RetroArch
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#include <d3d11shadertracing.h>
union { ... } |
D3D11_COMPUTE_SHADER_TRACE_DESC D3D11_SHADER_TRACE_DESC::ComputeShaderTraceDesc |
D3D11_DOMAIN_SHADER_TRACE_DESC D3D11_SHADER_TRACE_DESC::DomainShaderTraceDesc |
UINT D3D11_SHADER_TRACE_DESC::Flags |
D3D11_GEOMETRY_SHADER_TRACE_DESC D3D11_SHADER_TRACE_DESC::GeometryShaderTraceDesc |
D3D11_HULL_SHADER_TRACE_DESC D3D11_SHADER_TRACE_DESC::HullShaderTraceDesc |
D3D11_PIXEL_SHADER_TRACE_DESC D3D11_SHADER_TRACE_DESC::PixelShaderTraceDesc |
D3D11_SHADER_TYPE D3D11_SHADER_TRACE_DESC::Type |
D3D11_VERTEX_SHADER_TRACE_DESC D3D11_SHADER_TRACE_DESC::VertexShaderTraceDesc |