#include <d3d11shadertracing.h>
◆ DSInputPatchConstantMask
◆ GSInputPrimitive
◆ GSInputsPrimitiveID
BOOL D3D11_TRACE_STATS::GSInputsPrimitiveID |
◆ HSOutputPatchConstantMask
◆ ImmediateConstantBufferSize
UINT16 D3D11_TRACE_STATS::ImmediateConstantBufferSize |
◆ IndexableTempSize
UINT16 D3D11_TRACE_STATS::IndexableTempSize[4096] |
◆ InputMask
◆ MaxIndexableTempIndex
UINT16 D3D11_TRACE_STATS::MaxIndexableTempIndex |
◆ NumInvocationsInStamp
UINT8 D3D11_TRACE_STATS::NumInvocationsInStamp |
◆ NumTemps
UINT16 D3D11_TRACE_STATS::NumTemps |
◆ NumTraceSteps
UINT D3D11_TRACE_STATS::NumTraceSteps |
◆ OutputMask
◆ PixelCoverageMask
UINT64 D3D11_TRACE_STATS::PixelCoverageMask[4] |
◆ PixelCoverageMaskAfterA2CSampleMask
UINT64 D3D11_TRACE_STATS::PixelCoverageMaskAfterA2CSampleMask[4] |
◆ PixelCoverageMaskAfterA2CSampleMaskDepth
UINT64 D3D11_TRACE_STATS::PixelCoverageMaskAfterA2CSampleMaskDepth[4] |
◆ PixelCoverageMaskAfterA2CSampleMaskDepthStencil
UINT64 D3D11_TRACE_STATS::PixelCoverageMaskAfterA2CSampleMaskDepthStencil[4] |
◆ PixelCoverageMaskAfterShader
UINT64 D3D11_TRACE_STATS::PixelCoverageMaskAfterShader[4] |
◆ PixelDiscardedMask
UINT64 D3D11_TRACE_STATS::PixelDiscardedMask[4] |
◆ PixelPosition
UINT D3D11_TRACE_STATS::PixelPosition[4][2] |
◆ PSOutputsDepth
BOOL D3D11_TRACE_STATS::PSOutputsDepth |
◆ PSOutputsMask
BOOL D3D11_TRACE_STATS::PSOutputsMask |
◆ TargetStampIndex
UINT8 D3D11_TRACE_STATS::TargetStampIndex |
◆ TraceDesc
The documentation for this struct was generated from the following file: