::DescriptorHeapsType

◆ DescriptorHeapsType [2/2]

_In_ UINT _In_ D3D12_CPU_DESCRIPTOR_HANDLE _In_ D3D12_CPU_DESCRIPTOR_HANDLE _In_ D3D12_DESCRIPTOR_HEAP_TYPE ID3D12Device1Vtbl::DescriptorHeapsType

◆ DescriptorHeapType

_In_ D3D12_DESCRIPTOR_HEAP_TYPE ID3D12Device1Vtbl::DescriptorHeapType

◆ DestDescriptor [1/6]

_In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC _In_ D3D12_CPU_DESCRIPTOR_HANDLE ID3D12Device1Vtbl::DestDescriptor

◆ DestDescriptor [2/6]

_In_opt_ ID3D12Resource _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC _In_ D3D12_CPU_DESCRIPTOR_HANDLE ID3D12Device1Vtbl::DestDescriptor

◆ DestDescriptor [3/6]

_In_opt_ ID3D12Resource _In_opt_ ID3D12Resource _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC _In_ D3D12_CPU_DESCRIPTOR_HANDLE ID3D12Device1Vtbl::DestDescriptor

◆ DestDescriptor [4/6]

_In_opt_ ID3D12Resource _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC _In_ D3D12_CPU_DESCRIPTOR_HANDLE ID3D12Device1Vtbl::DestDescriptor

◆ DestDescriptor [5/6]

_In_opt_ ID3D12Resource _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC _In_ D3D12_CPU_DESCRIPTOR_HANDLE ID3D12Device1Vtbl::DestDescriptor

◆ DestDescriptor [6/6]

_In_ const D3D12_SAMPLER_DESC _In_ D3D12_CPU_DESCRIPTOR_HANDLE ID3D12Device1Vtbl::DestDescriptor

◆ DestDescriptorRangeStart

_In_ UINT _In_ D3D12_CPU_DESCRIPTOR_HANDLE ID3D12Device1Vtbl::DestDescriptorRangeStart

◆ Enable

BOOL ID3D12Device1Vtbl::Enable

◆ Feature

D3D12_FEATURE ID3D12Device1Vtbl::Feature

◆ FeatureSupportDataSize

D3D12_FEATURE UINT ID3D12Device1Vtbl::FeatureSupportDataSize

◆ FirstSubresourceTilingToGet

_In_ ID3D12Resource _Out_opt_ UINT _Out_opt_ D3D12_PACKED_MIP_INFO _Out_opt_ D3D12_TILE_SHAPE _Inout_opt_ UINT _In_ UINT ID3D12Device1Vtbl::FirstSubresourceTilingToGet

◆ Flags [1/2]

UINT64 D3D12_FENCE_FLAGS ID3D12Device1Vtbl::Flags

◆ Flags [2/2]

UINT D3D12_MULTIPLE_FENCE_WAIT_FLAGS ID3D12Device1Vtbl::Flags

◆ guid

_In_ REFGUID ID3D12Device1Vtbl::guid

◆ HeapFlags

_In_ const D3D12_HEAP_PROPERTIES D3D12_HEAP_FLAGS ID3D12Device1Vtbl::HeapFlags

◆ HeapOffset

_In_ ID3D12Heap UINT64 ID3D12Device1Vtbl::HeapOffset

◆ heapType

_In_ UINT D3D12_HEAP_TYPE ID3D12Device1Vtbl::heapType

◆ hEvent

UINT D3D12_MULTIPLE_FENCE_WAIT_FLAGS HANDLE ID3D12Device1Vtbl::hEvent

◆ InitialResourceState

◆ InitialState [1/2]

_In_ ID3D12Heap UINT64 _In_ const D3D12_RESOURCE_DESC D3D12_RESOURCE_STATES ID3D12Device1Vtbl::InitialState

◆ InitialState [2/2]

_In_ const D3D12_RESOURCE_DESC D3D12_RESOURCE_STATES ID3D12Device1Vtbl::InitialState

◆ InitialValue

UINT64 ID3D12Device1Vtbl::InitialValue

◆ Name [1/3]

_In_z_ LPCWSTR ID3D12Device1Vtbl::Name

◆ Name [2/3]

_In_ ID3D12DeviceChild _In_opt_ const SECURITY_ATTRIBUTES DWORD _In_opt_ LPCWSTR ID3D12Device1Vtbl::Name

◆ Name [3/3]

_In_ LPCWSTR ID3D12Device1Vtbl::Name

◆ nodeMask

_In_ UINT ID3D12Device1Vtbl::nodeMask

◆ NTHandle

_In_ HANDLE ID3D12Device1Vtbl::NTHandle

◆ NumDescriptors

_In_ UINT ID3D12Device1Vtbl::NumDescriptors

◆ NumDestDescriptorRanges

_In_ UINT ID3D12Device1Vtbl::NumDestDescriptorRanges

◆ NumFences

UINT ID3D12Device1Vtbl::NumFences

◆ NumObjects

UINT ID3D12Device1Vtbl::NumObjects

◆ numResourceDescs

_In_ UINT _In_ UINT ID3D12Device1Vtbl::numResourceDescs

◆ NumSrcDescriptorRanges

_In_ UINT _In_ UINT ID3D12Device1Vtbl::NumSrcDescriptorRanges

◆ pAttributes

_In_ ID3D12DeviceChild _In_opt_ const SECURITY_ATTRIBUTES* ID3D12Device1Vtbl::pAttributes

◆ pCommandAllocator

_In_ UINT _In_ D3D12_COMMAND_LIST_TYPE _In_ ID3D12CommandAllocator* ID3D12Device1Vtbl::pCommandAllocator

◆ pCounterResource

_In_opt_ ID3D12Resource _In_opt_ ID3D12Resource* ID3D12Device1Vtbl::pCounterResource

◆ pData [1/2]

_In_ REFGUID _Inout_ UINT _Out_writes_bytes_opt_ pDataSize void* ID3D12Device1Vtbl::pData

◆ pData [2/2]

_In_ REFGUID _In_opt_ const IUnknown* ID3D12Device1Vtbl::pData

◆ pDataSize

_In_ REFGUID _Inout_ UINT* ID3D12Device1Vtbl::pDataSize

◆ pDesc [1/15]

_In_ const D3D12_COMMAND_QUEUE_DESC* ID3D12Device1Vtbl::pDesc

◆ pDesc [2/15]

_In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC* ID3D12Device1Vtbl::pDesc

◆ pDesc [3/15]

_In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC* ID3D12Device1Vtbl::pDesc

◆ pDesc [4/15]

_In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC* ID3D12Device1Vtbl::pDesc

◆ pDesc [5/15]

_In_opt_ ID3D12Resource _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC* ID3D12Device1Vtbl::pDesc

◆ pDesc [6/15]

_In_opt_ ID3D12Resource _In_opt_ ID3D12Resource _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC* ID3D12Device1Vtbl::pDesc

◆ pDesc [7/15]

_In_opt_ ID3D12Resource _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC* ID3D12Device1Vtbl::pDesc

◆ pDesc [8/15]

_In_opt_ ID3D12Resource _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC* ID3D12Device1Vtbl::pDesc

◆ pDesc [9/15]

_In_ const D3D12_SAMPLER_DESC* ID3D12Device1Vtbl::pDesc

◆ pDesc [10/15]

◆ pDesc [11/15]

_In_ const D3D12_HEAP_DESC* ID3D12Device1Vtbl::pDesc

◆ pDesc [12/15]

_In_ ID3D12Heap UINT64 _In_ const D3D12_RESOURCE_DESC* ID3D12Device1Vtbl::pDesc

◆ pDesc [13/15]

_In_ const D3D12_RESOURCE_DESC* ID3D12Device1Vtbl::pDesc

◆ pDesc [14/15]

_In_ const D3D12_QUERY_HEAP_DESC* ID3D12Device1Vtbl::pDesc

◆ pDesc [15/15]

_In_ const D3D12_COMMAND_SIGNATURE_DESC* ID3D12Device1Vtbl::pDesc

◆ pDescriptorHeapDesc

_In_ const D3D12_DESCRIPTOR_HEAP_DESC* ID3D12Device1Vtbl::pDescriptorHeapDesc

◆ pHandle

_In_ ID3D12DeviceChild _In_opt_ const SECURITY_ATTRIBUTES DWORD _In_opt_ LPCWSTR _Out_ HANDLE* ID3D12Device1Vtbl::pHandle

◆ pHeap

_In_ ID3D12Heap* ID3D12Device1Vtbl::pHeap

◆ pHeapProperties

_In_ const D3D12_HEAP_PROPERTIES* ID3D12Device1Vtbl::pHeapProperties

◆ pInitialState

_In_ UINT _In_ D3D12_COMMAND_LIST_TYPE _In_ ID3D12CommandAllocator _In_opt_ ID3D12PipelineState* ID3D12Device1Vtbl::pInitialState

◆ pNTHandle

_In_ LPCWSTR DWORD _Out_ HANDLE* ID3D12Device1Vtbl::pNTHandle

◆ pNumSubresourceTilings

_In_ ID3D12Resource _Out_opt_ UINT _Out_opt_ D3D12_PACKED_MIP_INFO _Out_opt_ D3D12_TILE_SHAPE _Inout_opt_ UINT* ID3D12Device1Vtbl::pNumSubresourceTilings

◆ pNumTilesForEntireResource

_In_ ID3D12Resource _Out_opt_ UINT* ID3D12Device1Vtbl::pNumTilesForEntireResource

◆ pObject

_In_ ID3D12DeviceChild* ID3D12Device1Vtbl::pObject

◆ pOptimizedClearValue [1/3]

◆ pOptimizedClearValue [2/3]

_In_ ID3D12Heap UINT64 _In_ const D3D12_RESOURCE_DESC D3D12_RESOURCE_STATES _In_opt_ const D3D12_CLEAR_VALUE* ID3D12Device1Vtbl::pOptimizedClearValue

◆ pOptimizedClearValue [3/3]

_In_ const D3D12_RESOURCE_DESC D3D12_RESOURCE_STATES _In_opt_ const D3D12_CLEAR_VALUE* ID3D12Device1Vtbl::pOptimizedClearValue

◆ pPackedMipDesc

_In_ ID3D12Resource _Out_opt_ UINT _Out_opt_ D3D12_PACKED_MIP_INFO* ID3D12Device1Vtbl::pPackedMipDesc

◆ ppCommandAllocator

_In_ D3D12_COMMAND_LIST_TYPE REFIID _COM_Outptr_ void** ID3D12Device1Vtbl::ppCommandAllocator

◆ ppCommandList

_In_ UINT _In_ D3D12_COMMAND_LIST_TYPE _In_ ID3D12CommandAllocator _In_opt_ ID3D12PipelineState REFIID _COM_Outptr_ void** ID3D12Device1Vtbl::ppCommandList

◆ ppCommandQueue

_In_ const D3D12_COMMAND_QUEUE_DESC REFIID _COM_Outptr_ void** ID3D12Device1Vtbl::ppCommandQueue

◆ ppFence

UINT64 D3D12_FENCE_FLAGS REFIID _COM_Outptr_ void** ID3D12Device1Vtbl::ppFence

◆ ppPipelineLibrary

SIZE_T REFIID _COM_Outptr_ void** ID3D12Device1Vtbl::ppPipelineLibrary

◆ ppPipelineState [1/2]

_In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC REFIID _COM_Outptr_ void** ID3D12Device1Vtbl::ppPipelineState

◆ ppPipelineState [2/2]

_In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC REFIID _COM_Outptr_ void** ID3D12Device1Vtbl::ppPipelineState

◆ ppvCommandSignature

_In_ const D3D12_COMMAND_SIGNATURE_DESC _In_opt_ ID3D12RootSignature REFIID _COM_Outptr_opt_ void** ID3D12Device1Vtbl::ppvCommandSignature

◆ ppvHeap [1/3]

_In_ const D3D12_DESCRIPTOR_HEAP_DESC REFIID _COM_Outptr_ void** ID3D12Device1Vtbl::ppvHeap

◆ ppvHeap [2/3]

_In_ const D3D12_HEAP_DESC REFIID _COM_Outptr_opt_ void** ID3D12Device1Vtbl::ppvHeap

◆ ppvHeap [3/3]

_In_ const D3D12_QUERY_HEAP_DESC REFIID _COM_Outptr_opt_ void** ID3D12Device1Vtbl::ppvHeap

◆ ppvObj

_In_ HANDLE REFIID _COM_Outptr_opt_ void** ID3D12Device1Vtbl::ppvObj

◆ ppvObject

BEGIN_INTERFACE REFIID _COM_Outptr_ void** ID3D12Device1Vtbl::ppvObject

◆ ppvResource [1/3]

_In_ const D3D12_HEAP_PROPERTIES D3D12_HEAP_FLAGS _In_ const D3D12_RESOURCE_DESC D3D12_RESOURCE_STATES _In_opt_ const D3D12_CLEAR_VALUE REFIID _COM_Outptr_opt_ void** ID3D12Device1Vtbl::ppvResource

◆ ppvResource [2/3]

_In_ ID3D12Heap UINT64 _In_ const D3D12_RESOURCE_DESC D3D12_RESOURCE_STATES _In_opt_ const D3D12_CLEAR_VALUE REFIID _COM_Outptr_opt_ void** ID3D12Device1Vtbl::ppvResource

◆ ppvResource [3/3]

_In_ const D3D12_RESOURCE_DESC D3D12_RESOURCE_STATES _In_opt_ const D3D12_CLEAR_VALUE REFIID _COM_Outptr_opt_ void** ID3D12Device1Vtbl::ppvResource

◆ ppvRootSignature

_In_ UINT _In_ SIZE_T REFIID _COM_Outptr_ void** ID3D12Device1Vtbl::ppvRootSignature

◆ pResource

_In_opt_ ID3D12Resource * ID3D12Device1Vtbl::pResource

◆ pResourceDesc

_In_ const D3D12_RESOURCE_DESC* ID3D12Device1Vtbl::pResourceDesc

◆ pRootSignature

_In_ const D3D12_COMMAND_SIGNATURE_DESC _In_opt_ ID3D12RootSignature* ID3D12Device1Vtbl::pRootSignature

◆ pStandardTileShapeForNonPackedMips

_In_ ID3D12Resource _Out_opt_ UINT _Out_opt_ D3D12_PACKED_MIP_INFO _Out_opt_ D3D12_TILE_SHAPE* ID3D12Device1Vtbl::pStandardTileShapeForNonPackedMips

◆ pSubresourceTilingsForNonPackedMips

_In_ ID3D12Resource _Out_opt_ UINT _Out_opt_ D3D12_PACKED_MIP_INFO _Out_opt_ D3D12_TILE_SHAPE _Inout_opt_ UINT _In_ UINT _Out_writes_ pNumSubresourceTilings D3D12_SUBRESOURCE_TILING* ID3D12Device1Vtbl::pSubresourceTilingsForNonPackedMips

◆ pTiledResource

_In_ ID3D12Resource* ID3D12Device1Vtbl::pTiledResource

◆ pTotalBytes

_In_ const D3D12_RESOURCE_DESC UINT64 _Out_opt_ UINT64* ID3D12Device1Vtbl::pTotalBytes

◆ riid [1/16]

BEGIN_INTERFACE REFIID ID3D12Device1Vtbl::riid

◆ riid [2/16]

_In_ const D3D12_COMMAND_QUEUE_DESC REFIID ID3D12Device1Vtbl::riid

◆ riid [3/16]

_In_ D3D12_COMMAND_LIST_TYPE REFIID ID3D12Device1Vtbl::riid

◆ riid [4/16]

_In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC REFIID ID3D12Device1Vtbl::riid

◆ riid [5/16]

_In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC REFIID ID3D12Device1Vtbl::riid

◆ riid [6/16]

_In_ UINT _In_ D3D12_COMMAND_LIST_TYPE _In_ ID3D12CommandAllocator _In_opt_ ID3D12PipelineState REFIID ID3D12Device1Vtbl::riid

◆ riid [7/16]

_In_ const D3D12_DESCRIPTOR_HEAP_DESC REFIID ID3D12Device1Vtbl::riid

◆ riid [8/16]

_In_ UINT _In_ SIZE_T REFIID ID3D12Device1Vtbl::riid

◆ riid [9/16]

_In_ const D3D12_HEAP_DESC REFIID ID3D12Device1Vtbl::riid

◆ riid [10/16]

_In_ ID3D12Heap UINT64 _In_ const D3D12_RESOURCE_DESC D3D12_RESOURCE_STATES _In_opt_ const D3D12_CLEAR_VALUE REFIID ID3D12Device1Vtbl::riid

◆ riid [11/16]

_In_ const D3D12_RESOURCE_DESC D3D12_RESOURCE_STATES _In_opt_ const D3D12_CLEAR_VALUE REFIID ID3D12Device1Vtbl::riid

◆ riid [12/16]

_In_ HANDLE REFIID ID3D12Device1Vtbl::riid

◆ riid [13/16]

UINT64 D3D12_FENCE_FLAGS REFIID ID3D12Device1Vtbl::riid

◆ riid [14/16]

_In_ const D3D12_QUERY_HEAP_DESC REFIID ID3D12Device1Vtbl::riid

◆ riid [15/16]

_In_ const D3D12_COMMAND_SIGNATURE_DESC _In_opt_ ID3D12RootSignature REFIID ID3D12Device1Vtbl::riid

◆ riid [16/16]

SIZE_T REFIID ID3D12Device1Vtbl::riid

◆ riidResource

◆ SrcDescriptorRangeStart

_In_ UINT _In_ D3D12_CPU_DESCRIPTOR_HANDLE _In_ D3D12_CPU_DESCRIPTOR_HANDLE ID3D12Device1Vtbl::SrcDescriptorRangeStart

◆ type [1/2]

_In_ D3D12_COMMAND_LIST_TYPE ID3D12Device1Vtbl::type

◆ type [2/2]

_In_ UINT _In_ D3D12_COMMAND_LIST_TYPE ID3D12Device1Vtbl::type

◆ visibleMask

_In_ UINT ID3D12Device1Vtbl::visibleMask

The documentation for this struct was generated from the following file: