#include <d3d11shader.h>
◆ ComponentType
◆ Mask
BYTE _D3D11_SIGNATURE_PARAMETER_DESC::Mask |
◆ MinPrecision
◆ ReadWriteMask
BYTE _D3D11_SIGNATURE_PARAMETER_DESC::ReadWriteMask |
◆ Register
UINT _D3D11_SIGNATURE_PARAMETER_DESC::Register |
◆ SemanticIndex
UINT _D3D11_SIGNATURE_PARAMETER_DESC::SemanticIndex |
◆ SemanticName
LPCSTR _D3D11_SIGNATURE_PARAMETER_DESC::SemanticName |
◆ Stream
UINT _D3D11_SIGNATURE_PARAMETER_DESC::Stream |
◆ SystemValueType
D3D_NAME _D3D11_SIGNATURE_PARAMETER_DESC::SystemValueType |
The documentation for this struct was generated from the following file: