RetroArch
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The DWRITE_STRIKETHROUGH structure contains information about the size and placement of strikethroughs. All coordinates are in device independent pixels (DIPs). More...
#include <dwrite.h>
Public Attributes | |
FLOAT | width |
Width of the strikethrough, measured parallel to the baseline. More... | |
FLOAT | thickness |
Thickness of the strikethrough, measured perpendicular to the baseline. More... | |
FLOAT | offset |
Offset of the strikethrough from the baseline. A positive offset represents a position below the baseline and a negative offset is above. More... | |
DWRITE_READING_DIRECTION | readingDirection |
Reading direction of the text associated with the strikethrough. This value is used to interpret whether the width value runs horizontally or vertically. More... | |
DWRITE_FLOW_DIRECTION | flowDirection |
Flow direction of the text associated with the strikethrough. This value is used to interpret whether the thickness value advances top to bottom, left to right, or right to left. More... | |
_Field_z_ WCHAR const * | localeName |
Locale of the range. Can be pertinent where the locale affects the style. More... | |
DWRITE_MEASURING_MODE | measuringMode |
The measuring mode can be useful to the renderer to determine how underlines are rendered, e.g. rounding the thickness to a whole pixel in GDI-compatible modes. More... | |
The DWRITE_STRIKETHROUGH structure contains information about the size and placement of strikethroughs. All coordinates are in device independent pixels (DIPs).
DWRITE_FLOW_DIRECTION DWRITE_STRIKETHROUGH::flowDirection |
Flow direction of the text associated with the strikethrough. This value is used to interpret whether the thickness value advances top to bottom, left to right, or right to left.
_Field_z_ WCHAR const* DWRITE_STRIKETHROUGH::localeName |
Locale of the range. Can be pertinent where the locale affects the style.
DWRITE_MEASURING_MODE DWRITE_STRIKETHROUGH::measuringMode |
The measuring mode can be useful to the renderer to determine how underlines are rendered, e.g. rounding the thickness to a whole pixel in GDI-compatible modes.
FLOAT DWRITE_STRIKETHROUGH::offset |
Offset of the strikethrough from the baseline. A positive offset represents a position below the baseline and a negative offset is above.
DWRITE_READING_DIRECTION DWRITE_STRIKETHROUGH::readingDirection |
Reading direction of the text associated with the strikethrough. This value is used to interpret whether the width value runs horizontally or vertically.
FLOAT DWRITE_STRIKETHROUGH::thickness |
Thickness of the strikethrough, measured perpendicular to the baseline.
FLOAT DWRITE_STRIKETHROUGH::width |
Width of the strikethrough, measured parallel to the baseline.