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#include "d3dx10.h"
Go to the source code of this file.
Classes | |
struct | D3DX10_IMAGE_INFO |
struct | D3DX10_IMAGE_LOAD_INFO |
struct | _D3DX10_TEXTURE_LOAD_INFO |
Typedefs | |
typedef enum D3DX10_FILTER_FLAG | D3DX10_FILTER_FLAG |
typedef enum D3DX10_NORMALMAP_FLAG | D3DX10_NORMALMAP_FLAG |
typedef enum D3DX10_CHANNEL_FLAG | D3DX10_CHANNEL_FLAG |
typedef enum D3DX10_IMAGE_FILE_FORMAT | D3DX10_IMAGE_FILE_FORMAT |
typedef enum D3DX10_SAVE_TEXTURE_FLAG | D3DX10_SAVE_TEXTURE_FLAG |
typedef struct D3DX10_IMAGE_INFO | D3DX10_IMAGE_INFO |
typedef struct D3DX10_IMAGE_LOAD_INFO | D3DX10_IMAGE_LOAD_INFO |
typedef struct _D3DX10_TEXTURE_LOAD_INFO | D3DX10_TEXTURE_LOAD_INFO |
Functions | |
HRESULT WINAPI | D3DX10GetImageInfoFromFileA (LPCSTR pSrcFile, ID3DX10ThreadPump *pPump, D3DX10_IMAGE_INFO *pSrcInfo, HRESULT *pHResult) |
HRESULT WINAPI | D3DX10GetImageInfoFromFileW (LPCWSTR pSrcFile, ID3DX10ThreadPump *pPump, D3DX10_IMAGE_INFO *pSrcInfo, HRESULT *pHResult) |
HRESULT WINAPI | D3DX10GetImageInfoFromResourceA (HMODULE hSrcModule, LPCSTR pSrcResource, ID3DX10ThreadPump *pPump, D3DX10_IMAGE_INFO *pSrcInfo, HRESULT *pHResult) |
HRESULT WINAPI | D3DX10GetImageInfoFromResourceW (HMODULE hSrcModule, LPCWSTR pSrcResource, ID3DX10ThreadPump *pPump, D3DX10_IMAGE_INFO *pSrcInfo, HRESULT *pHResult) |
HRESULT WINAPI | D3DX10GetImageInfoFromMemory (LPCVOID pSrcData, SIZE_T SrcDataSize, ID3DX10ThreadPump *pPump, D3DX10_IMAGE_INFO *pSrcInfo, HRESULT *pHResult) |
HRESULT WINAPI | D3DX10CreateShaderResourceViewFromFileA (ID3D10Device *pDevice, LPCSTR pSrcFile, D3DX10_IMAGE_LOAD_INFO *pLoadInfo, ID3DX10ThreadPump *pPump, ID3D10ShaderResourceView **ppShaderResourceView, HRESULT *pHResult) |
HRESULT WINAPI | D3DX10CreateShaderResourceViewFromFileW (ID3D10Device *pDevice, LPCWSTR pSrcFile, D3DX10_IMAGE_LOAD_INFO *pLoadInfo, ID3DX10ThreadPump *pPump, ID3D10ShaderResourceView **ppShaderResourceView, HRESULT *pHResult) |
HRESULT WINAPI | D3DX10CreateTextureFromFileA (ID3D10Device *pDevice, LPCSTR pSrcFile, D3DX10_IMAGE_LOAD_INFO *pLoadInfo, ID3DX10ThreadPump *pPump, ID3D10Resource **ppTexture, HRESULT *pHResult) |
HRESULT WINAPI | D3DX10CreateTextureFromFileW (ID3D10Device *pDevice, LPCWSTR pSrcFile, D3DX10_IMAGE_LOAD_INFO *pLoadInfo, ID3DX10ThreadPump *pPump, ID3D10Resource **ppTexture, HRESULT *pHResult) |
HRESULT WINAPI | D3DX10CreateShaderResourceViewFromResourceA (ID3D10Device *pDevice, HMODULE hSrcModule, LPCSTR pSrcResource, D3DX10_IMAGE_LOAD_INFO *pLoadInfo, ID3DX10ThreadPump *pPump, ID3D10ShaderResourceView **ppShaderResourceView, HRESULT *pHResult) |
HRESULT WINAPI | D3DX10CreateShaderResourceViewFromResourceW (ID3D10Device *pDevice, HMODULE hSrcModule, LPCWSTR pSrcResource, D3DX10_IMAGE_LOAD_INFO *pLoadInfo, ID3DX10ThreadPump *pPump, ID3D10ShaderResourceView **ppShaderResourceView, HRESULT *pHResult) |
HRESULT WINAPI | D3DX10CreateTextureFromResourceA (ID3D10Device *pDevice, HMODULE hSrcModule, LPCSTR pSrcResource, D3DX10_IMAGE_LOAD_INFO *pLoadInfo, ID3DX10ThreadPump *pPump, ID3D10Resource **ppTexture, HRESULT *pHResult) |
HRESULT WINAPI | D3DX10CreateTextureFromResourceW (ID3D10Device *pDevice, HMODULE hSrcModule, LPCWSTR pSrcResource, D3DX10_IMAGE_LOAD_INFO *pLoadInfo, ID3DX10ThreadPump *pPump, ID3D10Resource **ppTexture, HRESULT *pHResult) |
HRESULT WINAPI | D3DX10CreateShaderResourceViewFromMemory (ID3D10Device *pDevice, LPCVOID pSrcData, SIZE_T SrcDataSize, D3DX10_IMAGE_LOAD_INFO *pLoadInfo, ID3DX10ThreadPump *pPump, ID3D10ShaderResourceView **ppShaderResourceView, HRESULT *pHResult) |
HRESULT WINAPI | D3DX10CreateTextureFromMemory (ID3D10Device *pDevice, LPCVOID pSrcData, SIZE_T SrcDataSize, D3DX10_IMAGE_LOAD_INFO *pLoadInfo, ID3DX10ThreadPump *pPump, ID3D10Resource **ppTexture, HRESULT *pHResult) |
HRESULT WINAPI | D3DX10LoadTextureFromTexture (ID3D10Resource *pSrcTexture, D3DX10_TEXTURE_LOAD_INFO *pLoadInfo, ID3D10Resource *pDstTexture) |
HRESULT WINAPI | D3DX10FilterTexture (ID3D10Resource *pTexture, UINT SrcLevel, UINT MipFilter) |
HRESULT WINAPI | D3DX10SaveTextureToFileA (ID3D10Resource *pSrcTexture, D3DX10_IMAGE_FILE_FORMAT DestFormat, LPCSTR pDestFile) |
HRESULT WINAPI | D3DX10SaveTextureToFileW (ID3D10Resource *pSrcTexture, D3DX10_IMAGE_FILE_FORMAT DestFormat, LPCWSTR pDestFile) |
HRESULT WINAPI | D3DX10SaveTextureToMemory (ID3D10Resource *pSrcTexture, D3DX10_IMAGE_FILE_FORMAT DestFormat, LPD3D10BLOB *ppDestBuf, UINT Flags) |
HRESULT WINAPI | D3DX10ComputeNormalMap (ID3D10Texture2D *pSrcTexture, UINT Flags, UINT Channel, FLOAT Amplitude, ID3D10Texture2D *pDestTexture) |
HRESULT WINAPI | D3DX10SHProjectCubeMap (__in_range(2, 6) UINT Order, ID3D10Texture2D *pCubeMap, __out_ecount(Order *Order) FLOAT *pROut, __out_ecount_opt(Order *Order) FLOAT *pGOut, __out_ecount_opt(Order *Order) FLOAT *pBOut) |
#define D3DX10CreateShaderResourceViewFromFile D3DX10CreateShaderResourceViewFromFileA |
#define D3DX10CreateShaderResourceViewFromResource D3DX10CreateShaderResourceViewFromResourceA |
#define D3DX10CreateTextureFromFile D3DX10CreateTextureFromFileA |
#define D3DX10CreateTextureFromResource D3DX10CreateTextureFromResourceA |
#define D3DX10GetImageInfoFromFile D3DX10GetImageInfoFromFileA |
#define D3DX10GetImageInfoFromResource D3DX10GetImageInfoFromResourceA |
#define D3DX10SaveTextureToFile D3DX10SaveTextureToFileA |
typedef enum D3DX10_CHANNEL_FLAG D3DX10_CHANNEL_FLAG |
typedef enum D3DX10_FILTER_FLAG D3DX10_FILTER_FLAG |
typedef enum D3DX10_IMAGE_FILE_FORMAT D3DX10_IMAGE_FILE_FORMAT |
typedef struct D3DX10_IMAGE_INFO D3DX10_IMAGE_INFO |
typedef struct D3DX10_IMAGE_LOAD_INFO D3DX10_IMAGE_LOAD_INFO |
typedef enum D3DX10_NORMALMAP_FLAG D3DX10_NORMALMAP_FLAG |
typedef enum D3DX10_SAVE_TEXTURE_FLAG D3DX10_SAVE_TEXTURE_FLAG |
typedef struct _D3DX10_TEXTURE_LOAD_INFO D3DX10_TEXTURE_LOAD_INFO |
enum D3DX10_CHANNEL_FLAG |
enum D3DX10_FILTER_FLAG |
HRESULT WINAPI D3DX10ComputeNormalMap | ( | ID3D10Texture2D * | pSrcTexture, |
UINT | Flags, | ||
UINT | Channel, | ||
FLOAT | Amplitude, | ||
ID3D10Texture2D * | pDestTexture | ||
) |
HRESULT WINAPI D3DX10CreateShaderResourceViewFromFileA | ( | ID3D10Device * | pDevice, |
LPCSTR | pSrcFile, | ||
D3DX10_IMAGE_LOAD_INFO * | pLoadInfo, | ||
ID3DX10ThreadPump * | pPump, | ||
ID3D10ShaderResourceView ** | ppShaderResourceView, | ||
HRESULT * | pHResult | ||
) |
HRESULT WINAPI D3DX10CreateShaderResourceViewFromFileW | ( | ID3D10Device * | pDevice, |
LPCWSTR | pSrcFile, | ||
D3DX10_IMAGE_LOAD_INFO * | pLoadInfo, | ||
ID3DX10ThreadPump * | pPump, | ||
ID3D10ShaderResourceView ** | ppShaderResourceView, | ||
HRESULT * | pHResult | ||
) |
HRESULT WINAPI D3DX10CreateShaderResourceViewFromMemory | ( | ID3D10Device * | pDevice, |
LPCVOID | pSrcData, | ||
SIZE_T | SrcDataSize, | ||
D3DX10_IMAGE_LOAD_INFO * | pLoadInfo, | ||
ID3DX10ThreadPump * | pPump, | ||
ID3D10ShaderResourceView ** | ppShaderResourceView, | ||
HRESULT * | pHResult | ||
) |
HRESULT WINAPI D3DX10CreateShaderResourceViewFromResourceA | ( | ID3D10Device * | pDevice, |
HMODULE | hSrcModule, | ||
LPCSTR | pSrcResource, | ||
D3DX10_IMAGE_LOAD_INFO * | pLoadInfo, | ||
ID3DX10ThreadPump * | pPump, | ||
ID3D10ShaderResourceView ** | ppShaderResourceView, | ||
HRESULT * | pHResult | ||
) |
HRESULT WINAPI D3DX10CreateShaderResourceViewFromResourceW | ( | ID3D10Device * | pDevice, |
HMODULE | hSrcModule, | ||
LPCWSTR | pSrcResource, | ||
D3DX10_IMAGE_LOAD_INFO * | pLoadInfo, | ||
ID3DX10ThreadPump * | pPump, | ||
ID3D10ShaderResourceView ** | ppShaderResourceView, | ||
HRESULT * | pHResult | ||
) |
HRESULT WINAPI D3DX10CreateTextureFromFileA | ( | ID3D10Device * | pDevice, |
LPCSTR | pSrcFile, | ||
D3DX10_IMAGE_LOAD_INFO * | pLoadInfo, | ||
ID3DX10ThreadPump * | pPump, | ||
ID3D10Resource ** | ppTexture, | ||
HRESULT * | pHResult | ||
) |
HRESULT WINAPI D3DX10CreateTextureFromFileW | ( | ID3D10Device * | pDevice, |
LPCWSTR | pSrcFile, | ||
D3DX10_IMAGE_LOAD_INFO * | pLoadInfo, | ||
ID3DX10ThreadPump * | pPump, | ||
ID3D10Resource ** | ppTexture, | ||
HRESULT * | pHResult | ||
) |
HRESULT WINAPI D3DX10CreateTextureFromMemory | ( | ID3D10Device * | pDevice, |
LPCVOID | pSrcData, | ||
SIZE_T | SrcDataSize, | ||
D3DX10_IMAGE_LOAD_INFO * | pLoadInfo, | ||
ID3DX10ThreadPump * | pPump, | ||
ID3D10Resource ** | ppTexture, | ||
HRESULT * | pHResult | ||
) |
HRESULT WINAPI D3DX10CreateTextureFromResourceA | ( | ID3D10Device * | pDevice, |
HMODULE | hSrcModule, | ||
LPCSTR | pSrcResource, | ||
D3DX10_IMAGE_LOAD_INFO * | pLoadInfo, | ||
ID3DX10ThreadPump * | pPump, | ||
ID3D10Resource ** | ppTexture, | ||
HRESULT * | pHResult | ||
) |
HRESULT WINAPI D3DX10CreateTextureFromResourceW | ( | ID3D10Device * | pDevice, |
HMODULE | hSrcModule, | ||
LPCWSTR | pSrcResource, | ||
D3DX10_IMAGE_LOAD_INFO * | pLoadInfo, | ||
ID3DX10ThreadPump * | pPump, | ||
ID3D10Resource ** | ppTexture, | ||
HRESULT * | pHResult | ||
) |
HRESULT WINAPI D3DX10FilterTexture | ( | ID3D10Resource * | pTexture, |
UINT | SrcLevel, | ||
UINT | MipFilter | ||
) |
HRESULT WINAPI D3DX10GetImageInfoFromFileA | ( | LPCSTR | pSrcFile, |
ID3DX10ThreadPump * | pPump, | ||
D3DX10_IMAGE_INFO * | pSrcInfo, | ||
HRESULT * | pHResult | ||
) |
HRESULT WINAPI D3DX10GetImageInfoFromFileW | ( | LPCWSTR | pSrcFile, |
ID3DX10ThreadPump * | pPump, | ||
D3DX10_IMAGE_INFO * | pSrcInfo, | ||
HRESULT * | pHResult | ||
) |
HRESULT WINAPI D3DX10GetImageInfoFromMemory | ( | LPCVOID | pSrcData, |
SIZE_T | SrcDataSize, | ||
ID3DX10ThreadPump * | pPump, | ||
D3DX10_IMAGE_INFO * | pSrcInfo, | ||
HRESULT * | pHResult | ||
) |
HRESULT WINAPI D3DX10GetImageInfoFromResourceA | ( | HMODULE | hSrcModule, |
LPCSTR | pSrcResource, | ||
ID3DX10ThreadPump * | pPump, | ||
D3DX10_IMAGE_INFO * | pSrcInfo, | ||
HRESULT * | pHResult | ||
) |
HRESULT WINAPI D3DX10GetImageInfoFromResourceW | ( | HMODULE | hSrcModule, |
LPCWSTR | pSrcResource, | ||
ID3DX10ThreadPump * | pPump, | ||
D3DX10_IMAGE_INFO * | pSrcInfo, | ||
HRESULT * | pHResult | ||
) |
HRESULT WINAPI D3DX10LoadTextureFromTexture | ( | ID3D10Resource * | pSrcTexture, |
D3DX10_TEXTURE_LOAD_INFO * | pLoadInfo, | ||
ID3D10Resource * | pDstTexture | ||
) |
HRESULT WINAPI D3DX10SaveTextureToFileA | ( | ID3D10Resource * | pSrcTexture, |
D3DX10_IMAGE_FILE_FORMAT | DestFormat, | ||
LPCSTR | pDestFile | ||
) |
HRESULT WINAPI D3DX10SaveTextureToFileW | ( | ID3D10Resource * | pSrcTexture, |
D3DX10_IMAGE_FILE_FORMAT | DestFormat, | ||
LPCWSTR | pDestFile | ||
) |
HRESULT WINAPI D3DX10SaveTextureToMemory | ( | ID3D10Resource * | pSrcTexture, |
D3DX10_IMAGE_FILE_FORMAT | DestFormat, | ||
LPD3D10BLOB * | ppDestBuf, | ||
UINT | Flags | ||
) |
HRESULT WINAPI D3DX10SHProjectCubeMap | ( | __in_range(2, 6) UINT | Order, |
ID3D10Texture2D * | pCubeMap, | ||
__out_ecount(Order *Order) FLOAT * | pROut, | ||
__out_ecount_opt(Order *Order) FLOAT * | pGOut, | ||
__out_ecount_opt(Order *Order) FLOAT * | pBOut | ||
) |