RetroArch
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#include <d3d12.h>
union { ... } |
D3D12_BUFFER_RTV D3D12_RENDER_TARGET_VIEW_DESC::Buffer |
DXGI_FORMAT D3D12_RENDER_TARGET_VIEW_DESC::Format |
D3D12_TEX1D_RTV D3D12_RENDER_TARGET_VIEW_DESC::Texture1D |
D3D12_TEX1D_ARRAY_RTV D3D12_RENDER_TARGET_VIEW_DESC::Texture1DArray |
D3D12_TEX2D_RTV D3D12_RENDER_TARGET_VIEW_DESC::Texture2D |
D3D12_TEX2D_ARRAY_RTV D3D12_RENDER_TARGET_VIEW_DESC::Texture2DArray |
D3D12_TEX2DMS_RTV D3D12_RENDER_TARGET_VIEW_DESC::Texture2DMS |
D3D12_TEX2DMS_ARRAY_RTV D3D12_RENDER_TARGET_VIEW_DESC::Texture2DMSArray |
D3D12_TEX3D_RTV D3D12_RENDER_TARGET_VIEW_DESC::Texture3D |
D3D12_RTV_DIMENSION D3D12_RENDER_TARGET_VIEW_DESC::ViewDimension |