#include <shaders.h>
◆ __pad0__
unsigned GX2VertexShader::__pad0__ |
◆ __pad1__
unsigned GX2VertexShader::__pad1__ |
◆ attribVarCount
uint32_t GX2VertexShader::attribVarCount |
◆ attribVars
◆ buffer_0_en
bool GX2VertexShader::buffer_0_en |
◆ buffer_1_en
bool GX2VertexShader::buffer_1_en |
◆ buffer_2_en
bool GX2VertexShader::buffer_2_en |
◆ buffer_3_en
bool GX2VertexShader::buffer_3_en |
◆ clip_dist_ena_0
bool GX2VertexShader::clip_dist_ena_0 |
◆ clip_dist_ena_1
bool GX2VertexShader::clip_dist_ena_1 |
◆ clip_dist_ena_2
bool GX2VertexShader::clip_dist_ena_2 |
◆ clip_dist_ena_3
bool GX2VertexShader::clip_dist_ena_3 |
◆ clip_dist_ena_4
bool GX2VertexShader::clip_dist_ena_4 |
◆ clip_dist_ena_5
bool GX2VertexShader::clip_dist_ena_5 |
◆ clip_dist_ena_6
bool GX2VertexShader::clip_dist_ena_6 |
◆ clip_dist_ena_7
bool GX2VertexShader::clip_dist_ena_7 |
◆ cull_dist_ena_0
bool GX2VertexShader::cull_dist_ena_0 |
◆ cull_dist_ena_1
bool GX2VertexShader::cull_dist_ena_1 |
◆ cull_dist_ena_2
bool GX2VertexShader::cull_dist_ena_2 |
◆ cull_dist_ena_3
bool GX2VertexShader::cull_dist_ena_3 |
◆ cull_dist_ena_4
bool GX2VertexShader::cull_dist_ena_4 |
◆ cull_dist_ena_5
bool GX2VertexShader::cull_dist_ena_5 |
◆ cull_dist_ena_6
bool GX2VertexShader::cull_dist_ena_6 |
◆ cull_dist_ena_7
bool GX2VertexShader::cull_dist_ena_7 |
◆ dx10_clamp
bool GX2VertexShader::dx10_clamp |
◆ enable
unsigned GX2VertexShader::enable |
◆ fetch_cache_lines
unsigned GX2VertexShader::fetch_cache_lines |
◆ gx2rBuffer
◆ hasStreamOut
BOOL GX2VertexShader::hasStreamOut |
◆ initialValueCount
uint32_t GX2VertexShader::initialValueCount |
◆ initialValues
◆ loopVarCount
◆ loopVars
◆ mode
◆ num_gprs
unsigned GX2VertexShader::num_gprs |
◆ num_spi_vs_out_id
uint32_t GX2VertexShader::num_spi_vs_out_id |
◆ num_sq_vtx_semantic
uint32_t GX2VertexShader::num_sq_vtx_semantic |
◆ pa_cl_vs_out_cntl
struct { ... } GX2VertexShader::pa_cl_vs_out_cntl |
◆ prime_cache_enable
bool GX2VertexShader::prime_cache_enable |
◆ prime_cache_on_const
bool GX2VertexShader::prime_cache_on_const |
◆ prime_cache_on_draw
bool GX2VertexShader::prime_cache_on_draw |
◆ prime_cache_pgm_en
bool GX2VertexShader::prime_cache_pgm_en |
◆ program
◆ regs
union { ... } GX2VertexShader::regs |
◆ reuse_depth
unsigned GX2VertexShader::reuse_depth |
◆ ringItemSize
◆ samplerVarCount
uint32_t GX2VertexShader::samplerVarCount |
◆ samplerVars
◆ semantic_0
uint8_t GX2VertexShader::semantic_0 |
◆ semantic_1
uint8_t GX2VertexShader::semantic_1 |
◆ semantic_2
uint8_t GX2VertexShader::semantic_2 |
◆ semantic_3
uint8_t GX2VertexShader::semantic_3 |
◆ size
◆ spi_vs_out_config
struct { ... } GX2VertexShader::spi_vs_out_config |
◆ spi_vs_out_id
struct { ... } GX2VertexShader::spi_vs_out_id[10] |
◆ sq_pgm_resources_vs
struct { ... } GX2VertexShader::sq_pgm_resources_vs |
◆ sq_vtx_semantic
uint32_t GX2VertexShader::sq_vtx_semantic[32] |
◆ sq_vtx_semantic_clear
uint32_t GX2VertexShader::sq_vtx_semantic_clear |
◆ stack_size
unsigned GX2VertexShader::stack_size |
◆ streamOutStride
uint32_t GX2VertexShader::streamOutStride[4] |
◆ uncached_first_inst
bool GX2VertexShader::uncached_first_inst |
◆ uniformBlockCount
uint32_t GX2VertexShader::uniformBlockCount |
◆ uniformBlocks
◆ uniformVarCount
uint32_t GX2VertexShader::uniformVarCount |
◆ uniformVars
◆ use_vtx_edge_flag
bool GX2VertexShader::use_vtx_edge_flag |
◆ use_vtx_gs_cut_flag
bool GX2VertexShader::use_vtx_gs_cut_flag |
◆ use_vtx_kill_flag
bool GX2VertexShader::use_vtx_kill_flag |
◆ use_vtx_point_size
bool GX2VertexShader::use_vtx_point_size |
◆ use_vtx_render_target_indx
bool GX2VertexShader::use_vtx_render_target_indx |
◆ use_vtx_viewport_indx
bool GX2VertexShader::use_vtx_viewport_indx |
◆ vals
u32 GX2VertexShader::vals[52] |
◆ vgt_hos_reuse_depth
struct { ... } GX2VertexShader::vgt_hos_reuse_depth |
◆ vgt_primitiveid_en
struct { ... } GX2VertexShader::vgt_primitiveid_en |
◆ vgt_strmout_buffer_en
struct { ... } GX2VertexShader::vgt_strmout_buffer_en |
◆ vgt_vertex_reuse_block_cntl
struct { ... } GX2VertexShader::vgt_vertex_reuse_block_cntl |
◆ vs_export_count
unsigned GX2VertexShader::vs_export_count |
◆ vs_exports_fog
bool GX2VertexShader::vs_exports_fog |
◆ vs_out_ccdist0_vec_ena
bool GX2VertexShader::vs_out_ccdist0_vec_ena |
◆ vs_out_ccdist1_vec_ena
bool GX2VertexShader::vs_out_ccdist1_vec_ena |
◆ vs_out_fog_vec_addr
unsigned GX2VertexShader::vs_out_fog_vec_addr |
◆ vs_out_misc_side_bus_ena
bool GX2VertexShader::vs_out_misc_side_bus_ena |
◆ vs_out_misc_vec_ena
bool GX2VertexShader::vs_out_misc_vec_ena |
◆ vs_per_component
bool GX2VertexShader::vs_per_component |
◆ vtx_reuse_depth
unsigned GX2VertexShader::vtx_reuse_depth |
The documentation for this struct was generated from the following file: