#include <limits.h>
#include <float.h>
#include "d3d10.h"
#include "d3dx10.h"
#include "d3dx10math.h"
#include "d3dx10core.h"
#include "d3dx10tex.h"
#include "d3dx10mesh.h"
#include "d3dx10async.h"
Go to the source code of this file.
◆ __D3DX10_H__
◆ _FACDD
◆ D3DX10_DEFAULT
#define D3DX10_DEFAULT ((UINT) -1) |
◆ D3DX10_FROM_FILE
#define D3DX10_FROM_FILE ((UINT) -3) |
◆ D3DX10INLINE
◆ DXGI_FORMAT_FROM_FILE
◆ MAKE_DDHRESULT
◆ _D3DX10_ERR
Enumerator |
---|
D3DX10_ERR_CANNOT_MODIFY_INDEX_BUFFER | |
D3DX10_ERR_INVALID_MESH | |
D3DX10_ERR_CANNOT_ATTR_SORT | |
D3DX10_ERR_SKINNING_NOT_SUPPORTED | |
D3DX10_ERR_TOO_MANY_INFLUENCES | |
D3DX10_ERR_INVALID_DATA | |
D3DX10_ERR_LOADED_MESH_HAS_NO_DATA | |
D3DX10_ERR_DUPLICATE_NAMED_FRAGMENT | |
D3DX10_ERR_CANNOT_REMOVE_LAST_ITEM | |