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netplay_connection Struct Reference

#include <netplay_private.h>

Collaboration diagram for netplay_connection:
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Public Attributes

bool active
 
int fd
 
struct sockaddr_storage addr
 
char nick [NETPLAY_NICK_LEN]
 
uint32_t salt
 
bool can_play
 
struct socket_buffer send_packet_buffer recv_packet_buffer
 
enum rarch_netplay_connection_mode mode
 
uint32_t delay_frame
 
uint32_t compression_supported
 
bool paused
 
enum rarch_netplay_stall_reason stall
 
retro_time_t stall_time
 
uint32_t stall_frame
 

Member Data Documentation

◆ active

bool netplay_connection::active

◆ addr

struct sockaddr_storage netplay_connection::addr

◆ can_play

bool netplay_connection::can_play

◆ compression_supported

uint32_t netplay_connection::compression_supported

◆ delay_frame

uint32_t netplay_connection::delay_frame

◆ fd

int netplay_connection::fd

◆ mode

enum rarch_netplay_connection_mode netplay_connection::mode

◆ nick

char netplay_connection::nick[NETPLAY_NICK_LEN]

◆ paused

bool netplay_connection::paused

◆ recv_packet_buffer

struct socket_buffer send_packet_buffer netplay_connection::recv_packet_buffer

◆ salt

uint32_t netplay_connection::salt

◆ stall

enum rarch_netplay_stall_reason netplay_connection::stall

◆ stall_frame

uint32_t netplay_connection::stall_frame

◆ stall_time

retro_time_t netplay_connection::stall_time

The documentation for this struct was generated from the following file: