RetroArch
ID3D10Device1Vtbl Member List

This is the complete list of members for ID3D10Device1Vtbl, including all inherited members.

_In_range_(0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D10Device1Vtbl
_In_range_(0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D10Device1Vtbl
_In_range_(0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D10Device1Vtbl
_In_range_(0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViewsID3D10Device1Vtbl
_In_range_(0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlotID3D10Device1Vtbl
_In_range_(0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplersID3D10Device1Vtbl
_In_range_(0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D10Device1Vtbl
_In_range_(0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D10Device1Vtbl
_In_range_(0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D10Device1Vtbl
_In_range_(0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumBuffersID3D10Device1Vtbl
_In_range_(0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D10Device1Vtbl
_In_range_(0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D10Device1Vtbl
_In_range_(0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D10Device1Vtbl
_In_range_(0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViewsID3D10Device1Vtbl
_In_range_(0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlotID3D10Device1Vtbl
_In_range_(0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplersID3D10Device1Vtbl
_In_range_(0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D10Device1Vtbl
_In_range_(0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViewsID3D10Device1Vtbl
_In_range_(0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlotID3D10Device1Vtbl
_In_range_(0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplersID3D10Device1Vtbl
_In_range_(0, D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT) UINT NumViewsID3D10Device1Vtbl
_In_range_(0, D3D10_SO_BUFFER_SLOT_COUNT) UINT NumBuffersID3D10Device1Vtbl
_In_range_(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewportsID3D10Device1Vtbl
_In_range_(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRectsID3D10Device1Vtbl
_In_range_(0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D10Device1Vtbl
_In_range_(0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D10Device1Vtbl
_In_range_(0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D10Device1Vtbl
_In_range_(0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViewsID3D10Device1Vtbl
_In_range_(0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlotID3D10Device1Vtbl
_In_range_(0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplersID3D10Device1Vtbl
_In_range_(0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D10Device1Vtbl
_In_range_(0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D10Device1Vtbl
_In_range_(0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D10Device1Vtbl
_In_range_(0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumBuffersID3D10Device1Vtbl
_In_range_(0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D10Device1Vtbl
_In_range_(0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D10Device1Vtbl
_In_range_(0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D10Device1Vtbl
_In_range_(0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViewsID3D10Device1Vtbl
_In_range_(0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlotID3D10Device1Vtbl
_In_range_(0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplersID3D10Device1Vtbl
_In_range_(0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D10Device1Vtbl
_In_range_(0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViewsID3D10Device1Vtbl
_In_range_(0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlotID3D10Device1Vtbl
_In_range_(0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplersID3D10Device1Vtbl
_In_range_(0, D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT) UINT NumViewsID3D10Device1Vtbl
_In_range_(0, D3D10_SO_BUFFER_SLOT_COUNT) UINT NumBuffersID3D10Device1Vtbl
_In_range_(0, D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT) UINT NumElementsID3D10Device1Vtbl
_In_range_(0, D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT) UINT NumEntriesID3D10Device1Vtbl
_In_reads_(NumElements) const D3D10_INPUT_ELEMENT_DESC *pInputElementDescsID3D10Device1Vtbl
_In_reads_(BytecodeLength) const void *pShaderBytecodeWithInputSignatureID3D10Device1Vtbl
_In_reads_(BytecodeLength) const void *pShaderBytecodeID3D10Device1Vtbl
_In_reads_(BytecodeLength) const void *pShaderBytecodeID3D10Device1Vtbl
_In_reads_(BytecodeLength) const void *pShaderBytecodeID3D10Device1Vtbl
_In_reads_(BytecodeLength) const void *pShaderBytecodeID3D10Device1Vtbl
_In_reads_bytes_opt_(DataSize) const void *pData)ID3D10Device1Vtbl
_In_reads_opt_(NumBuffers) ID3D10Buffer *const *ppConstantBuffers)ID3D10Device1Vtbl
_In_reads_opt_(NumViews) ID3D10ShaderResourceView *const *ppShaderResourceViews)ID3D10Device1Vtbl
_In_reads_opt_(NumSamplers) ID3D10SamplerState *const *ppSamplers)ID3D10Device1Vtbl
_In_reads_opt_(NumBuffers) ID3D10Buffer *const *ppConstantBuffers)ID3D10Device1Vtbl
_In_reads_opt_(NumBuffers) ID3D10Buffer *const *ppVertexBuffersID3D10Device1Vtbl
_In_reads_opt_(NumBuffers) const UINT *pStridesID3D10Device1Vtbl
_In_reads_opt_(NumBuffers) const UINT *pOffsets)ID3D10Device1Vtbl
_In_reads_opt_(NumBuffers) ID3D10Buffer *const *ppConstantBuffers)ID3D10Device1Vtbl
_In_reads_opt_(NumViews) ID3D10ShaderResourceView *const *ppShaderResourceViews)ID3D10Device1Vtbl
_In_reads_opt_(NumSamplers) ID3D10SamplerState *const *ppSamplers)ID3D10Device1Vtbl
_In_reads_opt_(NumViews) ID3D10ShaderResourceView *const *ppShaderResourceViews)ID3D10Device1Vtbl
_In_reads_opt_(NumSamplers) ID3D10SamplerState *const *ppSamplers)ID3D10Device1Vtbl
_In_reads_opt_(NumViews) ID3D10RenderTargetView *const *ppRenderTargetViewsID3D10Device1Vtbl
_In_reads_opt_(NumBuffers) ID3D10Buffer *const *ppSOTargetsID3D10Device1Vtbl
_In_reads_opt_(NumBuffers) const UINT *pOffsets)ID3D10Device1Vtbl
_In_reads_opt_(NumViewports) const D3D10_VIEWPORT *pViewports)ID3D10Device1Vtbl
_In_reads_opt_(NumRects) const D3D10_RECT *pRects)ID3D10Device1Vtbl
_In_reads_opt_(_Inexpressible_(pDesc->MipLevels *pDesc->ArraySize)) const D3D10_SUBRESOURCE_DATA *pInitialDataID3D10Device1Vtbl
_In_reads_opt_(_Inexpressible_(pDesc->MipLevels *pDesc->ArraySize)) const D3D10_SUBRESOURCE_DATA *pInitialDataID3D10Device1Vtbl
_In_reads_opt_(_Inexpressible_(pDesc->MipLevels)) const D3D10_SUBRESOURCE_DATA *pInitialDataID3D10Device1Vtbl
_In_reads_opt_(NumEntries) const D3D10_SO_DECLARATION_ENTRY *pSODeclarationID3D10Device1Vtbl
_Out_writes_opt_(NumBuffers) ID3D10Buffer **ppConstantBuffers)ID3D10Device1Vtbl
_Out_writes_opt_(NumViews) ID3D10ShaderResourceView **ppShaderResourceViews)ID3D10Device1Vtbl
_Out_writes_opt_(NumSamplers) ID3D10SamplerState **ppSamplers)ID3D10Device1Vtbl
_Out_writes_opt_(NumBuffers) ID3D10Buffer **ppConstantBuffers)ID3D10Device1Vtbl
_Out_writes_opt_(NumBuffers) ID3D10Buffer **ppVertexBuffersID3D10Device1Vtbl
_Out_writes_opt_(NumBuffers) UINT *pStridesID3D10Device1Vtbl
_Out_writes_opt_(NumBuffers) UINT *pOffsets)ID3D10Device1Vtbl
_Out_writes_opt_(NumBuffers) ID3D10Buffer **ppConstantBuffers)ID3D10Device1Vtbl
_Out_writes_opt_(NumViews) ID3D10ShaderResourceView **ppShaderResourceViews)ID3D10Device1Vtbl
_Out_writes_opt_(NumSamplers) ID3D10SamplerState **ppSamplers)ID3D10Device1Vtbl
_Out_writes_opt_(NumViews) ID3D10ShaderResourceView **ppShaderResourceViews)ID3D10Device1Vtbl
_Out_writes_opt_(NumSamplers) ID3D10SamplerState **ppSamplers)ID3D10Device1Vtbl
_Out_writes_opt_(NumViews) ID3D10RenderTargetView **ppRenderTargetViewsID3D10Device1Vtbl
_Out_writes_opt_(NumBuffers) ID3D10Buffer **ppSOTargetsID3D10Device1Vtbl
_Out_writes_opt_(NumBuffers) UINT *pOffsets)ID3D10Device1Vtbl
BaseVertexLocationID3D10Device1Vtbl
BaseVertexLocationID3D10Device1Vtbl
BlendFactorID3D10Device1Vtbl
BlendFactorID3D10Device1Vtbl
BytecodeLengthID3D10Device1Vtbl
ClearFlagsID3D10Device1Vtbl
ColorRGBAID3D10Device1Vtbl
D3D10_FEATURE_LEVEL1(STDMETHODCALLTYPE *GetFeatureLevel)(ID3D10Device1 *This)ID3D10Device1Vtbl
DataSizeID3D10Device1Vtbl
DepthID3D10Device1Vtbl
DstSubresourceID3D10Device1Vtbl
DstXID3D10Device1Vtbl
DstYID3D10Device1Vtbl
DstZID3D10Device1Vtbl
FormatID3D10Device1Vtbl
FormatID3D10Device1Vtbl
FormatID3D10Device1Vtbl
FormatID3D10Device1Vtbl
guidID3D10Device1Vtbl
HeightID3D10Device1Vtbl
hResourceID3D10Device1Vtbl
HRESULT(STDMETHODCALLTYPE *QueryInterface)(ID3D10Device1 *ThisID3D10Device1Vtbl
HRESULT(STDMETHODCALLTYPE *GetDeviceRemovedReason)(ID3D10Device1 *This)ID3D10Device1Vtbl
HRESULT(STDMETHODCALLTYPE *SetExceptionMode)(ID3D10Device1 *ThisID3D10Device1Vtbl
HRESULT(STDMETHODCALLTYPE *GetPrivateData)(ID3D10Device1 *ThisID3D10Device1Vtbl
HRESULT(STDMETHODCALLTYPE *SetPrivateData)(ID3D10Device1 *ThisID3D10Device1Vtbl
HRESULT(STDMETHODCALLTYPE *SetPrivateDataInterface)(ID3D10Device1 *ThisID3D10Device1Vtbl
HRESULT(STDMETHODCALLTYPE *CreateBuffer)(ID3D10Device1 *ThisID3D10Device1Vtbl
HRESULT(STDMETHODCALLTYPE *CreateTexture1D)(ID3D10Device1 *ThisID3D10Device1Vtbl
HRESULT(STDMETHODCALLTYPE *CreateTexture2D)(ID3D10Device1 *ThisID3D10Device1Vtbl
HRESULT(STDMETHODCALLTYPE *CreateTexture3D)(ID3D10Device1 *ThisID3D10Device1Vtbl
HRESULT(STDMETHODCALLTYPE *CreateShaderResourceView)(ID3D10Device1 *ThisID3D10Device1Vtbl
HRESULT(STDMETHODCALLTYPE *CreateRenderTargetView)(ID3D10Device1 *ThisID3D10Device1Vtbl
HRESULT(STDMETHODCALLTYPE *CreateDepthStencilView)(ID3D10Device1 *ThisID3D10Device1Vtbl
HRESULT(STDMETHODCALLTYPE *CreateInputLayout)(ID3D10Device1 *ThisID3D10Device1Vtbl
HRESULT(STDMETHODCALLTYPE *CreateVertexShader)(ID3D10Device1 *ThisID3D10Device1Vtbl
HRESULT(STDMETHODCALLTYPE *CreateGeometryShader)(ID3D10Device1 *ThisID3D10Device1Vtbl
HRESULT(STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput)(ID3D10Device1 *ThisID3D10Device1Vtbl
HRESULT(STDMETHODCALLTYPE *CreatePixelShader)(ID3D10Device1 *ThisID3D10Device1Vtbl
HRESULT(STDMETHODCALLTYPE *CreateBlendState)(ID3D10Device1 *ThisID3D10Device1Vtbl
HRESULT(STDMETHODCALLTYPE *CreateDepthStencilState)(ID3D10Device1 *ThisID3D10Device1Vtbl
HRESULT(STDMETHODCALLTYPE *CreateRasterizerState)(ID3D10Device1 *ThisID3D10Device1Vtbl
HRESULT(STDMETHODCALLTYPE *CreateSamplerState)(ID3D10Device1 *ThisID3D10Device1Vtbl
HRESULT(STDMETHODCALLTYPE *CreateQuery)(ID3D10Device1 *ThisID3D10Device1Vtbl
HRESULT(STDMETHODCALLTYPE *CreatePredicate)(ID3D10Device1 *ThisID3D10Device1Vtbl
HRESULT(STDMETHODCALLTYPE *CreateCounter)(ID3D10Device1 *ThisID3D10Device1Vtbl
HRESULT(STDMETHODCALLTYPE *CheckFormatSupport)(ID3D10Device1 *ThisID3D10Device1Vtbl
HRESULT(STDMETHODCALLTYPE *CheckMultisampleQualityLevels)(ID3D10Device1 *ThisID3D10Device1Vtbl
HRESULT(STDMETHODCALLTYPE *CheckCounter)(ID3D10Device1 *ThisID3D10Device1Vtbl
HRESULT(STDMETHODCALLTYPE *OpenSharedResource)(ID3D10Device1 *ThisID3D10Device1Vtbl
HRESULT(STDMETHODCALLTYPE *CreateShaderResourceView1)(ID3D10Device1 *ThisID3D10Device1Vtbl
HRESULT(STDMETHODCALLTYPE *CreateBlendState1)(ID3D10Device1 *ThisID3D10Device1Vtbl
IndexCountID3D10Device1Vtbl
IndexCountPerInstanceID3D10Device1Vtbl
InstanceCountID3D10Device1Vtbl
NumRectsID3D10Device1Vtbl
NumViewportsID3D10Device1Vtbl
OffsetID3D10Device1Vtbl
OffsetID3D10Device1Vtbl
OutputStreamStrideID3D10Device1Vtbl
pActiveCountersID3D10Device1Vtbl
pBlendStateID3D10Device1Vtbl
pBlendStateDescID3D10Device1Vtbl
pBlendStateDescID3D10Device1Vtbl
pCounterDescID3D10Device1Vtbl
pCounterInfoID3D10Device1Vtbl
pDataID3D10Device1Vtbl
pDataID3D10Device1Vtbl
pDataSizeID3D10Device1Vtbl
pDepthStencilDescID3D10Device1Vtbl
pDepthStencilStateID3D10Device1Vtbl
pDepthStencilViewID3D10Device1Vtbl
pDepthStencilViewID3D10Device1Vtbl
pDescID3D10Device1Vtbl
pDescID3D10Device1Vtbl
pDescID3D10Device1Vtbl
pDescID3D10Device1Vtbl
pDescID3D10Device1Vtbl
pDescID3D10Device1Vtbl
pDescID3D10Device1Vtbl
pDescID3D10Device1Vtbl
pDescID3D10Device1Vtbl
pDescriptionLengthID3D10Device1Vtbl
pDstBoxID3D10Device1Vtbl
pDstResourceID3D10Device1Vtbl
pFormatSupportID3D10Device1Vtbl
pHeightID3D10Device1Vtbl
pIndexBufferID3D10Device1Vtbl
pIndexBufferID3D10Device1Vtbl
pInitialDataID3D10Device1Vtbl
pInputLayoutID3D10Device1Vtbl
pNameLengthID3D10Device1Vtbl
pNumQualityLevelsID3D10Device1Vtbl
ppBlendStateID3D10Device1Vtbl
ppBlendStateID3D10Device1Vtbl
ppBlendStateID3D10Device1Vtbl
ppBufferID3D10Device1Vtbl
ppCounterID3D10Device1Vtbl
ppDepthStencilStateID3D10Device1Vtbl
ppDepthStencilStateID3D10Device1Vtbl
ppDepthStencilViewID3D10Device1Vtbl
ppDepthStencilViewID3D10Device1Vtbl
ppGeometryShaderID3D10Device1Vtbl
ppGeometryShaderID3D10Device1Vtbl
ppGeometryShaderID3D10Device1Vtbl
ppInputLayoutID3D10Device1Vtbl
ppInputLayoutID3D10Device1Vtbl
pPixelShaderID3D10Device1Vtbl
ppPixelShaderID3D10Device1Vtbl
ppPixelShaderID3D10Device1Vtbl
ppPredicateID3D10Device1Vtbl
ppPredicateID3D10Device1Vtbl
ppQueryID3D10Device1Vtbl
ppRasterizerStateID3D10Device1Vtbl
ppRasterizerStateID3D10Device1Vtbl
pPredicateID3D10Device1Vtbl
pPredicateDescID3D10Device1Vtbl
pPredicateValueID3D10Device1Vtbl
ppResourceID3D10Device1Vtbl
ppRTViewID3D10Device1Vtbl
ppSamplerStateID3D10Device1Vtbl
ppSRViewID3D10Device1Vtbl
ppSRViewID3D10Device1Vtbl
ppTexture1DID3D10Device1Vtbl
ppTexture2DID3D10Device1Vtbl
ppTexture3DID3D10Device1Vtbl
ppVertexShaderID3D10Device1Vtbl
ppVertexShaderID3D10Device1Vtbl
ppvObjectID3D10Device1Vtbl
pQueryDescID3D10Device1Vtbl
pRasterizerDescID3D10Device1Vtbl
pRasterizerStateID3D10Device1Vtbl
pRectsID3D10Device1Vtbl
PredicateValueID3D10Device1Vtbl
pRenderTargetViewID3D10Device1Vtbl
pResourceID3D10Device1Vtbl
pSampleMaskID3D10Device1Vtbl
pSamplerDescID3D10Device1Vtbl
pShaderID3D10Device1Vtbl
pShaderResourceViewID3D10Device1Vtbl
pSrcBoxID3D10Device1Vtbl
pSrcDataID3D10Device1Vtbl
pSrcResourceID3D10Device1Vtbl
pSrcResourceID3D10Device1Vtbl
pSrcResourceID3D10Device1Vtbl
pStencilRefID3D10Device1Vtbl
pTopologyID3D10Device1Vtbl
pTypeID3D10Device1Vtbl
pUnitsLengthID3D10Device1Vtbl
pVertexShaderID3D10Device1Vtbl
pViewportsID3D10Device1Vtbl
pWidthID3D10Device1Vtbl
RaiseFlagsID3D10Device1Vtbl
ReturnedInterfaceID3D10Device1Vtbl
riidID3D10Device1Vtbl
SampleCountID3D10Device1Vtbl
SampleMaskID3D10Device1Vtbl
SrcDepthPitchID3D10Device1Vtbl
SrcRowPitchID3D10Device1Vtbl
SrcSubresourceID3D10Device1Vtbl
SrcSubresourceID3D10Device1Vtbl
StartIndexLocationID3D10Device1Vtbl
StartIndexLocationID3D10Device1Vtbl
StartInstanceLocationID3D10Device1Vtbl
StartInstanceLocationID3D10Device1Vtbl
StartVertexLocationID3D10Device1Vtbl
StartVertexLocationID3D10Device1Vtbl
StencilID3D10Device1Vtbl
StencilRefID3D10Device1Vtbl
szDescriptionID3D10Device1Vtbl
szNameID3D10Device1Vtbl
szUnitsID3D10Device1Vtbl
TopologyID3D10Device1Vtbl
UINT(STDMETHODCALLTYPE *GetExceptionMode)(ID3D10Device1 *This)ID3D10Device1Vtbl
UINT(STDMETHODCALLTYPE *GetCreationFlags)(ID3D10Device1 *This)ID3D10Device1Vtbl
ULONG(STDMETHODCALLTYPE *AddRef)(ID3D10Device1 *This)ID3D10Device1Vtbl
ULONG(STDMETHODCALLTYPE *Release)(ID3D10Device1 *This)ID3D10Device1Vtbl
VertexCountID3D10Device1Vtbl
VertexCountPerInstanceID3D10Device1Vtbl
void(STDMETHODCALLTYPE *VSSetConstantBuffers)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *PSSetShaderResources)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *PSSetShader)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *PSSetSamplers)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *VSSetShader)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *DrawIndexed)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *Draw)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *PSSetConstantBuffers)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *IASetInputLayout)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *IASetVertexBuffers)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *IASetIndexBuffer)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *DrawIndexedInstanced)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *DrawInstanced)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *GSSetConstantBuffers)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *GSSetShader)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *IASetPrimitiveTopology)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *VSSetShaderResources)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *VSSetSamplers)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *SetPredication)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *GSSetShaderResources)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *GSSetSamplers)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *OMSetRenderTargets)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *OMSetBlendState)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *OMSetDepthStencilState)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *SOSetTargets)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *DrawAuto)(ID3D10Device1 *This)ID3D10Device1Vtbl
void(STDMETHODCALLTYPE *RSSetState)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *RSSetViewports)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *RSSetScissorRects)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *CopySubresourceRegion)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *CopyResource)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *UpdateSubresource)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *ClearRenderTargetView)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *ClearDepthStencilView)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *GenerateMips)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *ResolveSubresource)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *VSGetConstantBuffers)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *PSGetShaderResources)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *PSGetShader)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *PSGetSamplers)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *VSGetShader)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *PSGetConstantBuffers)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *IAGetInputLayout)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *IAGetVertexBuffers)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *IAGetIndexBuffer)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *GSGetConstantBuffers)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *GSGetShader)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *IAGetPrimitiveTopology)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *VSGetShaderResources)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *VSGetSamplers)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *GetPredication)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *GSGetShaderResources)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *GSGetSamplers)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *OMGetRenderTargets)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *OMGetBlendState)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *OMGetDepthStencilState)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *SOGetTargets)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *RSGetState)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *RSGetViewports)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *RSGetScissorRects)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *ClearState)(ID3D10Device1 *This)ID3D10Device1Vtbl
void(STDMETHODCALLTYPE *Flush)(ID3D10Device1 *This)ID3D10Device1Vtbl
void(STDMETHODCALLTYPE *CheckCounterInfo)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *SetTextFilterSize)(ID3D10Device1 *ThisID3D10Device1Vtbl
void(STDMETHODCALLTYPE *GetTextFilterSize)(ID3D10Device1 *ThisID3D10Device1Vtbl
WidthID3D10Device1Vtbl