RetroArch
|
#include <d3d12.h>
UINT64 D3D12_RESOURCE_DESC::Alignment |
UINT16 D3D12_RESOURCE_DESC::DepthOrArraySize |
D3D12_RESOURCE_DIMENSION D3D12_RESOURCE_DESC::Dimension |
D3D12_RESOURCE_FLAGS D3D12_RESOURCE_DESC::Flags |
DXGI_FORMAT D3D12_RESOURCE_DESC::Format |
UINT D3D12_RESOURCE_DESC::Height |
D3D12_TEXTURE_LAYOUT D3D12_RESOURCE_DESC::Layout |
UINT16 D3D12_RESOURCE_DESC::MipLevels |
DXGI_SAMPLE_DESC D3D12_RESOURCE_DESC::SampleDesc |
UINT64 D3D12_RESOURCE_DESC::Width |