RetroArch
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#include <d3d12.h>
Public Attributes | |
ID3D12RootSignature * | pRootSignature |
D3D12_SHADER_BYTECODE | CS |
UINT | NodeMask |
D3D12_CACHED_PIPELINE_STATE | CachedPSO |
D3D12_PIPELINE_STATE_FLAGS | Flags |
D3D12_CACHED_PIPELINE_STATE D3D12_COMPUTE_PIPELINE_STATE_DESC::CachedPSO |
D3D12_SHADER_BYTECODE D3D12_COMPUTE_PIPELINE_STATE_DESC::CS |
D3D12_PIPELINE_STATE_FLAGS D3D12_COMPUTE_PIPELINE_STATE_DESC::Flags |
UINT D3D12_COMPUTE_PIPELINE_STATE_DESC::NodeMask |
ID3D12RootSignature* D3D12_COMPUTE_PIPELINE_STATE_DESC::pRootSignature |