RetroArch
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The DWRITE_OVERHANG_METRICS structure holds how much any visible pixels (in DIPs) overshoot each side of the layout or inline objects. More...
#include <dwrite.h>
Public Attributes | |
FLOAT | left |
The distance from the left-most visible DIP to its left alignment edge. More... | |
FLOAT | top |
The distance from the top-most visible DIP to its top alignment edge. More... | |
FLOAT | right |
The distance from the right-most visible DIP to its right alignment edge. More... | |
FLOAT | bottom |
The distance from the bottom-most visible DIP to its bottom alignment edge. More... | |
The DWRITE_OVERHANG_METRICS structure holds how much any visible pixels (in DIPs) overshoot each side of the layout or inline objects.
Positive overhangs indicate that the visible area extends outside the layout box or inline object, while negative values mean there is whitespace inside. The returned values are unaffected by rendering transforms or pixel snapping. Additionally, they may not exactly match final target's pixel bounds after applying grid fitting and hinting.
FLOAT DWRITE_OVERHANG_METRICS::bottom |
The distance from the bottom-most visible DIP to its bottom alignment edge.
FLOAT DWRITE_OVERHANG_METRICS::left |
The distance from the left-most visible DIP to its left alignment edge.
FLOAT DWRITE_OVERHANG_METRICS::right |
The distance from the right-most visible DIP to its right alignment edge.
FLOAT DWRITE_OVERHANG_METRICS::top |
The distance from the top-most visible DIP to its top alignment edge.