RetroArch
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#include <d3d10_1.h>
Public Member Functions | |
BEGIN_INTERFACE | HRESULT (STDMETHODCALLTYPE *QueryInterface)(ID3D10Device1 *This |
ULONG (STDMETHODCALLTYPE *AddRef)(ID3D10Device1 *This) | |
ULONG (STDMETHODCALLTYPE *Release)(ID3D10Device1 *This) | |
void (STDMETHODCALLTYPE *VSSetConstantBuffers)(ID3D10Device1 *This | |
_In_range_ (0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot | |
_In_range_ (0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers | |
_In_reads_opt_ (NumBuffers) ID3D10Buffer *const *ppConstantBuffers) | |
void (STDMETHODCALLTYPE *PSSetShaderResources)(ID3D10Device1 *This | |
_In_range_ (0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot | |
_In_range_ (0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViews | |
_In_reads_opt_ (NumViews) ID3D10ShaderResourceView *const *ppShaderResourceViews) | |
void (STDMETHODCALLTYPE *PSSetShader)(ID3D10Device1 *This | |
void (STDMETHODCALLTYPE *PSSetSamplers)(ID3D10Device1 *This | |
_In_range_ (0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlot | |
_In_range_ (0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplers | |
_In_reads_opt_ (NumSamplers) ID3D10SamplerState *const *ppSamplers) | |
void (STDMETHODCALLTYPE *VSSetShader)(ID3D10Device1 *This | |
void (STDMETHODCALLTYPE *DrawIndexed)(ID3D10Device1 *This | |
void (STDMETHODCALLTYPE *Draw)(ID3D10Device1 *This | |
void (STDMETHODCALLTYPE *PSSetConstantBuffers)(ID3D10Device1 *This | |
_In_range_ (0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot | |
_In_range_ (0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers | |
_In_reads_opt_ (NumBuffers) ID3D10Buffer *const *ppConstantBuffers) | |
void (STDMETHODCALLTYPE *IASetInputLayout)(ID3D10Device1 *This | |
void (STDMETHODCALLTYPE *IASetVertexBuffers)(ID3D10Device1 *This | |
_In_range_ (0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot | |
_In_range_ (0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumBuffers | |
_In_reads_opt_ (NumBuffers) ID3D10Buffer *const *ppVertexBuffers | |
_In_reads_opt_ (NumBuffers) const UINT *pStrides | |
_In_reads_opt_ (NumBuffers) const UINT *pOffsets) | |
void (STDMETHODCALLTYPE *IASetIndexBuffer)(ID3D10Device1 *This | |
void (STDMETHODCALLTYPE *DrawIndexedInstanced)(ID3D10Device1 *This | |
void (STDMETHODCALLTYPE *DrawInstanced)(ID3D10Device1 *This | |
void (STDMETHODCALLTYPE *GSSetConstantBuffers)(ID3D10Device1 *This | |
_In_range_ (0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot | |
_In_range_ (0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers | |
_In_reads_opt_ (NumBuffers) ID3D10Buffer *const *ppConstantBuffers) | |
void (STDMETHODCALLTYPE *GSSetShader)(ID3D10Device1 *This | |
void (STDMETHODCALLTYPE *IASetPrimitiveTopology)(ID3D10Device1 *This | |
void (STDMETHODCALLTYPE *VSSetShaderResources)(ID3D10Device1 *This | |
_In_range_ (0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot | |
_In_range_ (0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViews | |
_In_reads_opt_ (NumViews) ID3D10ShaderResourceView *const *ppShaderResourceViews) | |
void (STDMETHODCALLTYPE *VSSetSamplers)(ID3D10Device1 *This | |
_In_range_ (0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlot | |
_In_range_ (0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplers | |
_In_reads_opt_ (NumSamplers) ID3D10SamplerState *const *ppSamplers) | |
void (STDMETHODCALLTYPE *SetPredication)(ID3D10Device1 *This | |
void (STDMETHODCALLTYPE *GSSetShaderResources)(ID3D10Device1 *This | |
_In_range_ (0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot | |
_In_range_ (0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViews | |
_In_reads_opt_ (NumViews) ID3D10ShaderResourceView *const *ppShaderResourceViews) | |
void (STDMETHODCALLTYPE *GSSetSamplers)(ID3D10Device1 *This | |
_In_range_ (0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlot | |
_In_range_ (0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplers | |
_In_reads_opt_ (NumSamplers) ID3D10SamplerState *const *ppSamplers) | |
void (STDMETHODCALLTYPE *OMSetRenderTargets)(ID3D10Device1 *This | |
_In_range_ (0, D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT) UINT NumViews | |
_In_reads_opt_ (NumViews) ID3D10RenderTargetView *const *ppRenderTargetViews | |
void (STDMETHODCALLTYPE *OMSetBlendState)(ID3D10Device1 *This | |
void (STDMETHODCALLTYPE *OMSetDepthStencilState)(ID3D10Device1 *This | |
void (STDMETHODCALLTYPE *SOSetTargets)(ID3D10Device1 *This | |
_In_range_ (0, D3D10_SO_BUFFER_SLOT_COUNT) UINT NumBuffers | |
_In_reads_opt_ (NumBuffers) ID3D10Buffer *const *ppSOTargets | |
_In_reads_opt_ (NumBuffers) const UINT *pOffsets) | |
void (STDMETHODCALLTYPE *DrawAuto)(ID3D10Device1 *This) | |
void (STDMETHODCALLTYPE *RSSetState)(ID3D10Device1 *This | |
void (STDMETHODCALLTYPE *RSSetViewports)(ID3D10Device1 *This | |
_In_range_ (0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports | |
_In_reads_opt_ (NumViewports) const D3D10_VIEWPORT *pViewports) | |
void (STDMETHODCALLTYPE *RSSetScissorRects)(ID3D10Device1 *This | |
_In_range_ (0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects | |
_In_reads_opt_ (NumRects) const D3D10_RECT *pRects) | |
void (STDMETHODCALLTYPE *CopySubresourceRegion)(ID3D10Device1 *This | |
void (STDMETHODCALLTYPE *CopyResource)(ID3D10Device1 *This | |
void (STDMETHODCALLTYPE *UpdateSubresource)(ID3D10Device1 *This | |
void (STDMETHODCALLTYPE *ClearRenderTargetView)(ID3D10Device1 *This | |
void (STDMETHODCALLTYPE *ClearDepthStencilView)(ID3D10Device1 *This | |
void (STDMETHODCALLTYPE *GenerateMips)(ID3D10Device1 *This | |
void (STDMETHODCALLTYPE *ResolveSubresource)(ID3D10Device1 *This | |
void (STDMETHODCALLTYPE *VSGetConstantBuffers)(ID3D10Device1 *This | |
_In_range_ (0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot | |
_In_range_ (0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers | |
_Out_writes_opt_ (NumBuffers) ID3D10Buffer **ppConstantBuffers) | |
void (STDMETHODCALLTYPE *PSGetShaderResources)(ID3D10Device1 *This | |
_In_range_ (0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot | |
_In_range_ (0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViews | |
_Out_writes_opt_ (NumViews) ID3D10ShaderResourceView **ppShaderResourceViews) | |
void (STDMETHODCALLTYPE *PSGetShader)(ID3D10Device1 *This | |
void (STDMETHODCALLTYPE *PSGetSamplers)(ID3D10Device1 *This | |
_In_range_ (0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlot | |
_In_range_ (0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplers | |
_Out_writes_opt_ (NumSamplers) ID3D10SamplerState **ppSamplers) | |
void (STDMETHODCALLTYPE *VSGetShader)(ID3D10Device1 *This | |
void (STDMETHODCALLTYPE *PSGetConstantBuffers)(ID3D10Device1 *This | |
_In_range_ (0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot | |
_In_range_ (0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers | |
_Out_writes_opt_ (NumBuffers) ID3D10Buffer **ppConstantBuffers) | |
void (STDMETHODCALLTYPE *IAGetInputLayout)(ID3D10Device1 *This | |
void (STDMETHODCALLTYPE *IAGetVertexBuffers)(ID3D10Device1 *This | |
_In_range_ (0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot | |
_In_range_ (0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumBuffers | |
_Out_writes_opt_ (NumBuffers) ID3D10Buffer **ppVertexBuffers | |
_Out_writes_opt_ (NumBuffers) UINT *pStrides | |
_Out_writes_opt_ (NumBuffers) UINT *pOffsets) | |
void (STDMETHODCALLTYPE *IAGetIndexBuffer)(ID3D10Device1 *This | |
void (STDMETHODCALLTYPE *GSGetConstantBuffers)(ID3D10Device1 *This | |
_In_range_ (0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot | |
_In_range_ (0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers | |
_Out_writes_opt_ (NumBuffers) ID3D10Buffer **ppConstantBuffers) | |
void (STDMETHODCALLTYPE *GSGetShader)(ID3D10Device1 *This | |
void (STDMETHODCALLTYPE *IAGetPrimitiveTopology)(ID3D10Device1 *This | |
void (STDMETHODCALLTYPE *VSGetShaderResources)(ID3D10Device1 *This | |
_In_range_ (0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot | |
_In_range_ (0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViews | |
_Out_writes_opt_ (NumViews) ID3D10ShaderResourceView **ppShaderResourceViews) | |
void (STDMETHODCALLTYPE *VSGetSamplers)(ID3D10Device1 *This | |
_In_range_ (0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlot | |
_In_range_ (0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplers | |
_Out_writes_opt_ (NumSamplers) ID3D10SamplerState **ppSamplers) | |
void (STDMETHODCALLTYPE *GetPredication)(ID3D10Device1 *This | |
void (STDMETHODCALLTYPE *GSGetShaderResources)(ID3D10Device1 *This | |
_In_range_ (0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot | |
_In_range_ (0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViews | |
_Out_writes_opt_ (NumViews) ID3D10ShaderResourceView **ppShaderResourceViews) | |
void (STDMETHODCALLTYPE *GSGetSamplers)(ID3D10Device1 *This | |
_In_range_ (0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlot | |
_In_range_ (0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplers | |
_Out_writes_opt_ (NumSamplers) ID3D10SamplerState **ppSamplers) | |
void (STDMETHODCALLTYPE *OMGetRenderTargets)(ID3D10Device1 *This | |
_In_range_ (0, D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT) UINT NumViews | |
_Out_writes_opt_ (NumViews) ID3D10RenderTargetView **ppRenderTargetViews | |
void (STDMETHODCALLTYPE *OMGetBlendState)(ID3D10Device1 *This | |
void (STDMETHODCALLTYPE *OMGetDepthStencilState)(ID3D10Device1 *This | |
void (STDMETHODCALLTYPE *SOGetTargets)(ID3D10Device1 *This | |
_In_range_ (0, D3D10_SO_BUFFER_SLOT_COUNT) UINT NumBuffers | |
_Out_writes_opt_ (NumBuffers) ID3D10Buffer **ppSOTargets | |
_Out_writes_opt_ (NumBuffers) UINT *pOffsets) | |
void (STDMETHODCALLTYPE *RSGetState)(ID3D10Device1 *This | |
void (STDMETHODCALLTYPE *RSGetViewports)(ID3D10Device1 *This | |
void (STDMETHODCALLTYPE *RSGetScissorRects)(ID3D10Device1 *This | |
HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)(ID3D10Device1 *This) | |
HRESULT (STDMETHODCALLTYPE *SetExceptionMode)(ID3D10Device1 *This | |
UINT (STDMETHODCALLTYPE *GetExceptionMode)(ID3D10Device1 *This) | |
HRESULT (STDMETHODCALLTYPE *GetPrivateData)(ID3D10Device1 *This | |
HRESULT (STDMETHODCALLTYPE *SetPrivateData)(ID3D10Device1 *This | |
_In_ REFGUID _In_ UINT | _In_reads_bytes_opt_ (DataSize) const void *pData) |
HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(ID3D10Device1 *This | |
void (STDMETHODCALLTYPE *ClearState)(ID3D10Device1 *This) | |
void (STDMETHODCALLTYPE *Flush)(ID3D10Device1 *This) | |
HRESULT (STDMETHODCALLTYPE *CreateBuffer)(ID3D10Device1 *This | |
HRESULT (STDMETHODCALLTYPE *CreateTexture1D)(ID3D10Device1 *This | |
_In_ const D3D10_TEXTURE1D_DESC | _In_reads_opt_ (_Inexpressible_(pDesc->MipLevels *pDesc->ArraySize)) const D3D10_SUBRESOURCE_DATA *pInitialData |
HRESULT (STDMETHODCALLTYPE *CreateTexture2D)(ID3D10Device1 *This | |
_In_ const D3D10_TEXTURE2D_DESC | _In_reads_opt_ (_Inexpressible_(pDesc->MipLevels *pDesc->ArraySize)) const D3D10_SUBRESOURCE_DATA *pInitialData |
HRESULT (STDMETHODCALLTYPE *CreateTexture3D)(ID3D10Device1 *This | |
_In_ const D3D10_TEXTURE3D_DESC | _In_reads_opt_ (_Inexpressible_(pDesc->MipLevels)) const D3D10_SUBRESOURCE_DATA *pInitialData |
HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView)(ID3D10Device1 *This | |
HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView)(ID3D10Device1 *This | |
HRESULT (STDMETHODCALLTYPE *CreateDepthStencilView)(ID3D10Device1 *This | |
HRESULT (STDMETHODCALLTYPE *CreateInputLayout)(ID3D10Device1 *This | |
_In_reads_ (NumElements) const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs | |
_In_range_ (0, D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT) UINT NumElements | |
_In_reads_ (BytecodeLength) const void *pShaderBytecodeWithInputSignature | |
HRESULT (STDMETHODCALLTYPE *CreateVertexShader)(ID3D10Device1 *This | |
_In_reads_ (BytecodeLength) const void *pShaderBytecode | |
HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)(ID3D10Device1 *This | |
_In_reads_ (BytecodeLength) const void *pShaderBytecode | |
HRESULT (STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput)(ID3D10Device1 *This | |
_In_reads_ (BytecodeLength) const void *pShaderBytecode | |
_In_ SIZE_T | _In_reads_opt_ (NumEntries) const D3D10_SO_DECLARATION_ENTRY *pSODeclaration |
_In_ SIZE_T | _In_range_ (0, D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT) UINT NumEntries |
HRESULT (STDMETHODCALLTYPE *CreatePixelShader)(ID3D10Device1 *This | |
_In_reads_ (BytecodeLength) const void *pShaderBytecode | |
HRESULT (STDMETHODCALLTYPE *CreateBlendState)(ID3D10Device1 *This | |
HRESULT (STDMETHODCALLTYPE *CreateDepthStencilState)(ID3D10Device1 *This | |
HRESULT (STDMETHODCALLTYPE *CreateRasterizerState)(ID3D10Device1 *This | |
HRESULT (STDMETHODCALLTYPE *CreateSamplerState)(ID3D10Device1 *This | |
HRESULT (STDMETHODCALLTYPE *CreateQuery)(ID3D10Device1 *This | |
HRESULT (STDMETHODCALLTYPE *CreatePredicate)(ID3D10Device1 *This | |
HRESULT (STDMETHODCALLTYPE *CreateCounter)(ID3D10Device1 *This | |
HRESULT (STDMETHODCALLTYPE *CheckFormatSupport)(ID3D10Device1 *This | |
HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels)(ID3D10Device1 *This | |
void (STDMETHODCALLTYPE *CheckCounterInfo)(ID3D10Device1 *This | |
HRESULT (STDMETHODCALLTYPE *CheckCounter)(ID3D10Device1 *This | |
UINT (STDMETHODCALLTYPE *GetCreationFlags)(ID3D10Device1 *This) | |
HRESULT (STDMETHODCALLTYPE *OpenSharedResource)(ID3D10Device1 *This | |
void (STDMETHODCALLTYPE *SetTextFilterSize)(ID3D10Device1 *This | |
void (STDMETHODCALLTYPE *GetTextFilterSize)(ID3D10Device1 *This | |
HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView1)(ID3D10Device1 *This | |
HRESULT (STDMETHODCALLTYPE *CreateBlendState1)(ID3D10Device1 *This | |
D3D10_FEATURE_LEVEL1 (STDMETHODCALLTYPE *GetFeatureLevel)(ID3D10Device1 *This) | |
ID3D10Device1Vtbl::_In_range_ | ( | 0 | , |
D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - | 1 | ||
) |
ID3D10Device1Vtbl::_In_range_ | ( | 0 | , |
D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - | StartSlot | ||
) |
ID3D10Device1Vtbl::_In_range_ | ( | 0 | , |
D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - | 1 | ||
) |
ID3D10Device1Vtbl::_In_range_ | ( | 0 | , |
D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - | StartSlot | ||
) |
ID3D10Device1Vtbl::_In_range_ | ( | 0 | , |
D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - | 1 | ||
) |
ID3D10Device1Vtbl::_In_range_ | ( | 0 | , |
D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - | StartSlot | ||
) |
ID3D10Device1Vtbl::_In_range_ | ( | 0 | , |
D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - | 1 | ||
) |
ID3D10Device1Vtbl::_In_range_ | ( | 0 | , |
D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - | StartSlot | ||
) |
ID3D10Device1Vtbl::_In_range_ | ( | 0 | , |
D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - | 1 | ||
) |
ID3D10Device1Vtbl::_In_range_ | ( | 0 | , |
D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - | StartSlot | ||
) |
ID3D10Device1Vtbl::_In_range_ | ( | 0 | , |
D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - | 1 | ||
) |
ID3D10Device1Vtbl::_In_range_ | ( | 0 | , |
D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - | StartSlot | ||
) |
ID3D10Device1Vtbl::_In_range_ | ( | 0 | , |
D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - | 1 | ||
) |
ID3D10Device1Vtbl::_In_range_ | ( | 0 | , |
D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - | StartSlot | ||
) |
ID3D10Device1Vtbl::_In_range_ | ( | 0 | , |
D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - | 1 | ||
) |
ID3D10Device1Vtbl::_In_range_ | ( | 0 | , |
D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - | StartSlot | ||
) |
ID3D10Device1Vtbl::_In_range_ | ( | 0 | , |
D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - | 1 | ||
) |
ID3D10Device1Vtbl::_In_range_ | ( | 0 | , |
D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - | StartSlot | ||
) |
ID3D10Device1Vtbl::_In_range_ | ( | 0 | , |
D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - | 1 | ||
) |
ID3D10Device1Vtbl::_In_range_ | ( | 0 | , |
D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - | StartSlot | ||
) |
ID3D10Device1Vtbl::_In_range_ | ( | 0 | , |
D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT | |||
) |
ID3D10Device1Vtbl::_In_range_ | ( | 0 | , |
D3D10_SO_BUFFER_SLOT_COUNT | |||
) |
ID3D10Device1Vtbl::_In_range_ | ( | 0 | , |
D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE | |||
) |
ID3D10Device1Vtbl::_In_range_ | ( | 0 | , |
D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE | |||
) |
ID3D10Device1Vtbl::_In_range_ | ( | 0 | , |
D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - | 1 | ||
) |
ID3D10Device1Vtbl::_In_range_ | ( | 0 | , |
D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - | StartSlot | ||
) |
ID3D10Device1Vtbl::_In_range_ | ( | 0 | , |
D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - | 1 | ||
) |
ID3D10Device1Vtbl::_In_range_ | ( | 0 | , |
D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - | StartSlot | ||
) |
ID3D10Device1Vtbl::_In_range_ | ( | 0 | , |
D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - | 1 | ||
) |
ID3D10Device1Vtbl::_In_range_ | ( | 0 | , |
D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - | StartSlot | ||
) |
ID3D10Device1Vtbl::_In_range_ | ( | 0 | , |
D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - | 1 | ||
) |
ID3D10Device1Vtbl::_In_range_ | ( | 0 | , |
D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - | StartSlot | ||
) |
ID3D10Device1Vtbl::_In_range_ | ( | 0 | , |
D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - | 1 | ||
) |
ID3D10Device1Vtbl::_In_range_ | ( | 0 | , |
D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - | StartSlot | ||
) |
ID3D10Device1Vtbl::_In_range_ | ( | 0 | , |
D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - | 1 | ||
) |
ID3D10Device1Vtbl::_In_range_ | ( | 0 | , |
D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - | StartSlot | ||
) |
ID3D10Device1Vtbl::_In_range_ | ( | 0 | , |
D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - | 1 | ||
) |
ID3D10Device1Vtbl::_In_range_ | ( | 0 | , |
D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - | StartSlot | ||
) |
ID3D10Device1Vtbl::_In_range_ | ( | 0 | , |
D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - | 1 | ||
) |
ID3D10Device1Vtbl::_In_range_ | ( | 0 | , |
D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - | StartSlot | ||
) |
ID3D10Device1Vtbl::_In_range_ | ( | 0 | , |
D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - | 1 | ||
) |
ID3D10Device1Vtbl::_In_range_ | ( | 0 | , |
D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - | StartSlot | ||
) |
ID3D10Device1Vtbl::_In_range_ | ( | 0 | , |
D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - | 1 | ||
) |
ID3D10Device1Vtbl::_In_range_ | ( | 0 | , |
D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - | StartSlot | ||
) |
ID3D10Device1Vtbl::_In_range_ | ( | 0 | , |
D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT | |||
) |
ID3D10Device1Vtbl::_In_range_ | ( | 0 | , |
D3D10_SO_BUFFER_SLOT_COUNT | |||
) |
ID3D10Device1Vtbl::_In_range_ | ( | 0 | , |
D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT | |||
) |
_In_ SIZE_T ID3D10Device1Vtbl::_In_range_ | ( | 0 | , |
D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT | |||
) |
ID3D10Device1Vtbl::_In_reads_ | ( | NumElements | ) | const |
ID3D10Device1Vtbl::_In_reads_ | ( | BytecodeLength | ) | const |
ID3D10Device1Vtbl::_In_reads_ | ( | BytecodeLength | ) | const |
ID3D10Device1Vtbl::_In_reads_ | ( | BytecodeLength | ) | const |
ID3D10Device1Vtbl::_In_reads_ | ( | BytecodeLength | ) | const |
ID3D10Device1Vtbl::_In_reads_ | ( | BytecodeLength | ) | const |
ID3D10Device1Vtbl::_In_reads_opt_ | ( | NumBuffers | ) | const |
ID3D10Device1Vtbl::_In_reads_opt_ | ( | NumViews | ) | const |
ID3D10Device1Vtbl::_In_reads_opt_ | ( | NumSamplers | ) | const |
ID3D10Device1Vtbl::_In_reads_opt_ | ( | NumBuffers | ) | const |
ID3D10Device1Vtbl::_In_reads_opt_ | ( | NumBuffers | ) | const |
ID3D10Device1Vtbl::_In_reads_opt_ | ( | NumBuffers | ) | const |
ID3D10Device1Vtbl::_In_reads_opt_ | ( | NumBuffers | ) | const |
ID3D10Device1Vtbl::_In_reads_opt_ | ( | NumBuffers | ) | const |
ID3D10Device1Vtbl::_In_reads_opt_ | ( | NumViews | ) | const |
ID3D10Device1Vtbl::_In_reads_opt_ | ( | NumSamplers | ) | const |
ID3D10Device1Vtbl::_In_reads_opt_ | ( | NumViews | ) | const |
ID3D10Device1Vtbl::_In_reads_opt_ | ( | NumSamplers | ) | const |
ID3D10Device1Vtbl::_In_reads_opt_ | ( | NumViews | ) | const |
ID3D10Device1Vtbl::_In_reads_opt_ | ( | NumBuffers | ) | const |
ID3D10Device1Vtbl::_In_reads_opt_ | ( | NumBuffers | ) | const |
ID3D10Device1Vtbl::_In_reads_opt_ | ( | NumViewports | ) | const |
ID3D10Device1Vtbl::_In_reads_opt_ | ( | NumRects | ) | const |
_In_ const D3D10_TEXTURE1D_DESC ID3D10Device1Vtbl::_In_reads_opt_ | ( | _Inexpressible_(pDesc->MipLevels *pDesc->ArraySize) | ) | const |
_In_ const D3D10_TEXTURE2D_DESC ID3D10Device1Vtbl::_In_reads_opt_ | ( | _Inexpressible_(pDesc->MipLevels *pDesc->ArraySize) | ) | const |
_In_ const D3D10_TEXTURE3D_DESC ID3D10Device1Vtbl::_In_reads_opt_ | ( | _Inexpressible_(pDesc->MipLevels) | ) | const |
_In_ SIZE_T ID3D10Device1Vtbl::_In_reads_opt_ | ( | NumEntries | ) | const |
ID3D10Device1Vtbl::_Out_writes_opt_ | ( | NumBuffers | ) |
ID3D10Device1Vtbl::_Out_writes_opt_ | ( | NumViews | ) |
ID3D10Device1Vtbl::_Out_writes_opt_ | ( | NumSamplers | ) |
ID3D10Device1Vtbl::_Out_writes_opt_ | ( | NumBuffers | ) |
ID3D10Device1Vtbl::_Out_writes_opt_ | ( | NumBuffers | ) |
ID3D10Device1Vtbl::_Out_writes_opt_ | ( | NumBuffers | ) |
ID3D10Device1Vtbl::_Out_writes_opt_ | ( | NumBuffers | ) |
ID3D10Device1Vtbl::_Out_writes_opt_ | ( | NumBuffers | ) |
ID3D10Device1Vtbl::_Out_writes_opt_ | ( | NumViews | ) |
ID3D10Device1Vtbl::_Out_writes_opt_ | ( | NumSamplers | ) |
ID3D10Device1Vtbl::_Out_writes_opt_ | ( | NumViews | ) |
ID3D10Device1Vtbl::_Out_writes_opt_ | ( | NumSamplers | ) |
ID3D10Device1Vtbl::_Out_writes_opt_ | ( | NumViews | ) |
ID3D10Device1Vtbl::_Out_writes_opt_ | ( | NumBuffers | ) |
ID3D10Device1Vtbl::_Out_writes_opt_ | ( | NumBuffers | ) |
ID3D10Device1Vtbl::D3D10_FEATURE_LEVEL1 | ( | STDMETHODCALLTYPE * | GetFeatureLevel | ) |
BEGIN_INTERFACE ID3D10Device1Vtbl::HRESULT | ( | STDMETHODCALLTYPE * | QueryInterface | ) |
ID3D10Device1Vtbl::HRESULT | ( | STDMETHODCALLTYPE * | GetDeviceRemovedReason | ) |
ID3D10Device1Vtbl::HRESULT | ( | STDMETHODCALLTYPE * | SetExceptionMode | ) |
ID3D10Device1Vtbl::HRESULT | ( | STDMETHODCALLTYPE * | GetPrivateData | ) |
ID3D10Device1Vtbl::HRESULT | ( | STDMETHODCALLTYPE * | SetPrivateData | ) |
ID3D10Device1Vtbl::HRESULT | ( | STDMETHODCALLTYPE * | SetPrivateDataInterface | ) |
ID3D10Device1Vtbl::HRESULT | ( | STDMETHODCALLTYPE * | CreateBuffer | ) |
ID3D10Device1Vtbl::HRESULT | ( | STDMETHODCALLTYPE * | CreateTexture1D | ) |
ID3D10Device1Vtbl::HRESULT | ( | STDMETHODCALLTYPE * | CreateTexture2D | ) |
ID3D10Device1Vtbl::HRESULT | ( | STDMETHODCALLTYPE * | CreateTexture3D | ) |
ID3D10Device1Vtbl::HRESULT | ( | STDMETHODCALLTYPE * | CreateShaderResourceView | ) |
ID3D10Device1Vtbl::HRESULT | ( | STDMETHODCALLTYPE * | CreateRenderTargetView | ) |
ID3D10Device1Vtbl::HRESULT | ( | STDMETHODCALLTYPE * | CreateDepthStencilView | ) |
ID3D10Device1Vtbl::HRESULT | ( | STDMETHODCALLTYPE * | CreateInputLayout | ) |
ID3D10Device1Vtbl::HRESULT | ( | STDMETHODCALLTYPE * | CreateVertexShader | ) |
ID3D10Device1Vtbl::HRESULT | ( | STDMETHODCALLTYPE * | CreateGeometryShader | ) |
ID3D10Device1Vtbl::HRESULT | ( | STDMETHODCALLTYPE * | CreateGeometryShaderWithStreamOutput | ) |
ID3D10Device1Vtbl::HRESULT | ( | STDMETHODCALLTYPE * | CreatePixelShader | ) |
ID3D10Device1Vtbl::HRESULT | ( | STDMETHODCALLTYPE * | CreateBlendState | ) |
ID3D10Device1Vtbl::HRESULT | ( | STDMETHODCALLTYPE * | CreateDepthStencilState | ) |
ID3D10Device1Vtbl::HRESULT | ( | STDMETHODCALLTYPE * | CreateRasterizerState | ) |
ID3D10Device1Vtbl::HRESULT | ( | STDMETHODCALLTYPE * | CreateSamplerState | ) |
ID3D10Device1Vtbl::HRESULT | ( | STDMETHODCALLTYPE * | CreateQuery | ) |
ID3D10Device1Vtbl::HRESULT | ( | STDMETHODCALLTYPE * | CreatePredicate | ) |
ID3D10Device1Vtbl::HRESULT | ( | STDMETHODCALLTYPE * | CreateCounter | ) |
ID3D10Device1Vtbl::HRESULT | ( | STDMETHODCALLTYPE * | CheckFormatSupport | ) |
ID3D10Device1Vtbl::HRESULT | ( | STDMETHODCALLTYPE * | CheckMultisampleQualityLevels | ) |
ID3D10Device1Vtbl::HRESULT | ( | STDMETHODCALLTYPE * | CheckCounter | ) |
ID3D10Device1Vtbl::HRESULT | ( | STDMETHODCALLTYPE * | OpenSharedResource | ) |
ID3D10Device1Vtbl::HRESULT | ( | STDMETHODCALLTYPE * | CreateShaderResourceView1 | ) |
ID3D10Device1Vtbl::HRESULT | ( | STDMETHODCALLTYPE * | CreateBlendState1 | ) |
ID3D10Device1Vtbl::UINT | ( | STDMETHODCALLTYPE * | GetExceptionMode | ) |
ID3D10Device1Vtbl::UINT | ( | STDMETHODCALLTYPE * | GetCreationFlags | ) |
ID3D10Device1Vtbl::ULONG | ( | STDMETHODCALLTYPE * | AddRef | ) |
ID3D10Device1Vtbl::ULONG | ( | STDMETHODCALLTYPE * | Release | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | VSSetConstantBuffers | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | PSSetShaderResources | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | PSSetShader | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | PSSetSamplers | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | VSSetShader | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | DrawIndexed | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | Draw | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | PSSetConstantBuffers | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | IASetInputLayout | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | IASetVertexBuffers | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | IASetIndexBuffer | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | DrawIndexedInstanced | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | DrawInstanced | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | GSSetConstantBuffers | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | GSSetShader | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | IASetPrimitiveTopology | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | VSSetShaderResources | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | VSSetSamplers | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | SetPredication | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | GSSetShaderResources | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | GSSetSamplers | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | OMSetRenderTargets | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | OMSetBlendState | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | OMSetDepthStencilState | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | SOSetTargets | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | DrawAuto | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | RSSetState | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | RSSetViewports | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | RSSetScissorRects | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | CopySubresourceRegion | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | CopyResource | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | UpdateSubresource | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | ClearRenderTargetView | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | ClearDepthStencilView | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | GenerateMips | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | ResolveSubresource | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | VSGetConstantBuffers | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | PSGetShaderResources | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | PSGetShader | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | PSGetSamplers | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | VSGetShader | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | PSGetConstantBuffers | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | IAGetInputLayout | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | IAGetVertexBuffers | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | IAGetIndexBuffer | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | GSGetConstantBuffers | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | GSGetShader | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | IAGetPrimitiveTopology | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | VSGetShaderResources | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | VSGetSamplers | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | GetPredication | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | GSGetShaderResources | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | GSGetSamplers | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | OMGetRenderTargets | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | OMGetBlendState | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | OMGetDepthStencilState | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | SOGetTargets | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | RSGetState | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | RSGetViewports | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | RSGetScissorRects | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | ClearState | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | Flush | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | CheckCounterInfo | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | SetTextFilterSize | ) |
ID3D10Device1Vtbl::void | ( | STDMETHODCALLTYPE * | GetTextFilterSize | ) |
_In_opt_ ID3D10BlendState _In_ const FLOAT ID3D10Device1Vtbl::BlendFactor[4] |
_Out_opt_ ID3D10BlendState _Out_opt_ FLOAT ID3D10Device1Vtbl::BlendFactor[4] |
_In_ SIZE_T ID3D10Device1Vtbl::BytecodeLength |
_In_ ID3D10DepthStencilView _In_ UINT ID3D10Device1Vtbl::ClearFlags |
_In_ ID3D10RenderTargetView _In_ const FLOAT ID3D10Device1Vtbl::ColorRGBA[4] |
_In_ REFGUID _In_ UINT ID3D10Device1Vtbl::DataSize |
_In_ ID3D10DepthStencilView _In_ UINT _In_ FLOAT ID3D10Device1Vtbl::Depth |
_In_ ID3D10Resource _In_ UINT ID3D10Device1Vtbl::DstSubresource |
_In_ ID3D10Resource _In_ UINT _In_ UINT ID3D10Device1Vtbl::DstX |
_In_ ID3D10Resource _In_ UINT _In_ UINT _In_ UINT ID3D10Device1Vtbl::DstY |
_In_ ID3D10Resource _In_ UINT _In_ UINT _In_ UINT _In_ UINT ID3D10Device1Vtbl::DstZ |
_In_ DXGI_FORMAT ID3D10Device1Vtbl::Format |
_In_ ID3D10Resource _In_ UINT _In_ ID3D10Resource _In_ UINT _In_ DXGI_FORMAT ID3D10Device1Vtbl::Format |
_Out_opt_ ID3D10Buffer _Out_opt_ DXGI_FORMAT* ID3D10Device1Vtbl::Format |
_In_ DXGI_FORMAT ID3D10Device1Vtbl::Format |
_In_ REFGUID ID3D10Device1Vtbl::guid |
_In_ HANDLE ID3D10Device1Vtbl::hResource |
_In_ UINT ID3D10Device1Vtbl::IndexCount |
_In_ UINT ID3D10Device1Vtbl::IndexCountPerInstance |
_Inout_ UINT* ID3D10Device1Vtbl::NumRects |
_Inout_ UINT* ID3D10Device1Vtbl::NumViewports |
_In_opt_ ID3D10Buffer _In_ DXGI_FORMAT _In_ UINT ID3D10Device1Vtbl::Offset |
_Out_opt_ ID3D10Buffer _Out_opt_ DXGI_FORMAT _Out_opt_ UINT* ID3D10Device1Vtbl::Offset |
_In_ SIZE_T _In_ UINT ID3D10Device1Vtbl::OutputStreamStride |
_In_ const D3D10_COUNTER_DESC _Out_ D3D10_COUNTER_TYPE _Out_ UINT* ID3D10Device1Vtbl::pActiveCounters |
_In_opt_ ID3D10BlendState* ID3D10Device1Vtbl::pBlendState |
_In_ const D3D10_BLEND_DESC* ID3D10Device1Vtbl::pBlendStateDesc |
_In_ const D3D10_BLEND_DESC1* ID3D10Device1Vtbl::pBlendStateDesc |
_In_ const D3D10_COUNTER_DESC* ID3D10Device1Vtbl::pCounterDesc |
_Out_ D3D10_COUNTER_INFO* ID3D10Device1Vtbl::pCounterInfo |
_In_ REFGUID _In_opt_ const IUnknown* ID3D10Device1Vtbl::pData |
_In_ REFGUID _Inout_ UINT* ID3D10Device1Vtbl::pDataSize |
_In_ const D3D10_DEPTH_STENCIL_DESC* ID3D10Device1Vtbl::pDepthStencilDesc |
_In_opt_ ID3D10DepthStencilState* ID3D10Device1Vtbl::pDepthStencilState |
_In_opt_ ID3D10DepthStencilView* ID3D10Device1Vtbl::pDepthStencilView |
_In_ ID3D10DepthStencilView* ID3D10Device1Vtbl::pDepthStencilView |
_In_ const D3D10_BUFFER_DESC* ID3D10Device1Vtbl::pDesc |
_In_ const D3D10_TEXTURE1D_DESC* ID3D10Device1Vtbl::pDesc |
_In_ const D3D10_TEXTURE2D_DESC* ID3D10Device1Vtbl::pDesc |
_In_ const D3D10_TEXTURE3D_DESC* ID3D10Device1Vtbl::pDesc |
_In_ ID3D10Resource _In_opt_ const D3D10_SHADER_RESOURCE_VIEW_DESC* ID3D10Device1Vtbl::pDesc |
_In_ ID3D10Resource _In_opt_ const D3D10_RENDER_TARGET_VIEW_DESC* ID3D10Device1Vtbl::pDesc |
_In_ ID3D10Resource _In_opt_ const D3D10_DEPTH_STENCIL_VIEW_DESC* ID3D10Device1Vtbl::pDesc |
_In_ const D3D10_COUNTER_DESC* ID3D10Device1Vtbl::pDesc |
_In_ ID3D10Resource _In_opt_ const D3D10_SHADER_RESOURCE_VIEW_DESC1* ID3D10Device1Vtbl::pDesc |
_In_ const D3D10_COUNTER_DESC _Out_ D3D10_COUNTER_TYPE _Out_ UINT _Out_writes_opt_ pNameLength LPSTR _Inout_opt_ UINT _Out_writes_opt_ pUnitsLength LPSTR _Inout_opt_ UINT _Out_writes_opt_ pDescriptionLength LPSTR _Inout_opt_ UINT* ID3D10Device1Vtbl::pDescriptionLength |
_In_ ID3D10Resource _In_ UINT _In_opt_ const D3D10_BOX* ID3D10Device1Vtbl::pDstBox |
_In_ ID3D10Resource * ID3D10Device1Vtbl::pDstResource |
_In_ DXGI_FORMAT _Out_ UINT* ID3D10Device1Vtbl::pFormatSupport |
_In_opt_ ID3D10Buffer* ID3D10Device1Vtbl::pIndexBuffer |
_Out_opt_ ID3D10Buffer** ID3D10Device1Vtbl::pIndexBuffer |
_In_ const D3D10_BUFFER_DESC _In_opt_ const D3D10_SUBRESOURCE_DATA* ID3D10Device1Vtbl::pInitialData |
_In_opt_ ID3D10InputLayout* ID3D10Device1Vtbl::pInputLayout |
_In_ const D3D10_COUNTER_DESC _Out_ D3D10_COUNTER_TYPE _Out_ UINT _Out_writes_opt_ pNameLength LPSTR _Inout_opt_ UINT* ID3D10Device1Vtbl::pNameLength |
_In_ DXGI_FORMAT _In_ UINT _Out_ UINT* ID3D10Device1Vtbl::pNumQualityLevels |
_Out_opt_ ID3D10BlendState** ID3D10Device1Vtbl::ppBlendState |
_In_ const D3D10_BLEND_DESC _Out_opt_ ID3D10BlendState** ID3D10Device1Vtbl::ppBlendState |
_In_ const D3D10_BLEND_DESC1 _Out_opt_ ID3D10BlendState1** ID3D10Device1Vtbl::ppBlendState |
_In_ const D3D10_BUFFER_DESC _In_opt_ const D3D10_SUBRESOURCE_DATA _Out_opt_ ID3D10Buffer** ID3D10Device1Vtbl::ppBuffer |
_In_ const D3D10_COUNTER_DESC _Out_opt_ ID3D10Counter** ID3D10Device1Vtbl::ppCounter |
_Out_opt_ ID3D10DepthStencilState** ID3D10Device1Vtbl::ppDepthStencilState |
_In_ const D3D10_DEPTH_STENCIL_DESC _Out_opt_ ID3D10DepthStencilState** ID3D10Device1Vtbl::ppDepthStencilState |
_Out_opt_ ID3D10DepthStencilView** ID3D10Device1Vtbl::ppDepthStencilView |
_In_ ID3D10Resource _In_opt_ const D3D10_DEPTH_STENCIL_VIEW_DESC _Out_opt_ ID3D10DepthStencilView** ID3D10Device1Vtbl::ppDepthStencilView |
_Out_ ID3D10GeometryShader** ID3D10Device1Vtbl::ppGeometryShader |
_In_ SIZE_T _Out_opt_ ID3D10GeometryShader** ID3D10Device1Vtbl::ppGeometryShader |
_In_ SIZE_T _In_ UINT _Out_opt_ ID3D10GeometryShader** ID3D10Device1Vtbl::ppGeometryShader |
_Out_ ID3D10InputLayout** ID3D10Device1Vtbl::ppInputLayout |
_In_ SIZE_T _Out_opt_ ID3D10InputLayout** ID3D10Device1Vtbl::ppInputLayout |
_In_opt_ ID3D10PixelShader* ID3D10Device1Vtbl::pPixelShader |
_Out_ ID3D10PixelShader** ID3D10Device1Vtbl::ppPixelShader |
_In_ SIZE_T _Out_opt_ ID3D10PixelShader** ID3D10Device1Vtbl::ppPixelShader |
_Out_opt_ ID3D10Predicate** ID3D10Device1Vtbl::ppPredicate |
_In_ const D3D10_QUERY_DESC _Out_opt_ ID3D10Predicate** ID3D10Device1Vtbl::ppPredicate |
_In_ const D3D10_QUERY_DESC _Out_opt_ ID3D10Query** ID3D10Device1Vtbl::ppQuery |
_Out_ ID3D10RasterizerState** ID3D10Device1Vtbl::ppRasterizerState |
_In_ const D3D10_RASTERIZER_DESC _Out_opt_ ID3D10RasterizerState** ID3D10Device1Vtbl::ppRasterizerState |
_In_opt_ ID3D10Predicate* ID3D10Device1Vtbl::pPredicate |
_In_ const D3D10_QUERY_DESC* ID3D10Device1Vtbl::pPredicateDesc |
_Out_opt_ ID3D10Predicate _Out_opt_ BOOL* ID3D10Device1Vtbl::pPredicateValue |
_In_ HANDLE _In_ REFIID _Out_opt_ void** ID3D10Device1Vtbl::ppResource |
_In_ ID3D10Resource _In_opt_ const D3D10_RENDER_TARGET_VIEW_DESC _Out_opt_ ID3D10RenderTargetView** ID3D10Device1Vtbl::ppRTView |
_In_ const D3D10_SAMPLER_DESC _Out_opt_ ID3D10SamplerState** ID3D10Device1Vtbl::ppSamplerState |
_In_ ID3D10Resource _In_opt_ const D3D10_SHADER_RESOURCE_VIEW_DESC _Out_opt_ ID3D10ShaderResourceView** ID3D10Device1Vtbl::ppSRView |
_In_ ID3D10Resource _In_opt_ const D3D10_SHADER_RESOURCE_VIEW_DESC1 _Out_opt_ ID3D10ShaderResourceView1** ID3D10Device1Vtbl::ppSRView |
_In_ const D3D10_TEXTURE1D_DESC _Out_ ID3D10Texture1D** ID3D10Device1Vtbl::ppTexture1D |
_In_ const D3D10_TEXTURE2D_DESC _Out_ ID3D10Texture2D** ID3D10Device1Vtbl::ppTexture2D |
_In_ const D3D10_TEXTURE3D_DESC _Out_ ID3D10Texture3D** ID3D10Device1Vtbl::ppTexture3D |
_Out_ ID3D10VertexShader** ID3D10Device1Vtbl::ppVertexShader |
_In_ SIZE_T _Out_opt_ ID3D10VertexShader** ID3D10Device1Vtbl::ppVertexShader |
BEGIN_INTERFACE REFIID _COM_Outptr_ void** ID3D10Device1Vtbl::ppvObject |
_In_ const D3D10_QUERY_DESC* ID3D10Device1Vtbl::pQueryDesc |
_In_ const D3D10_RASTERIZER_DESC* ID3D10Device1Vtbl::pRasterizerDesc |
_In_opt_ ID3D10RasterizerState* ID3D10Device1Vtbl::pRasterizerState |
_Inout_ UINT _Out_writes_opt_ NumRects D3D10_RECT* ID3D10Device1Vtbl::pRects |
_In_opt_ ID3D10Predicate _In_ BOOL ID3D10Device1Vtbl::PredicateValue |
_In_ ID3D10RenderTargetView* ID3D10Device1Vtbl::pRenderTargetView |
_In_ ID3D10Resource * ID3D10Device1Vtbl::pResource |
_Out_opt_ ID3D10BlendState _Out_opt_ FLOAT _Out_opt_ UINT* ID3D10Device1Vtbl::pSampleMask |
_In_ const D3D10_SAMPLER_DESC* ID3D10Device1Vtbl::pSamplerDesc |
_In_opt_ ID3D10GeometryShader* ID3D10Device1Vtbl::pShader |
_In_ ID3D10ShaderResourceView* ID3D10Device1Vtbl::pShaderResourceView |
_In_ ID3D10Resource _In_ UINT _In_ UINT _In_ UINT _In_ UINT _In_ ID3D10Resource _In_ UINT _In_opt_ const D3D10_BOX* ID3D10Device1Vtbl::pSrcBox |
_In_ ID3D10Resource _In_ UINT _In_ UINT _In_ UINT _In_ UINT _In_ ID3D10Resource* ID3D10Device1Vtbl::pSrcResource |
_In_ ID3D10Resource _In_ ID3D10Resource* ID3D10Device1Vtbl::pSrcResource |
_In_ ID3D10Resource _In_ UINT _In_ ID3D10Resource* ID3D10Device1Vtbl::pSrcResource |
_Out_opt_ ID3D10DepthStencilState _Out_opt_ UINT* ID3D10Device1Vtbl::pStencilRef |
_Out_ D3D10_PRIMITIVE_TOPOLOGY* ID3D10Device1Vtbl::pTopology |
_In_ const D3D10_COUNTER_DESC _Out_ D3D10_COUNTER_TYPE* ID3D10Device1Vtbl::pType |
_In_ const D3D10_COUNTER_DESC _Out_ D3D10_COUNTER_TYPE _Out_ UINT _Out_writes_opt_ pNameLength LPSTR _Inout_opt_ UINT _Out_writes_opt_ pUnitsLength LPSTR _Inout_opt_ UINT* ID3D10Device1Vtbl::pUnitsLength |
_In_opt_ ID3D10VertexShader* ID3D10Device1Vtbl::pVertexShader |
_Inout_ UINT _Out_writes_opt_ NumViewports D3D10_VIEWPORT* ID3D10Device1Vtbl::pViewports |
_Out_opt_ UINT* ID3D10Device1Vtbl::pWidth |
UINT ID3D10Device1Vtbl::RaiseFlags |
_In_ HANDLE _In_ REFIID ID3D10Device1Vtbl::ReturnedInterface |
BEGIN_INTERFACE REFIID ID3D10Device1Vtbl::riid |
_In_ DXGI_FORMAT _In_ UINT ID3D10Device1Vtbl::SampleCount |
_In_opt_ ID3D10BlendState _In_ const FLOAT _In_ UINT ID3D10Device1Vtbl::SampleMask |
_In_ ID3D10Resource _In_ UINT _In_opt_ const D3D10_BOX _In_ const void _In_ UINT _In_ UINT ID3D10Device1Vtbl::SrcDepthPitch |
_In_ ID3D10Resource _In_ UINT _In_opt_ const D3D10_BOX _In_ const void _In_ UINT ID3D10Device1Vtbl::SrcRowPitch |
_In_ ID3D10Resource _In_ UINT _In_ UINT _In_ UINT _In_ UINT _In_ ID3D10Resource _In_ UINT ID3D10Device1Vtbl::SrcSubresource |
_In_ ID3D10Resource _In_ UINT _In_ ID3D10Resource _In_ UINT ID3D10Device1Vtbl::SrcSubresource |
_In_ ID3D10DepthStencilView _In_ UINT _In_ FLOAT _In_ UINT8 ID3D10Device1Vtbl::Stencil |
_In_opt_ ID3D10DepthStencilState _In_ UINT ID3D10Device1Vtbl::StencilRef |
_In_ const D3D10_COUNTER_DESC _Out_ D3D10_COUNTER_TYPE _Out_ UINT _Out_writes_opt_ pNameLength LPSTR _Inout_opt_ UINT _Out_writes_opt_ pUnitsLength LPSTR _Inout_opt_ UINT _Out_writes_opt_ pDescriptionLength LPSTR ID3D10Device1Vtbl::szDescription |
_In_ const D3D10_COUNTER_DESC _Out_ D3D10_COUNTER_TYPE _Out_ UINT _Out_writes_opt_ pNameLength LPSTR ID3D10Device1Vtbl::szName |
_In_ const D3D10_COUNTER_DESC _Out_ D3D10_COUNTER_TYPE _Out_ UINT _Out_writes_opt_ pNameLength LPSTR _Inout_opt_ UINT _Out_writes_opt_ pUnitsLength LPSTR ID3D10Device1Vtbl::szUnits |
_In_ D3D10_PRIMITIVE_TOPOLOGY ID3D10Device1Vtbl::Topology |
_In_ UINT ID3D10Device1Vtbl::VertexCount |
_In_ UINT ID3D10Device1Vtbl::VertexCountPerInstance |
_In_ UINT ID3D10Device1Vtbl::Width |