RetroArch
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#include <d3d12.h>
union { ... } |
D3D12_BUFFER_SRV D3D12_SHADER_RESOURCE_VIEW_DESC::Buffer |
DXGI_FORMAT D3D12_SHADER_RESOURCE_VIEW_DESC::Format |
UINT D3D12_SHADER_RESOURCE_VIEW_DESC::Shader4ComponentMapping |
D3D12_TEX1D_SRV D3D12_SHADER_RESOURCE_VIEW_DESC::Texture1D |
D3D12_TEX1D_ARRAY_SRV D3D12_SHADER_RESOURCE_VIEW_DESC::Texture1DArray |
D3D12_TEX2D_SRV D3D12_SHADER_RESOURCE_VIEW_DESC::Texture2D |
D3D12_TEX2D_ARRAY_SRV D3D12_SHADER_RESOURCE_VIEW_DESC::Texture2DArray |
D3D12_TEX2DMS_SRV D3D12_SHADER_RESOURCE_VIEW_DESC::Texture2DMS |
D3D12_TEX2DMS_ARRAY_SRV D3D12_SHADER_RESOURCE_VIEW_DESC::Texture2DMSArray |
D3D12_TEX3D_SRV D3D12_SHADER_RESOURCE_VIEW_DESC::Texture3D |
D3D12_TEXCUBE_SRV D3D12_SHADER_RESOURCE_VIEW_DESC::TextureCube |
D3D12_TEXCUBE_ARRAY_SRV D3D12_SHADER_RESOURCE_VIEW_DESC::TextureCubeArray |
D3D12_SRV_DIMENSION D3D12_SHADER_RESOURCE_VIEW_DESC::ViewDimension |