#include <d3d11shadertracing.h>
◆ HRESULT() [1/2]
BEGIN_INTERFACE ID3D11ShaderTraceFactoryVtbl::HRESULT |
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STDMETHODCALLTYPE * |
QueryInterface | ) |
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◆ HRESULT() [2/2]
ID3D11ShaderTraceFactoryVtbl::HRESULT |
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STDMETHODCALLTYPE * |
CreateShaderTrace | ) |
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◆ ULONG() [1/2]
ID3D11ShaderTraceFactoryVtbl::ULONG |
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STDMETHODCALLTYPE * |
AddRef | ) |
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◆ ULONG() [2/2]
ID3D11ShaderTraceFactoryVtbl::ULONG |
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STDMETHODCALLTYPE * |
Release | ) |
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◆ ppShaderTrace
◆ ppvObject
BEGIN_INTERFACE REFIID _COM_Outptr_ void** ID3D11ShaderTraceFactoryVtbl::ppvObject |
◆ pShader
_In_ IUnknown* ID3D11ShaderTraceFactoryVtbl::pShader |
◆ pTraceDesc
◆ riid
BEGIN_INTERFACE REFIID ID3D11ShaderTraceFactoryVtbl::riid |
The documentation for this struct was generated from the following file: