RetroArch
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The DWRITE_MATRIX structure specifies the graphics transform to be applied to rendered glyphs. More...
#include <dwrite.h>
Public Attributes | |
FLOAT | m11 |
Horizontal scaling / cosine of rotation More... | |
FLOAT | m12 |
Vertical shear / sine of rotation More... | |
FLOAT | m21 |
Horizontal shear / negative sine of rotation More... | |
FLOAT | m22 |
Vertical scaling / cosine of rotation More... | |
FLOAT | dx |
Horizontal shift (always orthogonal regardless of rotation) More... | |
FLOAT | dy |
Vertical shift (always orthogonal regardless of rotation) More... | |
The DWRITE_MATRIX structure specifies the graphics transform to be applied to rendered glyphs.
FLOAT DWRITE_MATRIX::dx |
Horizontal shift (always orthogonal regardless of rotation)
FLOAT DWRITE_MATRIX::dy |
Vertical shift (always orthogonal regardless of rotation)
FLOAT DWRITE_MATRIX::m11 |
Horizontal scaling / cosine of rotation
FLOAT DWRITE_MATRIX::m12 |
Vertical shear / sine of rotation
FLOAT DWRITE_MATRIX::m21 |
Horizontal shear / negative sine of rotation
FLOAT DWRITE_MATRIX::m22 |
Vertical scaling / cosine of rotation