RetroArch
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#include <d3d12.h>
union { ... } |
D3D12_DSV_FLAGS D3D12_DEPTH_STENCIL_VIEW_DESC::Flags |
DXGI_FORMAT D3D12_DEPTH_STENCIL_VIEW_DESC::Format |
D3D12_TEX1D_DSV D3D12_DEPTH_STENCIL_VIEW_DESC::Texture1D |
D3D12_TEX1D_ARRAY_DSV D3D12_DEPTH_STENCIL_VIEW_DESC::Texture1DArray |
D3D12_TEX2D_DSV D3D12_DEPTH_STENCIL_VIEW_DESC::Texture2D |
D3D12_TEX2D_ARRAY_DSV D3D12_DEPTH_STENCIL_VIEW_DESC::Texture2DArray |
D3D12_TEX2DMS_DSV D3D12_DEPTH_STENCIL_VIEW_DESC::Texture2DMS |
D3D12_TEX2DMS_ARRAY_DSV D3D12_DEPTH_STENCIL_VIEW_DESC::Texture2DMSArray |
D3D12_DSV_DIMENSION D3D12_DEPTH_STENCIL_VIEW_DESC::ViewDimension |