RetroArch
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#include "rpc.h"
#include "rpcndr.h"
#include "windows.h"
#include "ole2.h"
#include "oaidl.h"
#include "ocidl.h"
#include "dxgi.h"
#include "d3dcommon.h"
#include "d3d10sdklayers.h"
#include "d3d10misc.h"
#include "d3d10shader.h"
#include "d3d10effect.h"
Go to the source code of this file.
Functions | |
DEFINE_GUID (IID_ID3D10DeviceChild, 0x9B7E4C00, 0x342C, 0x4106, 0xA1, 0x9F, 0x4F, 0x27, 0x04, 0xF6, 0x89, 0xF0) | |
DEFINE_GUID (IID_ID3D10DepthStencilState, 0x2B4B1CC8, 0xA4AD, 0x41f8, 0x83, 0x22, 0xCA, 0x86, 0xFC, 0x3E, 0xC6, 0x75) | |
DEFINE_GUID (IID_ID3D10BlendState, 0xEDAD8D19, 0x8A35, 0x4d6d, 0x85, 0x66, 0x2E, 0xA2, 0x76, 0xCD, 0xE1, 0x61) | |
DEFINE_GUID (IID_ID3D10RasterizerState, 0xA2A07292, 0x89AF, 0x4345, 0xBE, 0x2E, 0xC5, 0x3D, 0x9F, 0xBB, 0x6E, 0x9F) | |
DEFINE_GUID (IID_ID3D10Resource, 0x9B7E4C01, 0x342C, 0x4106, 0xA1, 0x9F, 0x4F, 0x27, 0x04, 0xF6, 0x89, 0xF0) | |
DEFINE_GUID (IID_ID3D10Buffer, 0x9B7E4C02, 0x342C, 0x4106, 0xA1, 0x9F, 0x4F, 0x27, 0x04, 0xF6, 0x89, 0xF0) | |
DEFINE_GUID (IID_ID3D10Texture1D, 0x9B7E4C03, 0x342C, 0x4106, 0xA1, 0x9F, 0x4F, 0x27, 0x04, 0xF6, 0x89, 0xF0) | |
DEFINE_GUID (IID_ID3D10Texture2D, 0x9B7E4C04, 0x342C, 0x4106, 0xA1, 0x9F, 0x4F, 0x27, 0x04, 0xF6, 0x89, 0xF0) | |
DEFINE_GUID (IID_ID3D10Texture3D, 0x9B7E4C05, 0x342C, 0x4106, 0xA1, 0x9F, 0x4F, 0x27, 0x04, 0xF6, 0x89, 0xF0) | |
DEFINE_GUID (IID_ID3D10View, 0xC902B03F, 0x60A7, 0x49BA, 0x99, 0x36, 0x2A, 0x3A, 0xB3, 0x7A, 0x7E, 0x33) | |
DEFINE_GUID (IID_ID3D10ShaderResourceView, 0x9B7E4C07, 0x342C, 0x4106, 0xA1, 0x9F, 0x4F, 0x27, 0x04, 0xF6, 0x89, 0xF0) | |
DEFINE_GUID (IID_ID3D10RenderTargetView, 0x9B7E4C08, 0x342C, 0x4106, 0xA1, 0x9F, 0x4F, 0x27, 0x04, 0xF6, 0x89, 0xF0) | |
DEFINE_GUID (IID_ID3D10DepthStencilView, 0x9B7E4C09, 0x342C, 0x4106, 0xA1, 0x9F, 0x4F, 0x27, 0x04, 0xF6, 0x89, 0xF0) | |
DEFINE_GUID (IID_ID3D10VertexShader, 0x9B7E4C0A, 0x342C, 0x4106, 0xA1, 0x9F, 0x4F, 0x27, 0x04, 0xF6, 0x89, 0xF0) | |
DEFINE_GUID (IID_ID3D10GeometryShader, 0x6316BE88, 0x54CD, 0x4040, 0xAB, 0x44, 0x20, 0x46, 0x1B, 0xC8, 0x1F, 0x68) | |
DEFINE_GUID (IID_ID3D10PixelShader, 0x4968B601, 0x9D00, 0x4cde, 0x83, 0x46, 0x8E, 0x7F, 0x67, 0x58, 0x19, 0xB6) | |
DEFINE_GUID (IID_ID3D10InputLayout, 0x9B7E4C0B, 0x342C, 0x4106, 0xA1, 0x9F, 0x4F, 0x27, 0x04, 0xF6, 0x89, 0xF0) | |
DEFINE_GUID (IID_ID3D10SamplerState, 0x9B7E4C0C, 0x342C, 0x4106, 0xA1, 0x9F, 0x4F, 0x27, 0x04, 0xF6, 0x89, 0xF0) | |
DEFINE_GUID (IID_ID3D10Asynchronous, 0x9B7E4C0D, 0x342C, 0x4106, 0xA1, 0x9F, 0x4F, 0x27, 0x04, 0xF6, 0x89, 0xF0) | |
DEFINE_GUID (IID_ID3D10Query, 0x9B7E4C0E, 0x342C, 0x4106, 0xA1, 0x9F, 0x4F, 0x27, 0x04, 0xF6, 0x89, 0xF0) | |
DEFINE_GUID (IID_ID3D10Predicate, 0x9B7E4C10, 0x342C, 0x4106, 0xA1, 0x9F, 0x4F, 0x27, 0x04, 0xF6, 0x89, 0xF0) | |
DEFINE_GUID (IID_ID3D10Counter, 0x9B7E4C11, 0x342C, 0x4106, 0xA1, 0x9F, 0x4F, 0x27, 0x04, 0xF6, 0x89, 0xF0) | |
DEFINE_GUID (IID_ID3D10Device, 0x9B7E4C0F, 0x342C, 0x4106, 0xA1, 0x9F, 0x4F, 0x27, 0x04, 0xF6, 0x89, 0xF0) | |
DEFINE_GUID (IID_ID3D10Multithread, 0x9B7E4E00, 0x342C, 0x4106, 0xA1, 0x9F, 0x4F, 0x27, 0x04, 0xF6, 0x89, 0xF0) | |
#define __ID3D10Asynchronous_FWD_DEFINED__ |
#define __ID3D10Asynchronous_INTERFACE_DEFINED__ |
#define __ID3D10BlendState_FWD_DEFINED__ |
#define __ID3D10BlendState_INTERFACE_DEFINED__ |
#define __ID3D10Buffer_FWD_DEFINED__ |
#define __ID3D10Buffer_INTERFACE_DEFINED__ |
#define __ID3D10Counter_FWD_DEFINED__ |
#define __ID3D10Counter_INTERFACE_DEFINED__ |
#define __ID3D10DepthStencilState_FWD_DEFINED__ |
#define __ID3D10DepthStencilState_INTERFACE_DEFINED__ |
#define __ID3D10DepthStencilView_FWD_DEFINED__ |
#define __ID3D10DepthStencilView_INTERFACE_DEFINED__ |
#define __ID3D10Device_FWD_DEFINED__ |
#define __ID3D10Device_INTERFACE_DEFINED__ |
#define __ID3D10DeviceChild_FWD_DEFINED__ |
#define __ID3D10DeviceChild_INTERFACE_DEFINED__ |
#define __ID3D10GeometryShader_FWD_DEFINED__ |
#define __ID3D10GeometryShader_INTERFACE_DEFINED__ |
#define __ID3D10InputLayout_FWD_DEFINED__ |
#define __ID3D10InputLayout_INTERFACE_DEFINED__ |
#define __ID3D10Multithread_FWD_DEFINED__ |
#define __ID3D10Multithread_INTERFACE_DEFINED__ |
#define __ID3D10PixelShader_FWD_DEFINED__ |
#define __ID3D10PixelShader_INTERFACE_DEFINED__ |
#define __ID3D10Predicate_FWD_DEFINED__ |
#define __ID3D10Predicate_INTERFACE_DEFINED__ |
#define __ID3D10Query_FWD_DEFINED__ |
#define __ID3D10Query_INTERFACE_DEFINED__ |
#define __ID3D10RasterizerState_FWD_DEFINED__ |
#define __ID3D10RasterizerState_INTERFACE_DEFINED__ |
#define __ID3D10RenderTargetView_FWD_DEFINED__ |
#define __ID3D10RenderTargetView_INTERFACE_DEFINED__ |
#define __ID3D10Resource_FWD_DEFINED__ |
#define __ID3D10Resource_INTERFACE_DEFINED__ |
#define __ID3D10SamplerState_FWD_DEFINED__ |
#define __ID3D10SamplerState_INTERFACE_DEFINED__ |
#define __ID3D10ShaderResourceView_FWD_DEFINED__ |
#define __ID3D10ShaderResourceView_INTERFACE_DEFINED__ |
#define __ID3D10Texture1D_FWD_DEFINED__ |
#define __ID3D10Texture1D_INTERFACE_DEFINED__ |
#define __ID3D10Texture2D_FWD_DEFINED__ |
#define __ID3D10Texture2D_INTERFACE_DEFINED__ |
#define __ID3D10Texture3D_FWD_DEFINED__ |
#define __ID3D10Texture3D_INTERFACE_DEFINED__ |
#define __ID3D10VertexShader_FWD_DEFINED__ |
#define __ID3D10VertexShader_INTERFACE_DEFINED__ |
#define __ID3D10View_FWD_DEFINED__ |
#define __ID3D10View_INTERFACE_DEFINED__ |
#define __REQUIRED_RPCNDR_H_VERSION__ 475 |
#define __REQUIRED_RPCSAL_H_VERSION__ 100 |
#define _D3D10_CONSTANTS |
#define _FACD3D10 ( 0x879 ) |
#define _FACD3D10DEBUG ( ( _FACD3D10 + 1 ) ) |
#define D3D10_16BIT_INDEX_STRIP_CUT_VALUE ( 0xffff ) |
#define D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT |
#define D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT |
#define D3D10_32BIT_INDEX_STRIP_CUT_VALUE ( 0xffffffff ) |
#define D3D10_8BIT_INDEX_STRIP_CUT_VALUE ( 0xff ) |
#define D3D10_ANISOTROPIC_FILTERING_BIT ( 0x40 ) |
#define D3D10_APPEND_ALIGNED_ELEMENT ( 0xffffffff ) |
#define D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT ( 9 ) |
#define D3D10_CLIP_OR_CULL_DISTANCE_COUNT ( 8 ) |
#define D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT ( 2 ) |
#define D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT ( 14 ) |
#define D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT ( 32 ) |
#define D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS ( 4 ) |
#define D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT ( 15 ) |
#define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS ( 4 ) |
#define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT ( 15 ) |
#define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS ( 1 ) |
#define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST ( 1 ) |
#define D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT ( 64 ) |
#define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS ( 4 ) |
#define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT ( 1 ) |
#define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS ( 1 ) |
#define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST ( 1 ) |
#define D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT ( 32 ) |
#define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS ( 1 ) |
#define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT ( 128 ) |
#define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS ( 1 ) |
#define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST ( 1 ) |
#define D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT ( 128 ) |
#define D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS ( 1 ) |
#define D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT ( 16 ) |
#define D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS ( 1 ) |
#define D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST ( 1 ) |
#define D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT ( 16 ) |
#define D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT ( 32 ) |
#define D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT ( 32 ) |
#define D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS ( 4 ) |
#define D3D10_COMMONSHADER_TEMP_REGISTER_COUNT ( 4096 ) |
#define D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS ( 3 ) |
#define D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST ( 3 ) |
#define D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX ( 10 ) |
#define D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN ( -10 ) |
#define D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE ( -8 ) |
#define D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE ( 7 ) |
#define D3D10_COMPARISON_FILTERING_BIT ( 0x80 ) |
#define D3D10_DECODE_IS_ANISOTROPIC_FILTER | ( | d3d10Filter | ) |
#define D3D10_DECODE_IS_COMPARISON_FILTER | ( | d3d10Filter | ) | ( ( d3d10Filter ) & D3D10_COMPARISON_FILTERING_BIT ) |
#define D3D10_DECODE_IS_TEXT_1BIT_FILTER | ( | d3d10Filter | ) | ( ( d3d10Filter ) == D3D10_TEXT_1BIT_BIT ) |
#define D3D10_DECODE_MAG_FILTER | ( | d3d10Filter | ) |
#define D3D10_DECODE_MIN_FILTER | ( | d3d10Filter | ) |
#define D3D10_DECODE_MIP_FILTER | ( | d3d10Filter | ) |
#define D3D10_DEFAULT_BLEND_FACTOR_ALPHA ( 1.0f ) |
#define D3D10_DEFAULT_BLEND_FACTOR_BLUE ( 1.0f ) |
#define D3D10_DEFAULT_BLEND_FACTOR_GREEN ( 1.0f ) |
#define D3D10_DEFAULT_BLEND_FACTOR_RED ( 1.0f ) |
#define D3D10_DEFAULT_BORDER_COLOR_COMPONENT ( 0.0f ) |
#define D3D10_DEFAULT_DEPTH_BIAS ( 0 ) |
#define D3D10_DEFAULT_DEPTH_BIAS_CLAMP ( 0.0f ) |
#define D3D10_DEFAULT_MAX_ANISOTROPY ( 16.0f ) |
#define D3D10_DEFAULT_MIP_LOD_BIAS ( 0.0f ) |
#define D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX ( 0 ) |
#define D3D10_DEFAULT_SAMPLE_MASK ( 0xffffffff ) |
#define D3D10_DEFAULT_SCISSOR_ENDX ( 0 ) |
#define D3D10_DEFAULT_SCISSOR_ENDY ( 0 ) |
#define D3D10_DEFAULT_SCISSOR_STARTX ( 0 ) |
#define D3D10_DEFAULT_SCISSOR_STARTY ( 0 ) |
#define D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS ( 0.0f ) |
#define D3D10_DEFAULT_STENCIL_READ_MASK ( 0xff ) |
#define D3D10_DEFAULT_STENCIL_REFERENCE ( 0 ) |
#define D3D10_DEFAULT_STENCIL_WRITE_MASK ( 0xff ) |
#define D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX ( 0 ) |
#define D3D10_DEFAULT_VIEWPORT_HEIGHT ( 0 ) |
#define D3D10_DEFAULT_VIEWPORT_MAX_DEPTH ( 0.0f ) |
#define D3D10_DEFAULT_VIEWPORT_MIN_DEPTH ( 0.0f ) |
#define D3D10_DEFAULT_VIEWPORT_TOPLEFTX ( 0 ) |
#define D3D10_DEFAULT_VIEWPORT_TOPLEFTY ( 0 ) |
#define D3D10_DEFAULT_VIEWPORT_WIDTH ( 0 ) |
#define D3D10_ENCODE_ANISOTROPIC_FILTER | ( | bComparison | ) |
#define D3D10_ENCODE_BASIC_FILTER | ( | min, | |
mag, | |||
mip, | |||
bComparison | |||
) |
#define D3D10_FILTER_TYPE_MASK ( 0x3 ) |
#define D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP ( 0.6 ) |
#define D3D10_FLOAT32_MAX ( 3.402823466e+38f ) |
#define D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP ( 0.6f ) |
#define D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR ( 2.4f ) |
#define D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR ( 1.0f ) |
#define D3D10_FLOAT_TO_SRGB_OFFSET ( 0.055f ) |
#define D3D10_FLOAT_TO_SRGB_SCALE_1 ( 12.92f ) |
#define D3D10_FLOAT_TO_SRGB_SCALE_2 ( 1.055f ) |
#define D3D10_FLOAT_TO_SRGB_THRESHOLD ( 0.0031308f ) |
#define D3D10_FTOI_INSTRUCTION_MAX_INPUT ( 2147483647.999f ) |
#define D3D10_FTOI_INSTRUCTION_MIN_INPUT ( -2147483648.999f ) |
#define D3D10_FTOU_INSTRUCTION_MAX_INPUT ( 4294967295.999f ) |
#define D3D10_FTOU_INSTRUCTION_MIN_INPUT ( 0.0f ) |
#define D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT ( 32 ) |
#define D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS ( 1 ) |
#define D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT ( 1 ) |
#define D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS ( 1 ) |
#define D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST ( 2 ) |
#define D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) |
#define D3D10_GS_INPUT_REGISTER_COMPONENTS ( 4 ) |
#define D3D10_GS_INPUT_REGISTER_COUNT ( 16 ) |
#define D3D10_GS_INPUT_REGISTER_READ_PORTS ( 1 ) |
#define D3D10_GS_INPUT_REGISTER_READS_PER_INST ( 2 ) |
#define D3D10_GS_INPUT_REGISTER_VERTICES ( 6 ) |
#define D3D10_GS_OUTPUT_ELEMENTS ( 32 ) |
#define D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) |
#define D3D10_GS_OUTPUT_REGISTER_COMPONENTS ( 4 ) |
#define D3D10_GS_OUTPUT_REGISTER_COUNT ( 32 ) |
#define D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES ( 0 ) |
#define D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY ( 0 ) |
#define D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES ( 0 ) |
#define D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT ( 1 ) |
#define D3D10_IA_INSTANCE_ID_BIT_COUNT ( 32 ) |
#define D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT ( 32 ) |
#define D3D10_IA_PRIMITIVE_ID_BIT_COUNT ( 32 ) |
#define D3D10_IA_VERTEX_ID_BIT_COUNT ( 32 ) |
#define D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT ( 16 ) |
#define D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT ( 16 ) |
#define D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS ( 64 ) |
#define D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT ( 0xffffffff ) |
#define D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER ( 0xffffffff ) |
#define D3D10_LINEAR_GAMMA ( 1.0f ) |
#define D3D10_MAG_FILTER_SHIFT ( 2 ) |
#define D3D10_MAX_BORDER_COLOR_COMPONENT ( 1.0f ) |
#define D3D10_MAX_DEPTH ( 1.0f ) |
#define D3D10_MAX_MAXANISOTROPY ( 16 ) |
#define D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT ( 32 ) |
#define D3D10_MAX_POSITION_VALUE ( 3.402823466e+34f ) |
#define D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP ( 17 ) |
#define D3D10_MIN_BORDER_COLOR_COMPONENT ( 0.0f ) |
#define D3D10_MIN_DEPTH ( 0.0f ) |
#define D3D10_MIN_FILTER_SHIFT ( 4 ) |
#define D3D10_MIN_MAXANISOTROPY ( 0 ) |
#define D3D10_MIP_FILTER_SHIFT ( 0 ) |
#define D3D10_MIP_LOD_BIAS_MAX ( 15.99f ) |
#define D3D10_MIP_LOD_BIAS_MIN ( -16.0f ) |
#define D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT ( 6 ) |
#define D3D10_MIP_LOD_RANGE_BIT_COUNT ( 8 ) |
#define D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH ( 1.4f ) |
#define D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT ( 0 ) |
#define D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT ( 13 ) |
#define D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT ( 15 ) |
#define D3D10_PS_FRONTFACING_DEFAULT_VALUE ( 0xffffffff ) |
#define D3D10_PS_FRONTFACING_FALSE_VALUE ( 0 ) |
#define D3D10_PS_FRONTFACING_TRUE_VALUE ( 0xffffffff ) |
#define D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) |
#define D3D10_PS_INPUT_REGISTER_COMPONENTS ( 4 ) |
#define D3D10_PS_INPUT_REGISTER_COUNT ( 32 ) |
#define D3D10_PS_INPUT_REGISTER_READ_PORTS ( 1 ) |
#define D3D10_PS_INPUT_REGISTER_READS_PER_INST ( 2 ) |
#define D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT ( 0.0f ) |
#define D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT ( 32 ) |
#define D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS ( 1 ) |
#define D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT ( 1 ) |
#define D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) |
#define D3D10_PS_OUTPUT_REGISTER_COMPONENTS ( 4 ) |
#define D3D10_PS_OUTPUT_REGISTER_COUNT ( 8 ) |
#define D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT ( 0.5f ) |
#define D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT ( 4096 ) |
#define D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP ( 27 ) |
#define D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT ( 4096 ) |
#define D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT ( 4096 ) |
#define D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP ( 32 ) |
#define D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP ( 32 ) |
#define D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION ( 8192 ) |
#define D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT ( 1024 ) |
#define D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT ( 4096 ) |
#define D3D10_REQ_MAXANISOTROPY ( 16 ) |
#define D3D10_REQ_MIP_LEVELS ( 14 ) |
#define D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES ( 2048 ) |
#define D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT ( 4096 ) |
#define D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH ( 8192 ) |
#define D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES ( 128 ) |
#define D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP ( 20 ) |
#define D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT ( 4096 ) |
#define D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION ( 512 ) |
#define D3D10_REQ_TEXTURE1D_U_DIMENSION ( 8192 ) |
#define D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION ( 512 ) |
#define D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION ( 8192 ) |
#define D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION ( 2048 ) |
#define D3D10_REQ_TEXTURECUBE_DIMENSION ( 8192 ) |
#define D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL ( 0 ) |
#define D3D10_SDK_VERSION ( 29 ) |
#define D3D10_SHADER_MAJOR_VERSION ( 4 ) |
#define D3D10_SHADER_MINOR_VERSION ( 0 ) |
#define D3D10_SHIFT_INSTRUCTION_PAD_VALUE ( 0 ) |
#define D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT ( 5 ) |
#define D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT ( 8 ) |
#define D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES ( 2048 ) |
#define D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES ( 256 ) |
#define D3D10_SO_BUFFER_SLOT_COUNT ( 4 ) |
#define D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP ( 0xffffffff ) |
#define D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER ( 1 ) |
#define D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT ( 64 ) |
#define D3D10_SRGB_GAMMA ( 2.2f ) |
#define D3D10_SRGB_TO_FLOAT_DENOMINATOR_1 ( 12.92f ) |
#define D3D10_SRGB_TO_FLOAT_DENOMINATOR_2 ( 1.055f ) |
#define D3D10_SRGB_TO_FLOAT_EXPONENT ( 2.4f ) |
#define D3D10_SRGB_TO_FLOAT_OFFSET ( 0.055f ) |
#define D3D10_SRGB_TO_FLOAT_THRESHOLD ( 0.04045f ) |
#define D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP ( 0.5f ) |
#define D3D10_STANDARD_COMPONENT_BIT_COUNT ( 32 ) |
#define D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED ( 64 ) |
#define D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE ( 4 ) |
#define D3D10_STANDARD_PIXEL_COMPONENT_COUNT ( 128 ) |
#define D3D10_STANDARD_PIXEL_ELEMENT_COUNT ( 32 ) |
#define D3D10_STANDARD_VECTOR_SIZE ( 4 ) |
#define D3D10_STANDARD_VERTEX_ELEMENT_COUNT ( 16 ) |
#define D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT ( 64 ) |
#define D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT ( 8 ) |
#define D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT ( 6 ) |
#define D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT ( 18 ) |
#define D3D10_TEXT_1BIT_BIT ( 0x80000000 ) |
#define D3D10_UNBOUND_MEMORY_ACCESS_RESULT ( 0 ) |
#define D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX ( 15 ) |
#define D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE ( 16 ) |
#define D3D10_VIEWPORT_BOUNDS_MAX ( 16383 ) |
#define D3D10_VIEWPORT_BOUNDS_MIN ( -16384 ) |
#define D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) |
#define D3D10_VS_INPUT_REGISTER_COMPONENTS ( 4 ) |
#define D3D10_VS_INPUT_REGISTER_COUNT ( 16 ) |
#define D3D10_VS_INPUT_REGISTER_READ_PORTS ( 1 ) |
#define D3D10_VS_INPUT_REGISTER_READS_PER_INST ( 2 ) |
#define D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) |
#define D3D10_VS_OUTPUT_REGISTER_COMPONENTS ( 4 ) |
#define D3D10_VS_OUTPUT_REGISTER_COUNT ( 16 ) |
#define D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT ( 10 ) |
#define D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP ( 25 ) |
#define D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP ( 25 ) |
#define D3D_MAJOR_VERSION ( 10 ) |
#define D3D_MINOR_VERSION ( 0 ) |
#define D3D_SPEC_DATE_DAY ( 8 ) |
#define D3D_SPEC_DATE_MONTH ( 8 ) |
#define D3D_SPEC_DATE_YEAR ( 2006 ) |
#define D3D_SPEC_VERSION ( 1.050005 ) |
typedef enum D3D10_ASYNC_GETDATA_FLAG D3D10_ASYNC_GETDATA_FLAG |
typedef enum D3D10_BIND_FLAG D3D10_BIND_FLAG |
typedef enum D3D10_BLEND D3D10_BLEND |
typedef struct D3D10_BLEND_DESC D3D10_BLEND_DESC |
typedef enum D3D10_BLEND_OP D3D10_BLEND_OP |
typedef struct D3D10_BUFFER_DESC D3D10_BUFFER_DESC |
typedef struct D3D10_BUFFER_RTV D3D10_BUFFER_RTV |
typedef struct D3D10_BUFFER_SRV D3D10_BUFFER_SRV |
typedef enum D3D10_CLEAR_FLAG D3D10_CLEAR_FLAG |
typedef enum D3D10_COLOR_WRITE_ENABLE D3D10_COLOR_WRITE_ENABLE |
typedef enum D3D10_COMPARISON_FUNC D3D10_COMPARISON_FUNC |
typedef enum D3D10_COUNTER D3D10_COUNTER |
typedef struct D3D10_COUNTER_DESC D3D10_COUNTER_DESC |
typedef struct D3D10_COUNTER_INFO D3D10_COUNTER_INFO |
typedef enum D3D10_COUNTER_TYPE D3D10_COUNTER_TYPE |
typedef enum D3D10_CPU_ACCESS_FLAG D3D10_CPU_ACCESS_FLAG |
typedef enum D3D10_CREATE_DEVICE_FLAG D3D10_CREATE_DEVICE_FLAG |
typedef enum D3D10_CULL_MODE D3D10_CULL_MODE |
typedef struct D3D10_DEPTH_STENCIL_DESC D3D10_DEPTH_STENCIL_DESC |
typedef struct D3D10_DEPTH_STENCIL_VIEW_DESC D3D10_DEPTH_STENCIL_VIEW_DESC |
typedef struct D3D10_DEPTH_STENCILOP_DESC D3D10_DEPTH_STENCILOP_DESC |
typedef enum D3D10_DEPTH_WRITE_MASK D3D10_DEPTH_WRITE_MASK |
typedef enum D3D10_DSV_DIMENSION D3D10_DSV_DIMENSION |
typedef enum D3D10_FILL_MODE D3D10_FILL_MODE |
typedef enum D3D10_FILTER D3D10_FILTER |
typedef enum D3D10_FILTER_TYPE D3D10_FILTER_TYPE |
typedef enum D3D10_FORMAT_SUPPORT D3D10_FORMAT_SUPPORT |
typedef enum D3D10_INPUT_CLASSIFICATION D3D10_INPUT_CLASSIFICATION |
typedef struct D3D10_INPUT_ELEMENT_DESC D3D10_INPUT_ELEMENT_DESC |
typedef enum D3D10_MAP_FLAG D3D10_MAP_FLAG |
typedef struct D3D10_MAPPED_TEXTURE2D D3D10_MAPPED_TEXTURE2D |
typedef struct D3D10_MAPPED_TEXTURE3D D3D10_MAPPED_TEXTURE3D |
typedef D3D_PRIMITIVE D3D10_PRIMITIVE |
typedef enum D3D10_QUERY D3D10_QUERY |
typedef struct D3D10_QUERY_DATA_SO_STATISTICS D3D10_QUERY_DATA_SO_STATISTICS |
typedef struct D3D10_QUERY_DESC D3D10_QUERY_DESC |
typedef enum D3D10_QUERY_MISC_FLAG D3D10_QUERY_MISC_FLAG |
typedef enum D3D10_RAISE_FLAG D3D10_RAISE_FLAG |
typedef struct D3D10_RASTERIZER_DESC D3D10_RASTERIZER_DESC |
typedef RECT D3D10_RECT |
typedef struct D3D10_RENDER_TARGET_VIEW_DESC D3D10_RENDER_TARGET_VIEW_DESC |
typedef enum D3D10_RESOURCE_DIMENSION D3D10_RESOURCE_DIMENSION |
typedef enum D3D10_RESOURCE_MISC_FLAG D3D10_RESOURCE_MISC_FLAG |
typedef enum D3D10_RTV_DIMENSION D3D10_RTV_DIMENSION |
typedef struct D3D10_SAMPLER_DESC D3D10_SAMPLER_DESC |
typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC D3D10_SHADER_RESOURCE_VIEW_DESC |
typedef struct D3D10_SO_DECLARATION_ENTRY D3D10_SO_DECLARATION_ENTRY |
typedef D3D_SRV_DIMENSION D3D10_SRV_DIMENSION |
typedef enum D3D10_STENCIL_OP D3D10_STENCIL_OP |
typedef struct D3D10_SUBRESOURCE_DATA D3D10_SUBRESOURCE_DATA |
typedef struct D3D10_TEX1D_ARRAY_DSV D3D10_TEX1D_ARRAY_DSV |
typedef struct D3D10_TEX1D_ARRAY_RTV D3D10_TEX1D_ARRAY_RTV |
typedef struct D3D10_TEX1D_ARRAY_SRV D3D10_TEX1D_ARRAY_SRV |
typedef struct D3D10_TEX1D_DSV D3D10_TEX1D_DSV |
typedef struct D3D10_TEX1D_RTV D3D10_TEX1D_RTV |
typedef struct D3D10_TEX1D_SRV D3D10_TEX1D_SRV |
typedef struct D3D10_TEX2D_ARRAY_DSV D3D10_TEX2D_ARRAY_DSV |
typedef struct D3D10_TEX2D_ARRAY_RTV D3D10_TEX2D_ARRAY_RTV |
typedef struct D3D10_TEX2D_ARRAY_SRV D3D10_TEX2D_ARRAY_SRV |
typedef struct D3D10_TEX2D_DSV D3D10_TEX2D_DSV |
typedef struct D3D10_TEX2D_RTV D3D10_TEX2D_RTV |
typedef struct D3D10_TEX2D_SRV D3D10_TEX2D_SRV |
typedef struct D3D10_TEX2DMS_ARRAY_DSV D3D10_TEX2DMS_ARRAY_DSV |
typedef struct D3D10_TEX2DMS_ARRAY_RTV D3D10_TEX2DMS_ARRAY_RTV |
typedef struct D3D10_TEX2DMS_ARRAY_SRV D3D10_TEX2DMS_ARRAY_SRV |
typedef struct D3D10_TEX2DMS_DSV D3D10_TEX2DMS_DSV |
typedef struct D3D10_TEX2DMS_RTV D3D10_TEX2DMS_RTV |
typedef struct D3D10_TEX2DMS_SRV D3D10_TEX2DMS_SRV |
typedef struct D3D10_TEX3D_RTV D3D10_TEX3D_RTV |
typedef struct D3D10_TEX3D_SRV D3D10_TEX3D_SRV |
typedef struct D3D10_TEXCUBE_SRV D3D10_TEXCUBE_SRV |
typedef struct D3D10_TEXTURE1D_DESC D3D10_TEXTURE1D_DESC |
typedef struct D3D10_TEXTURE2D_DESC D3D10_TEXTURE2D_DESC |
typedef struct D3D10_TEXTURE3D_DESC D3D10_TEXTURE3D_DESC |
typedef enum D3D10_TEXTURE_ADDRESS_MODE D3D10_TEXTURE_ADDRESS_MODE |
typedef enum D3D10_TEXTURECUBE_FACE D3D10_TEXTURECUBE_FACE |
typedef enum D3D10_USAGE D3D10_USAGE |
typedef struct D3D10_VIEWPORT D3D10_VIEWPORT |
typedef interface ID3D10Asynchronous ID3D10Asynchronous |
typedef struct ID3D10AsynchronousVtbl ID3D10AsynchronousVtbl |
typedef interface ID3D10BlendState ID3D10BlendState |
typedef struct ID3D10BlendStateVtbl ID3D10BlendStateVtbl |
typedef interface ID3D10Buffer ID3D10Buffer |
typedef struct ID3D10BufferVtbl ID3D10BufferVtbl |
typedef interface ID3D10Counter ID3D10Counter |
typedef struct ID3D10CounterVtbl ID3D10CounterVtbl |
typedef interface ID3D10DepthStencilState ID3D10DepthStencilState |
typedef struct ID3D10DepthStencilStateVtbl ID3D10DepthStencilStateVtbl |
typedef interface ID3D10DepthStencilView ID3D10DepthStencilView |
typedef struct ID3D10DepthStencilViewVtbl ID3D10DepthStencilViewVtbl |
typedef interface ID3D10Device ID3D10Device |
typedef interface ID3D10DeviceChild ID3D10DeviceChild |
typedef struct ID3D10DeviceChildVtbl ID3D10DeviceChildVtbl |
typedef struct ID3D10DeviceVtbl ID3D10DeviceVtbl |
typedef interface ID3D10GeometryShader ID3D10GeometryShader |
typedef struct ID3D10GeometryShaderVtbl ID3D10GeometryShaderVtbl |
typedef interface ID3D10InputLayout ID3D10InputLayout |
typedef struct ID3D10InputLayoutVtbl ID3D10InputLayoutVtbl |
typedef interface ID3D10Multithread ID3D10Multithread |
typedef struct ID3D10MultithreadVtbl ID3D10MultithreadVtbl |
typedef interface ID3D10PixelShader ID3D10PixelShader |
typedef struct ID3D10PixelShaderVtbl ID3D10PixelShaderVtbl |
typedef interface ID3D10Predicate ID3D10Predicate |
typedef struct ID3D10PredicateVtbl ID3D10PredicateVtbl |
typedef interface ID3D10Query ID3D10Query |
typedef struct ID3D10QueryVtbl ID3D10QueryVtbl |
typedef interface ID3D10RasterizerState ID3D10RasterizerState |
typedef struct ID3D10RasterizerStateVtbl ID3D10RasterizerStateVtbl |
typedef interface ID3D10RenderTargetView ID3D10RenderTargetView |
typedef struct ID3D10RenderTargetViewVtbl ID3D10RenderTargetViewVtbl |
typedef interface ID3D10Resource ID3D10Resource |
typedef struct ID3D10ResourceVtbl ID3D10ResourceVtbl |
typedef interface ID3D10SamplerState ID3D10SamplerState |
typedef struct ID3D10SamplerStateVtbl ID3D10SamplerStateVtbl |
typedef interface ID3D10ShaderResourceView ID3D10ShaderResourceView |
typedef struct ID3D10ShaderResourceViewVtbl ID3D10ShaderResourceViewVtbl |
typedef interface ID3D10Texture1D ID3D10Texture1D |
typedef struct ID3D10Texture1DVtbl ID3D10Texture1DVtbl |
typedef interface ID3D10Texture2D ID3D10Texture2D |
typedef struct ID3D10Texture2DVtbl ID3D10Texture2DVtbl |
typedef interface ID3D10Texture3D ID3D10Texture3D |
typedef struct ID3D10Texture3DVtbl ID3D10Texture3DVtbl |
typedef interface ID3D10VertexShader ID3D10VertexShader |
typedef struct ID3D10VertexShaderVtbl ID3D10VertexShaderVtbl |
typedef interface ID3D10View ID3D10View |
typedef struct ID3D10ViewVtbl ID3D10ViewVtbl |
enum D3D10_BIND_FLAG |
enum D3D10_BLEND |
enum D3D10_BLEND_OP |
enum D3D10_CLEAR_FLAG |
enum D3D10_COUNTER |
enum D3D10_COUNTER_TYPE |
enum D3D10_CULL_MODE |
enum D3D10_DSV_DIMENSION |
enum D3D10_FILL_MODE |
enum D3D10_FILTER |
enum D3D10_FILTER_TYPE |
enum D3D10_FORMAT_SUPPORT |
enum D3D10_MAP |
enum D3D10_MAP_FLAG |
enum D3D10_QUERY |
enum D3D10_RAISE_FLAG |
enum D3D10_RTV_DIMENSION |
enum D3D10_STENCIL_OP |
enum D3D10_USAGE |
DEFINE_GUID | ( | IID_ID3D10DeviceChild | , |
0x9B7E4C00 | , | ||
0x342C | , | ||
0x4106 | , | ||
0xA1 | , | ||
0x9F | , | ||
0x4F | , | ||
0x27 | , | ||
0x04 | , | ||
0xF6 | , | ||
0x89 | , | ||
0xF0 | |||
) |
DEFINE_GUID | ( | IID_ID3D10DepthStencilState | , |
0x2B4B1CC8 | , | ||
0xA4AD | , | ||
0x41f8 | , | ||
0x83 | , | ||
0x22 | , | ||
0xCA | , | ||
0x86 | , | ||
0xFC | , | ||
0x3E | , | ||
0xC6 | , | ||
0x75 | |||
) |
DEFINE_GUID | ( | IID_ID3D10BlendState | , |
0xEDAD8D19 | , | ||
0x8A35 | , | ||
0x4d6d | , | ||
0x85 | , | ||
0x66 | , | ||
0x2E | , | ||
0xA2 | , | ||
0x76 | , | ||
0xCD | , | ||
0xE1 | , | ||
0x61 | |||
) |
DEFINE_GUID | ( | IID_ID3D10RasterizerState | , |
0xA2A07292 | , | ||
0x89AF | , | ||
0x4345 | , | ||
0xBE | , | ||
0x2E | , | ||
0xC5 | , | ||
0x3D | , | ||
0x9F | , | ||
0xBB | , | ||
0x6E | , | ||
0x9F | |||
) |
DEFINE_GUID | ( | IID_ID3D10Resource | , |
0x9B7E4C01 | , | ||
0x342C | , | ||
0x4106 | , | ||
0xA1 | , | ||
0x9F | , | ||
0x4F | , | ||
0x27 | , | ||
0x04 | , | ||
0xF6 | , | ||
0x89 | , | ||
0xF0 | |||
) |
DEFINE_GUID | ( | IID_ID3D10Buffer | , |
0x9B7E4C02 | , | ||
0x342C | , | ||
0x4106 | , | ||
0xA1 | , | ||
0x9F | , | ||
0x4F | , | ||
0x27 | , | ||
0x04 | , | ||
0xF6 | , | ||
0x89 | , | ||
0xF0 | |||
) |
DEFINE_GUID | ( | IID_ID3D10Texture1D | , |
0x9B7E4C03 | , | ||
0x342C | , | ||
0x4106 | , | ||
0xA1 | , | ||
0x9F | , | ||
0x4F | , | ||
0x27 | , | ||
0x04 | , | ||
0xF6 | , | ||
0x89 | , | ||
0xF0 | |||
) |
DEFINE_GUID | ( | IID_ID3D10Texture2D | , |
0x9B7E4C04 | , | ||
0x342C | , | ||
0x4106 | , | ||
0xA1 | , | ||
0x9F | , | ||
0x4F | , | ||
0x27 | , | ||
0x04 | , | ||
0xF6 | , | ||
0x89 | , | ||
0xF0 | |||
) |
DEFINE_GUID | ( | IID_ID3D10Texture3D | , |
0x9B7E4C05 | , | ||
0x342C | , | ||
0x4106 | , | ||
0xA1 | , | ||
0x9F | , | ||
0x4F | , | ||
0x27 | , | ||
0x04 | , | ||
0xF6 | , | ||
0x89 | , | ||
0xF0 | |||
) |
DEFINE_GUID | ( | IID_ID3D10View | , |
0xC902B03F | , | ||
0x60A7 | , | ||
0x49BA | , | ||
0x99 | , | ||
0x36 | , | ||
0x2A | , | ||
0x3A | , | ||
0xB3 | , | ||
0x7A | , | ||
0x7E | , | ||
0x33 | |||
) |
DEFINE_GUID | ( | IID_ID3D10ShaderResourceView | , |
0x9B7E4C07 | , | ||
0x342C | , | ||
0x4106 | , | ||
0xA1 | , | ||
0x9F | , | ||
0x4F | , | ||
0x27 | , | ||
0x04 | , | ||
0xF6 | , | ||
0x89 | , | ||
0xF0 | |||
) |
DEFINE_GUID | ( | IID_ID3D10RenderTargetView | , |
0x9B7E4C08 | , | ||
0x342C | , | ||
0x4106 | , | ||
0xA1 | , | ||
0x9F | , | ||
0x4F | , | ||
0x27 | , | ||
0x04 | , | ||
0xF6 | , | ||
0x89 | , | ||
0xF0 | |||
) |
DEFINE_GUID | ( | IID_ID3D10DepthStencilView | , |
0x9B7E4C09 | , | ||
0x342C | , | ||
0x4106 | , | ||
0xA1 | , | ||
0x9F | , | ||
0x4F | , | ||
0x27 | , | ||
0x04 | , | ||
0xF6 | , | ||
0x89 | , | ||
0xF0 | |||
) |
DEFINE_GUID | ( | IID_ID3D10VertexShader | , |
0x9B7E4C0A | , | ||
0x342C | , | ||
0x4106 | , | ||
0xA1 | , | ||
0x9F | , | ||
0x4F | , | ||
0x27 | , | ||
0x04 | , | ||
0xF6 | , | ||
0x89 | , | ||
0xF0 | |||
) |
DEFINE_GUID | ( | IID_ID3D10GeometryShader | , |
0x6316BE88 | , | ||
0x54CD | , | ||
0x4040 | , | ||
0xAB | , | ||
0x44 | , | ||
0x20 | , | ||
0x46 | , | ||
0x1B | , | ||
0xC8 | , | ||
0x1F | , | ||
0x68 | |||
) |
DEFINE_GUID | ( | IID_ID3D10PixelShader | , |
0x4968B601 | , | ||
0x9D00 | , | ||
0x4cde | , | ||
0x83 | , | ||
0x46 | , | ||
0x8E | , | ||
0x7F | , | ||
0x67 | , | ||
0x58 | , | ||
0x19 | , | ||
0xB6 | |||
) |
DEFINE_GUID | ( | IID_ID3D10InputLayout | , |
0x9B7E4C0B | , | ||
0x342C | , | ||
0x4106 | , | ||
0xA1 | , | ||
0x9F | , | ||
0x4F | , | ||
0x27 | , | ||
0x04 | , | ||
0xF6 | , | ||
0x89 | , | ||
0xF0 | |||
) |
DEFINE_GUID | ( | IID_ID3D10SamplerState | , |
0x9B7E4C0C | , | ||
0x342C | , | ||
0x4106 | , | ||
0xA1 | , | ||
0x9F | , | ||
0x4F | , | ||
0x27 | , | ||
0x04 | , | ||
0xF6 | , | ||
0x89 | , | ||
0xF0 | |||
) |
DEFINE_GUID | ( | IID_ID3D10Asynchronous | , |
0x9B7E4C0D | , | ||
0x342C | , | ||
0x4106 | , | ||
0xA1 | , | ||
0x9F | , | ||
0x4F | , | ||
0x27 | , | ||
0x04 | , | ||
0xF6 | , | ||
0x89 | , | ||
0xF0 | |||
) |
DEFINE_GUID | ( | IID_ID3D10Query | , |
0x9B7E4C0E | , | ||
0x342C | , | ||
0x4106 | , | ||
0xA1 | , | ||
0x9F | , | ||
0x4F | , | ||
0x27 | , | ||
0x04 | , | ||
0xF6 | , | ||
0x89 | , | ||
0xF0 | |||
) |
DEFINE_GUID | ( | IID_ID3D10Predicate | , |
0x9B7E4C10 | , | ||
0x342C | , | ||
0x4106 | , | ||
0xA1 | , | ||
0x9F | , | ||
0x4F | , | ||
0x27 | , | ||
0x04 | , | ||
0xF6 | , | ||
0x89 | , | ||
0xF0 | |||
) |
DEFINE_GUID | ( | IID_ID3D10Counter | , |
0x9B7E4C11 | , | ||
0x342C | , | ||
0x4106 | , | ||
0xA1 | , | ||
0x9F | , | ||
0x4F | , | ||
0x27 | , | ||
0x04 | , | ||
0xF6 | , | ||
0x89 | , | ||
0xF0 | |||
) |
DEFINE_GUID | ( | IID_ID3D10Device | , |
0x9B7E4C0F | , | ||
0x342C | , | ||
0x4106 | , | ||
0xA1 | , | ||
0x9F | , | ||
0x4F | , | ||
0x27 | , | ||
0x04 | , | ||
0xF6 | , | ||
0x89 | , | ||
0xF0 | |||
) |
DEFINE_GUID | ( | IID_ID3D10Multithread | , |
0x9B7E4E00 | , | ||
0x342C | , | ||
0x4106 | , | ||
0xA1 | , | ||
0x9F | , | ||
0x4F | , | ||
0x27 | , | ||
0x04 | , | ||
0xF6 | , | ||
0x89 | , | ||
0xF0 | |||
) |
RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0000_v0_0_c_ifspec |
RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0000_v0_0_s_ifspec |
RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0001_v0_0_c_ifspec |
RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0001_v0_0_s_ifspec |
RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0002_v0_0_c_ifspec |
RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0002_v0_0_s_ifspec |
RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0003_v0_0_c_ifspec |
RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0003_v0_0_s_ifspec |
RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0004_v0_0_c_ifspec |
RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0004_v0_0_s_ifspec |
RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0005_v0_0_c_ifspec |
RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0005_v0_0_s_ifspec |
RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0006_v0_0_c_ifspec |
RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0006_v0_0_s_ifspec |
RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0007_v0_0_c_ifspec |
RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0007_v0_0_s_ifspec |
RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0008_v0_0_c_ifspec |
RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0008_v0_0_s_ifspec |
RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0009_v0_0_c_ifspec |
RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0009_v0_0_s_ifspec |
RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0010_v0_0_c_ifspec |
RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0010_v0_0_s_ifspec |
RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0011_v0_0_c_ifspec |
RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0011_v0_0_s_ifspec |
RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0012_v0_0_c_ifspec |
RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0012_v0_0_s_ifspec |
RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0017_v0_0_c_ifspec |
RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0017_v0_0_s_ifspec |
RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0018_v0_0_c_ifspec |
RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0018_v0_0_s_ifspec |
RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0019_v0_0_c_ifspec |
RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0019_v0_0_s_ifspec |
RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0021_v0_0_c_ifspec |
RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0021_v0_0_s_ifspec |
RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0023_v0_0_c_ifspec |
RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0023_v0_0_s_ifspec |
RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0024_v0_0_c_ifspec |
RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0024_v0_0_s_ifspec |
EXTERN_C const IID IID_ID3D10Asynchronous |
EXTERN_C const IID IID_ID3D10BlendState |
EXTERN_C const IID IID_ID3D10Buffer |
EXTERN_C const IID IID_ID3D10Counter |
EXTERN_C const IID IID_ID3D10DepthStencilState |
EXTERN_C const IID IID_ID3D10DepthStencilView |
EXTERN_C const IID IID_ID3D10Device |
EXTERN_C const IID IID_ID3D10DeviceChild |
EXTERN_C const IID IID_ID3D10GeometryShader |
EXTERN_C const IID IID_ID3D10InputLayout |
EXTERN_C const IID IID_ID3D10Multithread |
EXTERN_C const IID IID_ID3D10PixelShader |
EXTERN_C const IID IID_ID3D10Predicate |
EXTERN_C const IID IID_ID3D10Query |
EXTERN_C const IID IID_ID3D10RasterizerState |
EXTERN_C const IID IID_ID3D10RenderTargetView |
EXTERN_C const IID IID_ID3D10Resource |
EXTERN_C const IID IID_ID3D10SamplerState |
EXTERN_C const IID IID_ID3D10ShaderResourceView |
EXTERN_C const IID IID_ID3D10Texture1D |
EXTERN_C const IID IID_ID3D10Texture2D |
EXTERN_C const IID IID_ID3D10Texture3D |
EXTERN_C const IID IID_ID3D10VertexShader |
EXTERN_C const IID IID_ID3D10View |