Go to the source code of this file.
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HRESULT WINAPI | D3DXCreatePolygon (LPDIRECT3DDEVICE8 pDevice, FLOAT Length, UINT Sides, LPD3DXMESH *ppMesh, LPD3DXBUFFER *ppAdjacency) |
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HRESULT WINAPI | D3DXCreateBox (LPDIRECT3DDEVICE8 pDevice, FLOAT Width, FLOAT Height, FLOAT Depth, LPD3DXMESH *ppMesh, LPD3DXBUFFER *ppAdjacency) |
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HRESULT WINAPI | D3DXCreateCylinder (LPDIRECT3DDEVICE8 pDevice, FLOAT Radius1, FLOAT Radius2, FLOAT Length, UINT Slices, UINT Stacks, LPD3DXMESH *ppMesh, LPD3DXBUFFER *ppAdjacency) |
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HRESULT WINAPI | D3DXCreateSphere (LPDIRECT3DDEVICE8 pDevice, FLOAT Radius, UINT Slices, UINT Stacks, LPD3DXMESH *ppMesh, LPD3DXBUFFER *ppAdjacency) |
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HRESULT WINAPI | D3DXCreateTorus (LPDIRECT3DDEVICE8 pDevice, FLOAT InnerRadius, FLOAT OuterRadius, UINT Sides, UINT Rings, LPD3DXMESH *ppMesh, LPD3DXBUFFER *ppAdjacency) |
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HRESULT WINAPI | D3DXCreateTeapot (LPDIRECT3DDEVICE8 pDevice, LPD3DXMESH *ppMesh, LPD3DXBUFFER *ppAdjacency) |
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HRESULT WINAPI | D3DXCreateTextA (LPDIRECT3DDEVICE8 pDevice, HDC hDC, LPCSTR pText, FLOAT Deviation, FLOAT Extrusion, LPD3DXMESH *ppMesh, LPD3DXBUFFER *ppAdjacency, LPGLYPHMETRICSFLOAT pGlyphMetrics) |
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HRESULT WINAPI | D3DXCreateTextW (LPDIRECT3DDEVICE8 pDevice, HDC hDC, LPCWSTR pText, FLOAT Deviation, FLOAT Extrusion, LPD3DXMESH *ppMesh, LPD3DXBUFFER *ppAdjacency, LPGLYPHMETRICSFLOAT pGlyphMetrics) |
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◆ D3DXCreateText
◆ D3DXCreateBox()
◆ D3DXCreateCylinder()
◆ D3DXCreatePolygon()
◆ D3DXCreateSphere()
◆ D3DXCreateTeapot()
◆ D3DXCreateTextA()
◆ D3DXCreateTextW()
◆ D3DXCreateTorus()