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gfx
include
d3d8
d3dx8.h
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/*
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*
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* Copyright (C) Microsoft Corporation. All Rights Reserved.
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*
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* File: d3dx8.h
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* Content: D3DX utility library
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*
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*/
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#ifndef __D3DX8_H__
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#define __D3DX8_H__
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#include "
d3d8.h
"
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#include <limits.h>
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#ifndef D3DXINLINE
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#ifdef _MSC_VER
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#if (_MSC_VER >= 1200)
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#define D3DXINLINE __forceinline
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#else
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#define D3DXINLINE __inline
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#endif
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#else
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#ifdef __cplusplus
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#define D3DXINLINE inline
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#else
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#define D3DXINLINE
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#endif
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#endif
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#endif
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#define D3DX_DEFAULT ULONG_MAX
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#define D3DX_DEFAULT_FLOAT FLT_MAX
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#include "
d3dx8math.h
"
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#include "
d3dx8core.h
"
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#include "
d3dx8tex.h
"
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#include "
d3dx8mesh.h
"
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#include "
d3dx8shape.h
"
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#include "
d3dx8effect.h
"
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#endif
/* __D3DX8_H__ */
d3d8.h
d3dx8mesh.h
d3dx8shape.h
d3dx8effect.h
d3dx8tex.h
d3dx8math.h
d3dx8core.h
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