#include <d3d11shadertracing.h>
◆ HRESULT() [1/8]
BEGIN_INTERFACE ID3D11ShaderTraceVtbl::HRESULT |
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STDMETHODCALLTYPE * |
QueryInterface | ) |
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◆ HRESULT() [2/8]
ID3D11ShaderTraceVtbl::HRESULT |
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STDMETHODCALLTYPE * |
TraceReady | ) |
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◆ HRESULT() [3/8]
ID3D11ShaderTraceVtbl::HRESULT |
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STDMETHODCALLTYPE * |
GetTraceStats | ) |
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◆ HRESULT() [4/8]
ID3D11ShaderTraceVtbl::HRESULT |
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STDMETHODCALLTYPE * |
PSSelectStamp | ) |
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◆ HRESULT() [5/8]
ID3D11ShaderTraceVtbl::HRESULT |
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STDMETHODCALLTYPE * |
GetInitialRegisterContents | ) |
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◆ HRESULT() [6/8]
ID3D11ShaderTraceVtbl::HRESULT |
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STDMETHODCALLTYPE * |
GetStep | ) |
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◆ HRESULT() [7/8]
ID3D11ShaderTraceVtbl::HRESULT |
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STDMETHODCALLTYPE * |
GetWrittenRegister | ) |
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◆ HRESULT() [8/8]
ID3D11ShaderTraceVtbl::HRESULT |
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STDMETHODCALLTYPE * |
GetReadRegister | ) |
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◆ ULONG() [1/2]
ID3D11ShaderTraceVtbl::ULONG |
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STDMETHODCALLTYPE * |
AddRef | ) |
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◆ ULONG() [2/2]
ID3D11ShaderTraceVtbl::ULONG |
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STDMETHODCALLTYPE * |
Release | ) |
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◆ void()
ID3D11ShaderTraceVtbl::void |
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STDMETHODCALLTYPE * |
ResetTrace | ) |
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◆ ppvObject
BEGIN_INTERFACE REFIID _COM_Outptr_ void** ID3D11ShaderTraceVtbl::ppvObject |
◆ pRegister [1/2]
◆ pRegister [2/2]
◆ pTestCount
_Out_opt_ UINT64* ID3D11ShaderTraceVtbl::pTestCount |
◆ pTraceStats
◆ pTraceStep
◆ pValue [1/2]
◆ pValue [2/2]
◆ readRegisterIndex
_In_ UINT _In_ UINT ID3D11ShaderTraceVtbl::readRegisterIndex |
◆ riid
BEGIN_INTERFACE REFIID ID3D11ShaderTraceVtbl::riid |
◆ stampIndex
_In_ UINT ID3D11ShaderTraceVtbl::stampIndex |
◆ stepIndex
_In_ UINT ID3D11ShaderTraceVtbl::stepIndex |
◆ writtenRegisterIndex
_In_ UINT _In_ UINT ID3D11ShaderTraceVtbl::writtenRegisterIndex |
The documentation for this struct was generated from the following file: