#include "rpc.h"
#include "rpcndr.h"
#include "windows.h"
#include "ole2.h"
#include "oaidl.h"
#include "ocidl.h"
#include "d3d10.h"
#include "d3d10_1shader.h"
Go to the source code of this file.
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typedef interface ID3D10BlendState1 | ID3D10BlendState1 |
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typedef interface ID3D10ShaderResourceView1 | ID3D10ShaderResourceView1 |
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typedef interface ID3D10Device1 | ID3D10Device1 |
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typedef enum D3D10_FEATURE_LEVEL1 | D3D10_FEATURE_LEVEL1 |
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typedef struct D3D10_RENDER_TARGET_BLEND_DESC1 | D3D10_RENDER_TARGET_BLEND_DESC1 |
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typedef struct D3D10_BLEND_DESC1 | D3D10_BLEND_DESC1 |
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typedef struct ID3D10BlendState1Vtbl | ID3D10BlendState1Vtbl |
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typedef struct D3D10_TEXCUBE_ARRAY_SRV1 | D3D10_TEXCUBE_ARRAY_SRV1 |
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typedef D3D_SRV_DIMENSION | D3D10_SRV_DIMENSION1 |
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typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC1 | D3D10_SHADER_RESOURCE_VIEW_DESC1 |
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typedef struct ID3D10ShaderResourceView1Vtbl | ID3D10ShaderResourceView1Vtbl |
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typedef enum D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS | D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS |
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typedef struct ID3D10Device1Vtbl | ID3D10Device1Vtbl |
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typedef HRESULT(WINAPI * | PFN_D3D10_CREATE_DEVICE1) (IDXGIAdapter *, D3D10_DRIVER_TYPE, HMODULE, UINT, D3D10_FEATURE_LEVEL1, UINT, ID3D10Device1 **) |
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typedef HRESULT(WINAPI * | PFN_D3D10_CREATE_DEVICE_AND_SWAP_CHAIN1) (IDXGIAdapter *, D3D10_DRIVER_TYPE, HMODULE, UINT, D3D10_FEATURE_LEVEL1, UINT, DXGI_SWAP_CHAIN_DESC *, IDXGISwapChain **, ID3D10Device1 **) |
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HRESULT WINAPI | D3D10CreateDevice1 (_In_opt_ IDXGIAdapter *pAdapter, D3D10_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags, D3D10_FEATURE_LEVEL1 HardwareLevel, UINT SDKVersion, _Out_opt_ ID3D10Device1 **ppDevice) |
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HRESULT WINAPI | D3D10CreateDeviceAndSwapChain1 (_In_opt_ IDXGIAdapter *pAdapter, D3D10_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags, D3D10_FEATURE_LEVEL1 HardwareLevel, UINT SDKVersion, _In_opt_ DXGI_SWAP_CHAIN_DESC *pSwapChainDesc, _Out_opt_ IDXGISwapChain **ppSwapChain, _Out_opt_ ID3D10Device1 **ppDevice) |
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| DEFINE_GUID (IID_ID3D10BlendState1, 0xEDAD8D99, 0x8A35, 0x4d6d, 0x85, 0x66, 0x2E, 0xA2, 0x76, 0xCD, 0xE1, 0x61) |
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| DEFINE_GUID (IID_ID3D10ShaderResourceView1, 0x9B7E4C87, 0x342C, 0x4106, 0xA1, 0x9F, 0x4F, 0x27, 0x04, 0xF6, 0x89, 0xF0) |
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| DEFINE_GUID (IID_ID3D10Device1, 0x9B7E4C8F, 0x342C, 0x4106, 0xA1, 0x9F, 0x4F, 0x27, 0x04, 0xF6, 0x89, 0xF0) |
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◆ __ID3D10BlendState1_FWD_DEFINED__
#define __ID3D10BlendState1_FWD_DEFINED__ |
◆ __ID3D10BlendState1_INTERFACE_DEFINED__
#define __ID3D10BlendState1_INTERFACE_DEFINED__ |
◆ __ID3D10Device1_FWD_DEFINED__
#define __ID3D10Device1_FWD_DEFINED__ |
◆ __ID3D10Device1_INTERFACE_DEFINED__
#define __ID3D10Device1_INTERFACE_DEFINED__ |
◆ __ID3D10ShaderResourceView1_FWD_DEFINED__
#define __ID3D10ShaderResourceView1_FWD_DEFINED__ |
◆ __ID3D10ShaderResourceView1_INTERFACE_DEFINED__
#define __ID3D10ShaderResourceView1_INTERFACE_DEFINED__ |
◆ __REQUIRED_RPCNDR_H_VERSION__
#define __REQUIRED_RPCNDR_H_VERSION__ 475 |
◆ __REQUIRED_RPCSAL_H_VERSION__
#define __REQUIRED_RPCSAL_H_VERSION__ 100 |
◆ _D3D10_1_CONSTANTS
#define _D3D10_1_CONSTANTS |
◆ D3D10_1_DEFAULT_SAMPLE_MASK
#define D3D10_1_DEFAULT_SAMPLE_MASK ( 0xffffffff ) |
◆ D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULP
#define D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULP ( 0.6 ) |
◆ D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP
#define D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP ( 0.6f ) |
◆ D3D10_1_GS_INPUT_REGISTER_COUNT
#define D3D10_1_GS_INPUT_REGISTER_COUNT ( 32 ) |
◆ D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
#define D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT ( 32 ) |
◆ D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT
#define D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT ( 32 ) |
◆ D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS
#define D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS ( 128 ) |
◆ D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT
#define D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT ( 32 ) |
◆ D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENTS
#define D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENTS ( 1 ) |
◆ D3D10_1_PS_OUTPUT_MASK_REGISTER_COUNT
#define D3D10_1_PS_OUTPUT_MASK_REGISTER_COUNT ( 1 ) |
◆ D3D10_1_SDK_VERSION
#define D3D10_1_SDK_VERSION ( ( 0 + 0x20 ) ) |
◆ D3D10_1_SHADER_MAJOR_VERSION
#define D3D10_1_SHADER_MAJOR_VERSION ( 4 ) |
◆ D3D10_1_SHADER_MINOR_VERSION
#define D3D10_1_SHADER_MINOR_VERSION ( 1 ) |
◆ D3D10_1_SO_BUFFER_MAX_STRIDE_IN_BYTES
#define D3D10_1_SO_BUFFER_MAX_STRIDE_IN_BYTES ( 2048 ) |
◆ D3D10_1_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES
#define D3D10_1_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES ( 256 ) |
◆ D3D10_1_SO_BUFFER_SLOT_COUNT
#define D3D10_1_SO_BUFFER_SLOT_COUNT ( 4 ) |
◆ D3D10_1_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER
#define D3D10_1_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER ( 1 ) |
◆ D3D10_1_SO_SINGLE_BUFFER_COMPONENT_LIMIT
#define D3D10_1_SO_SINGLE_BUFFER_COMPONENT_LIMIT ( 64 ) |
◆ D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT
#define D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT ( 32 ) |
◆ D3D10_1_SUBPIXEL_FRACTIONAL_BIT_COUNT
#define D3D10_1_SUBPIXEL_FRACTIONAL_BIT_COUNT ( 8 ) |
◆ D3D10_1_VS_INPUT_REGISTER_COUNT
#define D3D10_1_VS_INPUT_REGISTER_COUNT ( 32 ) |
◆ D3D10_1_VS_OUTPUT_REGISTER_COUNT
#define D3D10_1_VS_OUTPUT_REGISTER_COUNT ( 32 ) |
◆ D3D10_BLEND_DESC1
◆ D3D10_FEATURE_LEVEL1
◆ D3D10_RENDER_TARGET_BLEND_DESC1
◆ D3D10_SHADER_RESOURCE_VIEW_DESC1
◆ D3D10_SRV_DIMENSION1
◆ D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS
◆ D3D10_TEXCUBE_ARRAY_SRV1
◆ ID3D10BlendState1
◆ ID3D10BlendState1Vtbl
◆ ID3D10Device1
◆ ID3D10Device1Vtbl
◆ ID3D10ShaderResourceView1
◆ ID3D10ShaderResourceView1Vtbl
◆ PFN_D3D10_CREATE_DEVICE1
◆ PFN_D3D10_CREATE_DEVICE_AND_SWAP_CHAIN1
◆ D3D10_FEATURE_LEVEL1
Enumerator |
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D3D10_FEATURE_LEVEL_10_0 | |
D3D10_FEATURE_LEVEL_10_1 | |
D3D10_FEATURE_LEVEL_9_1 | |
D3D10_FEATURE_LEVEL_9_2 | |
D3D10_FEATURE_LEVEL_9_3 | |
◆ D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS
Enumerator |
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D3D10_STANDARD_MULTISAMPLE_PATTERN | |
D3D10_CENTER_MULTISAMPLE_PATTERN | |
◆ D3D10CreateDevice1()
◆ D3D10CreateDeviceAndSwapChain1()
◆ DEFINE_GUID() [1/3]
DEFINE_GUID |
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IID_ID3D10BlendState1 |
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0xEDAD8D99 |
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0x8A35 |
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0x4d6d |
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0x85 |
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0x66 |
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0x2E |
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0xA2 |
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0x76 |
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0xCD |
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0xE1 |
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0x61 |
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◆ DEFINE_GUID() [2/3]
DEFINE_GUID |
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IID_ID3D10ShaderResourceView1 |
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0x9B7E4C87 |
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0x342C |
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0x4106 |
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0xA1 |
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0x9F |
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0x4F |
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0x27 |
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0x04 |
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0xF6 |
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0x89 |
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0xF0 |
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◆ DEFINE_GUID() [3/3]
DEFINE_GUID |
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IID_ID3D10Device1 |
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0x9B7E4C8F |
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0x342C |
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0x4106 |
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0xA1 |
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0x9F |
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0x4F |
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0x27 |
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0x04 |
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0xF6 |
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0x89 |
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0xF0 |
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◆ __MIDL_itf_d3d10_1_0000_0000_v0_0_c_ifspec
RPC_IF_HANDLE __MIDL_itf_d3d10_1_0000_0000_v0_0_c_ifspec |
◆ __MIDL_itf_d3d10_1_0000_0000_v0_0_s_ifspec
RPC_IF_HANDLE __MIDL_itf_d3d10_1_0000_0000_v0_0_s_ifspec |
◆ __MIDL_itf_d3d10_1_0000_0001_v0_0_c_ifspec
RPC_IF_HANDLE __MIDL_itf_d3d10_1_0000_0001_v0_0_c_ifspec |
◆ __MIDL_itf_d3d10_1_0000_0001_v0_0_s_ifspec
RPC_IF_HANDLE __MIDL_itf_d3d10_1_0000_0001_v0_0_s_ifspec |
◆ __MIDL_itf_d3d10_1_0000_0002_v0_0_c_ifspec
RPC_IF_HANDLE __MIDL_itf_d3d10_1_0000_0002_v0_0_c_ifspec |
◆ __MIDL_itf_d3d10_1_0000_0002_v0_0_s_ifspec
RPC_IF_HANDLE __MIDL_itf_d3d10_1_0000_0002_v0_0_s_ifspec |
◆ __MIDL_itf_d3d10_1_0000_0003_v0_0_c_ifspec
RPC_IF_HANDLE __MIDL_itf_d3d10_1_0000_0003_v0_0_c_ifspec |
◆ __MIDL_itf_d3d10_1_0000_0003_v0_0_s_ifspec
RPC_IF_HANDLE __MIDL_itf_d3d10_1_0000_0003_v0_0_s_ifspec |
◆ IID_ID3D10BlendState1
EXTERN_C const IID IID_ID3D10BlendState1 |
◆ IID_ID3D10Device1
EXTERN_C const IID IID_ID3D10Device1 |
◆ IID_ID3D10ShaderResourceView1
EXTERN_C const IID IID_ID3D10ShaderResourceView1 |