RetroArch
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#include <d3d12.h>
D3D12_BLEND_DESC D3D12_GRAPHICS_PIPELINE_STATE_DESC::BlendState |
D3D12_CACHED_PIPELINE_STATE D3D12_GRAPHICS_PIPELINE_STATE_DESC::CachedPSO |
D3D12_DEPTH_STENCIL_DESC D3D12_GRAPHICS_PIPELINE_STATE_DESC::DepthStencilState |
D3D12_SHADER_BYTECODE D3D12_GRAPHICS_PIPELINE_STATE_DESC::DS |
DXGI_FORMAT D3D12_GRAPHICS_PIPELINE_STATE_DESC::DSVFormat |
D3D12_PIPELINE_STATE_FLAGS D3D12_GRAPHICS_PIPELINE_STATE_DESC::Flags |
D3D12_SHADER_BYTECODE D3D12_GRAPHICS_PIPELINE_STATE_DESC::GS |
D3D12_SHADER_BYTECODE D3D12_GRAPHICS_PIPELINE_STATE_DESC::HS |
D3D12_INDEX_BUFFER_STRIP_CUT_VALUE D3D12_GRAPHICS_PIPELINE_STATE_DESC::IBStripCutValue |
D3D12_INPUT_LAYOUT_DESC D3D12_GRAPHICS_PIPELINE_STATE_DESC::InputLayout |
UINT D3D12_GRAPHICS_PIPELINE_STATE_DESC::NodeMask |
UINT D3D12_GRAPHICS_PIPELINE_STATE_DESC::NumRenderTargets |
D3D12_PRIMITIVE_TOPOLOGY_TYPE D3D12_GRAPHICS_PIPELINE_STATE_DESC::PrimitiveTopologyType |
ID3D12RootSignature* D3D12_GRAPHICS_PIPELINE_STATE_DESC::pRootSignature |
D3D12_SHADER_BYTECODE D3D12_GRAPHICS_PIPELINE_STATE_DESC::PS |
D3D12_RASTERIZER_DESC D3D12_GRAPHICS_PIPELINE_STATE_DESC::RasterizerState |
DXGI_FORMAT D3D12_GRAPHICS_PIPELINE_STATE_DESC::RTVFormats[8] |
DXGI_SAMPLE_DESC D3D12_GRAPHICS_PIPELINE_STATE_DESC::SampleDesc |
UINT D3D12_GRAPHICS_PIPELINE_STATE_DESC::SampleMask |
D3D12_STREAM_OUTPUT_DESC D3D12_GRAPHICS_PIPELINE_STATE_DESC::StreamOutput |
D3D12_SHADER_BYTECODE D3D12_GRAPHICS_PIPELINE_STATE_DESC::VS |