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Public Member Functions | Public Attributes | List of all members
ID3D11ShaderTraceVtbl Struct Reference

#include <d3d11shadertracing.h>

Collaboration diagram for ID3D11ShaderTraceVtbl:
[legend]

Public Member Functions

BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE *QueryInterface)(ID3D11ShaderTrace *This
 
 ULONG (STDMETHODCALLTYPE *AddRef)(ID3D11ShaderTrace *This)
 
 ULONG (STDMETHODCALLTYPE *Release)(ID3D11ShaderTrace *This)
 
 HRESULT (STDMETHODCALLTYPE *TraceReady)(ID3D11ShaderTrace *This
 
 void (STDMETHODCALLTYPE *ResetTrace)(ID3D11ShaderTrace *This)
 
 HRESULT (STDMETHODCALLTYPE *GetTraceStats)(ID3D11ShaderTrace *This
 
 HRESULT (STDMETHODCALLTYPE *PSSelectStamp)(ID3D11ShaderTrace *This
 
 HRESULT (STDMETHODCALLTYPE *GetInitialRegisterContents)(ID3D11ShaderTrace *This
 
 HRESULT (STDMETHODCALLTYPE *GetStep)(ID3D11ShaderTrace *This
 
 HRESULT (STDMETHODCALLTYPE *GetWrittenRegister)(ID3D11ShaderTrace *This
 
 HRESULT (STDMETHODCALLTYPE *GetReadRegister)(ID3D11ShaderTrace *This
 

Public Attributes

BEGIN_INTERFACE REFIID riid
 
BEGIN_INTERFACE REFIID _COM_Outptr_ void ** ppvObject
 
_Out_opt_ UINT64pTestCount
 
_Out_ D3D11_TRACE_STATSpTraceStats
 
_In_ UINT stampIndex
 
_In_ D3D11_TRACE_REGISTERpRegister
 
_In_ D3D11_TRACE_REGISTER _Out_ D3D11_TRACE_VALUEpValue
 
_In_ UINT stepIndex
 
_In_ UINT _Out_ D3D11_TRACE_STEPpTraceStep
 
_In_ UINT _In_ UINT writtenRegisterIndex
 
_In_ UINT _In_ UINT _Out_ D3D11_TRACE_REGISTERpRegister
 
_In_ UINT _In_ UINT _Out_ D3D11_TRACE_REGISTER _Out_ D3D11_TRACE_VALUEpValue
 
_In_ UINT _In_ UINT readRegisterIndex
 

Member Function Documentation

◆ HRESULT() [1/8]

BEGIN_INTERFACE ID3D11ShaderTraceVtbl::HRESULT ( STDMETHODCALLTYPE *  QueryInterface)

◆ HRESULT() [2/8]

ID3D11ShaderTraceVtbl::HRESULT ( STDMETHODCALLTYPE *  TraceReady)

◆ HRESULT() [3/8]

ID3D11ShaderTraceVtbl::HRESULT ( STDMETHODCALLTYPE *  GetTraceStats)

◆ HRESULT() [4/8]

ID3D11ShaderTraceVtbl::HRESULT ( STDMETHODCALLTYPE *  PSSelectStamp)

◆ HRESULT() [5/8]

ID3D11ShaderTraceVtbl::HRESULT ( STDMETHODCALLTYPE *  GetInitialRegisterContents)

◆ HRESULT() [6/8]

ID3D11ShaderTraceVtbl::HRESULT ( STDMETHODCALLTYPE *  GetStep)

◆ HRESULT() [7/8]

ID3D11ShaderTraceVtbl::HRESULT ( STDMETHODCALLTYPE *  GetWrittenRegister)

◆ HRESULT() [8/8]

ID3D11ShaderTraceVtbl::HRESULT ( STDMETHODCALLTYPE *  GetReadRegister)

◆ ULONG() [1/2]

ID3D11ShaderTraceVtbl::ULONG ( STDMETHODCALLTYPE *  AddRef)

◆ ULONG() [2/2]

ID3D11ShaderTraceVtbl::ULONG ( STDMETHODCALLTYPE *  Release)

◆ void()

ID3D11ShaderTraceVtbl::void ( STDMETHODCALLTYPE *  ResetTrace)

Member Data Documentation

◆ ppvObject

BEGIN_INTERFACE REFIID _COM_Outptr_ void** ID3D11ShaderTraceVtbl::ppvObject

◆ pRegister [1/2]

_In_ UINT _In_ UINT _Out_ D3D11_TRACE_REGISTER * ID3D11ShaderTraceVtbl::pRegister

◆ pRegister [2/2]

_In_ UINT _In_ UINT _Out_ D3D11_TRACE_REGISTER* ID3D11ShaderTraceVtbl::pRegister

◆ pTestCount

_Out_opt_ UINT64* ID3D11ShaderTraceVtbl::pTestCount

◆ pTraceStats

_Out_ D3D11_TRACE_STATS* ID3D11ShaderTraceVtbl::pTraceStats

◆ pTraceStep

_In_ UINT _Out_ D3D11_TRACE_STEP* ID3D11ShaderTraceVtbl::pTraceStep

◆ pValue [1/2]

_In_ UINT _In_ UINT _Out_ D3D11_TRACE_REGISTER _Out_ D3D11_TRACE_VALUE * ID3D11ShaderTraceVtbl::pValue

◆ pValue [2/2]

_In_ UINT _In_ UINT _Out_ D3D11_TRACE_REGISTER _Out_ D3D11_TRACE_VALUE* ID3D11ShaderTraceVtbl::pValue

◆ readRegisterIndex

_In_ UINT _In_ UINT ID3D11ShaderTraceVtbl::readRegisterIndex

◆ riid

BEGIN_INTERFACE REFIID ID3D11ShaderTraceVtbl::riid

◆ stampIndex

_In_ UINT ID3D11ShaderTraceVtbl::stampIndex

◆ stepIndex

_In_ UINT ID3D11ShaderTraceVtbl::stepIndex

◆ writtenRegisterIndex

_In_ UINT _In_ UINT ID3D11ShaderTraceVtbl::writtenRegisterIndex

The documentation for this struct was generated from the following file: