#include <netplay_private.h>
◆ addr
◆ buffer
◆ buffer_size
size_t netplay::buffer_size |
◆ can_poll
◆ catch_up
◆ catch_up_behind
◆ catch_up_time
◆ cbs
◆ check_frames
int netplay::check_frames |
◆ client_devices
◆ compress_zlib
◆ config_devices
◆ connected_players
◆ connected_slaves
◆ connections
◆ connections_size
size_t netplay::connections_size |
◆ crc_validity_checked
bool netplay::crc_validity_checked |
◆ crcs_valid
◆ desync
◆ device_clients
◆ device_share_modes
◆ force_reset
bool netplay::force_reset |
◆ force_rewind
bool netplay::force_rewind |
◆ force_send_savestate
bool netplay::force_send_savestate |
◆ frame_run_time
◆ frame_run_time_avg
◆ frame_run_time_ptr
int netplay::frame_run_time_ptr |
◆ frame_run_time_sum
◆ have_updown_device
bool netplay::have_updown_device |
◆ input_latency_frames
int netplay::input_latency_frames |
◆ is_connected
bool netplay::is_connected |
◆ is_replay
◆ is_server
◆ listen_fd
◆ local_paused
bool netplay::local_paused |
◆ nat_traversal
bool netplay::nat_traversal |
◆ nat_traversal_state
◆ nat_traversal_task_oustanding
bool netplay::nat_traversal_task_oustanding |
◆ nick
◆ one_connection
◆ other_frame_count
◆ other_ptr
size_t netplay::other_ptr |
◆ packet_buffer_size
size_t netplay::packet_buffer_size |
◆ quirks
◆ read_frame_count
◆ read_ptr
◆ remote_paused
bool netplay::remote_paused |
◆ replay_frame_count
◆ replay_ptr
size_t netplay::replay_ptr |
◆ run_frame_count
◆ run_ptr
◆ savestate_request_outstanding
bool netplay::savestate_request_outstanding |
◆ self_client_num
◆ self_devices
◆ self_frame_count
◆ self_mode
◆ self_ptr
◆ server_frame_count
◆ server_ptr
size_t netplay::server_ptr |
◆ stall
◆ stall_time
◆ state_size
size_t netplay::state_size |
◆ stateless_mode
bool netplay::stateless_mode |
◆ tcp_port
◆ timeout_cnt
unsigned netplay::timeout_cnt |
◆ unread_frame_count
◆ unread_ptr
size_t netplay::unread_ptr |
◆ zbuffer
◆ zbuffer_size
size_t netplay::zbuffer_size |
The documentation for this struct was generated from the following file: