RetroArch
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#include <d3d12.h>
D3D12_TEXTURE_ADDRESS_MODE D3D12_SAMPLER_DESC::AddressU |
D3D12_TEXTURE_ADDRESS_MODE D3D12_SAMPLER_DESC::AddressV |
D3D12_TEXTURE_ADDRESS_MODE D3D12_SAMPLER_DESC::AddressW |
FLOAT D3D12_SAMPLER_DESC::BorderColor[4] |
D3D12_COMPARISON_FUNC D3D12_SAMPLER_DESC::ComparisonFunc |
D3D12_FILTER D3D12_SAMPLER_DESC::Filter |
UINT D3D12_SAMPLER_DESC::MaxAnisotropy |
FLOAT D3D12_SAMPLER_DESC::MaxLOD |
FLOAT D3D12_SAMPLER_DESC::MinLOD |
FLOAT D3D12_SAMPLER_DESC::MipLODBias |