#include <d3d10.h>
◆ BOOL() [1/2]
ID3D10MultithreadVtbl::BOOL |
( |
STDMETHODCALLTYPE * |
SetMultithreadProtected | ) |
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◆ BOOL() [2/2]
ID3D10MultithreadVtbl::BOOL |
( |
STDMETHODCALLTYPE * |
GetMultithreadProtected | ) |
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◆ HRESULT()
BEGIN_INTERFACE ID3D10MultithreadVtbl::HRESULT |
( |
STDMETHODCALLTYPE * |
QueryInterface | ) |
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◆ ULONG() [1/2]
ID3D10MultithreadVtbl::ULONG |
( |
STDMETHODCALLTYPE * |
AddRef | ) |
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◆ ULONG() [2/2]
ID3D10MultithreadVtbl::ULONG |
( |
STDMETHODCALLTYPE * |
Release | ) |
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◆ void() [1/2]
ID3D10MultithreadVtbl::void |
( |
STDMETHODCALLTYPE * |
Enter | ) |
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◆ void() [2/2]
ID3D10MultithreadVtbl::void |
( |
STDMETHODCALLTYPE * |
Leave | ) |
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◆ bMTProtect
_In_ BOOL ID3D10MultithreadVtbl::bMTProtect |
◆ ppvObject
BEGIN_INTERFACE REFIID _COM_Outptr_ void** ID3D10MultithreadVtbl::ppvObject |
◆ riid
BEGIN_INTERFACE REFIID ID3D10MultithreadVtbl::riid |
The documentation for this struct was generated from the following file: