11 #ifndef __D3DX10ASYNC_H__ 12 #define __D3DX10ASYNC_H__ 82 #define D3DX10CompileFromFile D3DX10CompileFromFileW 84 #define D3DX10CompileFromFile D3DX10CompileFromFileA 94 #define D3DX10CompileFromResource D3DX10CompileFromResourceW 96 #define D3DX10CompileFromResource D3DX10CompileFromResourceA 183 #define D3DX10CreateEffectFromFile D3DX10CreateEffectFromFileW 184 #define D3DX10CreateEffectFromResource D3DX10CreateEffectFromResourceW 186 #define D3DX10CreateEffectFromFile D3DX10CreateEffectFromFileA 187 #define D3DX10CreateEffectFromResource D3DX10CreateEffectFromResourceA 211 #define D3DX10CreateEffectPoolFromFile D3DX10CreateEffectPoolFromFileW 212 #define D3DX10CreateEffectPoolFromResource D3DX10CreateEffectPoolFromResourceW 214 #define D3DX10CreateEffectPoolFromFile D3DX10CreateEffectPoolFromFileA 215 #define D3DX10CreateEffectPoolFromResource D3DX10CreateEffectPoolFromResourceA 234 #define D3DX10PreprocessShaderFromFile D3DX10PreprocessShaderFromFileW 235 #define D3DX10PreprocessShaderFromResource D3DX10PreprocessShaderFromResourceW 237 #define D3DX10PreprocessShaderFromFile D3DX10PreprocessShaderFromFileA 238 #define D3DX10PreprocessShaderFromResource D3DX10PreprocessShaderFromResourceA 246 LPCSTR pFunctionName, LPCSTR pProfile,
UINT Flags1,
UINT Flags2,
255 ID3D10Blob **ppErrorBuffer, ID3DX10DataProcessor **ppProcessor);
273 #define D3DX10CreateAsyncFileLoader D3DX10CreateAsyncFileLoaderW 274 #define D3DX10CreateAsyncResourceLoader D3DX10CreateAsyncResourceLoaderW 276 #define D3DX10CreateAsyncFileLoader D3DX10CreateAsyncFileLoaderA 277 #define D3DX10CreateAsyncResourceLoader D3DX10CreateAsyncResourceLoaderA 288 #endif //__D3DX10ASYNC_H__ HRESULT WINAPI D3DX10CompileFromResourceA(HMODULE hSrcModule, LPCSTR pSrcResource, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines, LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump *pPump, ID3D10Blob **ppShader, ID3D10Blob **ppErrorMsgs, HRESULT *pHResult)
HRESULT WINAPI D3DX10CreateEffectFromResourceA(HMODULE hModule, LPCSTR pResourceName, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines, ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice, ID3D10EffectPool *pEffectPool, ID3DX10ThreadPump *pPump, ID3D10Effect **ppEffect, ID3D10Blob **ppErrors, HRESULT *pHResult)
HRESULT WINAPI D3DX10CompileFromResourceW(HMODULE hSrcModule, LPCWSTR pSrcResource, LPCWSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines, LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump *pPump, ID3D10Blob **ppShader, ID3D10Blob **ppErrorMsgs, HRESULT *pHResult)
Definition: d3dcommon.h:344
HRESULT WINAPI D3DX10CreateEffectPoolFromMemory(LPCVOID pData, SIZE_T DataLength, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines, ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice, ID3DX10ThreadPump *pPump, ID3D10EffectPool **ppEffectPool, ID3D10Blob **ppErrors, HRESULT *pHResult)
HRESULT WINAPI D3DX10CreateAsyncFileLoaderA(LPCSTR pFileName, ID3DX10DataLoader **ppDataLoader)
HRESULT WINAPI D3DX10CreateEffectFromResourceW(HMODULE hModule, LPCWSTR pResourceName, LPCWSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines, ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice, ID3D10EffectPool *pEffectPool, ID3DX10ThreadPump *pPump, ID3D10Effect **ppEffect, ID3D10Blob **ppErrors, HRESULT *pHResult)
HRESULT WINAPI D3DX10CreateEffectPoolFromFileA(LPCSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines, ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice, ID3DX10ThreadPump *pPump, ID3D10EffectPool **ppEffectPool, ID3D10Blob **ppErrors, HRESULT *pHResult)
typedef HRESULT(WINAPI *PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)(_In_ const D3D12_ROOT_SIGNATURE_DESC *pRootSignature
interface ID3D10Blob ID3D10Blob
Definition: d3dcommon.h:44
HRESULT WINAPI D3DX10CreateAsyncTextureInfoProcessor(D3DX10_IMAGE_INFO *pImageInfo, ID3DX10DataProcessor **ppDataProcessor)
HRESULT WINAPI D3DX10CreateAsyncEffectCreateProcessor(LPCSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines, LPD3D10INCLUDE pInclude, LPCSTR pProfile, UINT Flags, UINT FXFlags, ID3D10Device *pDevice, ID3D10EffectPool *pPool, ID3D10Blob **ppErrorBuffer, ID3DX10DataProcessor **ppProcessor)
interface ID3DInclude ID3D10Include
Definition: d3d10shader.h:164
HRESULT WINAPI D3DX10CreateEffectFromMemory(LPCVOID pData, SIZE_T DataLength, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines, ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice, ID3D10EffectPool *pEffectPool, ID3DX10ThreadPump *pPump, ID3D10Effect **ppEffect, ID3D10Blob **ppErrors, HRESULT *pHResult)
HRESULT WINAPI D3DX10CreateAsyncShaderPreprocessProcessor(LPCSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines, LPD3D10INCLUDE pInclude, ID3D10Blob **ppShaderText, ID3D10Blob **ppErrorBuffer, ID3DX10DataProcessor **ppProcessor)
HRESULT WINAPI D3DX10CreateEffectFromFileW(LPCWSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines, ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice, ID3D10EffectPool *pEffectPool, ID3DX10ThreadPump *pPump, ID3D10Effect **ppEffect, ID3D10Blob **ppErrors, HRESULT *pHResult)
Definition: d3dx10tex.h:276
HRESULT WINAPI D3DX10CreateEffectPoolFromFileW(LPCWSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines, ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice, ID3DX10ThreadPump *pPump, ID3D10EffectPool **ppEffectPool, ID3D10Blob **ppErrors, HRESULT *pHResult)
HRESULT WINAPI D3DX10CreateAsyncEffectPoolCreateProcessor(LPCSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines, LPD3D10INCLUDE pInclude, LPCSTR pProfile, UINT Flags, UINT FXFlags, ID3D10Device *pDevice, ID3D10Blob **ppErrorBuffer, ID3DX10DataProcessor **ppProcessor)
HRESULT WINAPI D3DX10CompileFromFileA(LPCSTR pSrcFile, CONST D3D10_SHADER_MACRO *pDefines, LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump *pPump, ID3D10Blob **ppShader, ID3D10Blob **ppErrorMsgs, HRESULT *pHResult)
HRESULT WINAPI D3DX10CreateEffectPoolFromResourceW(HMODULE hModule, LPCWSTR pResourceName, LPCWSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines, ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice, ID3DX10ThreadPump *pPump, ID3D10EffectPool **ppEffectPool, ID3D10Blob **ppErrors, HRESULT *pHResult)
HRESULT WINAPI D3DX10CreateEffectPoolFromResourceA(HMODULE hModule, LPCSTR pResourceName, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines, ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice, ID3DX10ThreadPump *pPump, ID3D10EffectPool **ppEffectPool, ID3D10Blob **ppErrors, HRESULT *pHResult)
HRESULT WINAPI D3DX10CreateEffectFromFileA(LPCSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines, ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice, ID3D10EffectPool *pEffectPool, ID3DX10ThreadPump *pPump, ID3D10Effect **ppEffect, ID3D10Blob **ppErrors, HRESULT *pHResult)
interface ID3DInclude * LPD3D10INCLUDE
Definition: d3d10shader.h:165
HRESULT WINAPI D3DX10CompileFromMemory(LPCSTR pSrcData, SIZE_T SrcDataLen, LPCSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines, LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump *pPump, ID3D10Blob **ppShader, ID3D10Blob **ppErrorMsgs, HRESULT *pHResult)
HRESULT WINAPI D3DX10PreprocessShaderFromResourceA(HMODULE hModule, LPCSTR pResourceName, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines, LPD3D10INCLUDE pInclude, ID3DX10ThreadPump *pPump, ID3D10Blob **ppShaderText, ID3D10Blob **ppErrorMsgs, HRESULT *pHResult)
HRESULT WINAPI D3DX10CreateAsyncMemoryLoader(LPCVOID pData, SIZE_T cbData, ID3DX10DataLoader **ppDataLoader)
interface ID3D10Device ID3D10Device
Definition: d3d10.h:203
HRESULT WINAPI D3DX10CreateAsyncCompilerProcessor(LPCSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines, LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3D10Blob **ppCompiledShader, ID3D10Blob **ppErrorBuffer, ID3DX10DataProcessor **ppProcessor)
HRESULT WINAPI D3DX10PreprocessShaderFromMemory(LPCSTR pSrcData, SIZE_T SrcDataSize, LPCSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines, LPD3D10INCLUDE pInclude, ID3DX10ThreadPump *pPump, ID3D10Blob **ppShaderText, ID3D10Blob **ppErrorMsgs, HRESULT *pHResult)
interface ID3D10Effect ID3D10Effect
Definition: d3d10effect.h:1305
HRESULT WINAPI D3DX10CompileFromFileW(LPCWSTR pSrcFile, CONST D3D10_SHADER_MACRO *pDefines, LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump *pPump, ID3D10Blob **ppShader, ID3D10Blob **ppErrorMsgs, HRESULT *pHResult)
HRESULT WINAPI D3DX10CreateAsyncShaderResourceViewProcessor(ID3D10Device *pDevice, D3DX10_IMAGE_LOAD_INFO *pLoadInfo, ID3DX10DataProcessor **ppDataProcessor)
Definition: d3dx10tex.h:211
Definition: glslang_tab.cpp:136
interface ID3D10EffectPool ID3D10EffectPool
Definition: d3d10effect.h:1344
HRESULT WINAPI D3DX10PreprocessShaderFromResourceW(HMODULE hModule, LPCWSTR pResourceName, LPCWSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines, LPD3D10INCLUDE pInclude, ID3DX10ThreadPump *pPump, ID3D10Blob **ppShaderText, ID3D10Blob **ppErrorMsgs, HRESULT *pHResult)
HRESULT WINAPI D3DX10CreateAsyncResourceLoaderW(HMODULE hSrcModule, LPCWSTR pSrcResource, ID3DX10DataLoader **ppDataLoader)
Definition: glslang_tab.cpp:133
HRESULT WINAPI D3DX10PreprocessShaderFromFileA(LPCSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines, LPD3D10INCLUDE pInclude, ID3DX10ThreadPump *pPump, ID3D10Blob **ppShaderText, ID3D10Blob **ppErrorMsgs, HRESULT *pHResult)
HRESULT WINAPI D3DX10CreateAsyncFileLoaderW(LPCWSTR pFileName, ID3DX10DataLoader **ppDataLoader)
HRESULT WINAPI D3DX10PreprocessShaderFromFileW(LPCWSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines, LPD3D10INCLUDE pInclude, ID3DX10ThreadPump *pPump, ID3D10Blob **ppShaderText, ID3D10Blob **ppErrorMsgs, HRESULT *pHResult)
HRESULT WINAPI D3DX10CreateAsyncResourceLoaderA(HMODULE hSrcModule, LPCSTR pSrcResource, ID3DX10DataLoader **ppDataLoader)
HRESULT WINAPI D3DX10CreateAsyncTextureProcessor(ID3D10Device *pDevice, D3DX10_IMAGE_LOAD_INFO *pLoadInfo, ID3DX10DataProcessor **ppDataProcessor)