10 #ifndef __D3D11SHADER_H__ 11 #define __D3D11SHADER_H__ 30 #define D3D11_SHVER_GET_TYPE(_Version) \ 31 (((_Version) >> 16) & 0xffff) 32 #define D3D11_SHVER_GET_MAJOR(_Version) \ 33 (((_Version) >> 4) & 0xf) 34 #define D3D11_SHVER_GET_MINOR(_Version) \ 35 (((_Version) >> 0) & 0xf) 38 #define D3D_RETURN_PARAMETER_INDEX (-1) 160 #define D3D_SHADER_REQUIRES_DOUBLES 0x00000001 161 #define D3D_SHADER_REQUIRES_EARLY_DEPTH_STENCIL 0x00000002 162 #define D3D_SHADER_REQUIRES_UAVS_AT_EVERY_STAGE 0x00000004 163 #define D3D_SHADER_REQUIRES_64_UAVS 0x00000008 164 #define D3D_SHADER_REQUIRES_MINIMUM_PRECISION 0x00000010 165 #define D3D_SHADER_REQUIRES_11_1_DOUBLE_EXTENSIONS 0x00000020 166 #define D3D_SHADER_REQUIRES_11_1_SHADER_EXTENSIONS 0x00000040 167 #define D3D_SHADER_REQUIRES_LEVEL_9_COMPARISON_FILTERING 0x00000080 168 #define D3D_SHADER_REQUIRES_TILED_RESOURCES 0x00000100 264 0x6e6ffa6a, 0x9bae, 0x4613, 0xa5, 0x1e, 0x91, 0x65, 0x2d, 0x50, 0x8c, 0x21);
267 #define INTERFACE ID3D11ShaderReflectionType 275 STDMETHOD_(LPCSTR, GetMemberTypeName)(THIS_ _In_
UINT Index) PURE;
280 STDMETHOD_(
UINT, GetNumInterfaces)(THIS) PURE;
289 0x51f23923, 0xf3e5, 0x4bd1, 0x91, 0xcb, 0x60, 0x61, 0x77, 0xd8, 0xdb, 0x4c);
292 #define INTERFACE ID3D11ShaderReflectionVariable 301 STDMETHOD_(
UINT, GetInterfaceSlot)(THIS_ _In_
UINT uArrayIndex) PURE;
306 DEFINE_GUID(IID_ID3D11ShaderReflectionConstantBuffer,
307 0xeb62d63d, 0x93dd, 0x4318, 0x8a, 0xe8, 0xc6, 0xf8, 0x3a, 0xd3, 0x71, 0xb8);
310 #define INTERFACE ID3D11ShaderReflectionConstantBuffer 328 0x8d536ca1, 0x0cca, 0x4956, 0xa8, 0x37, 0x78, 0x69, 0x63, 0x75, 0x55, 0x84);
331 #define INTERFACE ID3D11ShaderReflection 335 STDMETHOD(QueryInterface)(THIS_ _In_ REFIID iid,
336 _Out_ LPVOID *ppv) PURE;
337 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
338 STDMETHOD_(ULONG,
Release)(THIS) PURE;
345 STDMETHOD(GetResourceBindingDesc)(THIS_ _In_
UINT ResourceIndex,
348 STDMETHOD(GetInputParameterDesc)(THIS_ _In_
UINT ParameterIndex,
350 STDMETHOD(GetOutputParameterDesc)(THIS_ _In_
UINT ParameterIndex,
352 STDMETHOD(GetPatchConstantParameterDesc)(THIS_ _In_
UINT ParameterIndex,
357 STDMETHOD(GetResourceBindingDescByName)(THIS_ _In_ LPCSTR Name,
360 STDMETHOD_(
UINT, GetMovInstructionCount)(THIS) PURE;
361 STDMETHOD_(
UINT, GetMovcInstructionCount)(THIS) PURE;
362 STDMETHOD_(
UINT, GetConversionInstructionCount)(THIS) PURE;
363 STDMETHOD_(
UINT, GetBitwiseInstructionCount)(THIS) PURE;
366 STDMETHOD_(
BOOL, IsSampleFrequencyShader)(THIS) PURE;
368 STDMETHOD_(
UINT, GetNumInterfaceSlots)(THIS) PURE;
371 STDMETHOD_(
UINT, GetThreadGroupSize)(THIS_
372 _Out_opt_
UINT* pSizeX,
373 _Out_opt_
UINT* pSizeY,
374 _Out_opt_
UINT* pSizeZ) PURE;
376 STDMETHOD_(
UINT64, GetRequiresFlags)(THIS) PURE;
382 0x54384f1b, 0x5b3e, 0x4bb7, 0xae, 0x1, 0x60, 0xba, 0x30, 0x97, 0xcb, 0xb6);
385 #define INTERFACE ID3D11LibraryReflection 389 STDMETHOD(QueryInterface)(THIS_ _In_ REFIID iid, _Out_ LPVOID * ppv) PURE;
390 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
391 STDMETHOD_(ULONG,
Release)(THIS) PURE;
401 0x207bcecb, 0xd683, 0x4a06, 0xa8, 0xa3, 0x9b, 0x14, 0x9b, 0x9f, 0x73, 0xa4);
404 #define INTERFACE ID3D11FunctionReflection 413 STDMETHOD(GetResourceBindingDesc)(THIS_ _In_
UINT ResourceIndex,
418 STDMETHOD(GetResourceBindingDescByName)(THIS_ _In_ LPCSTR Name,
428 0x42757488, 0x334f, 0x47fe, 0x98, 0x2e, 0x1a, 0x65, 0xd0, 0x8c, 0xc4, 0x62);
431 #define INTERFACE ID3D11FunctionParameterReflection 439 interface DECLSPEC_UUID("CAC701EE-80FC-4122-8242-10B39C8CEC34") ID3D11Module;
441 0xcac701ee, 0x80fc, 0x4122, 0x82, 0x42, 0x10, 0xb3, 0x9c, 0x8c, 0xec, 0x34);
444 #define INTERFACE ID3D11Module 448 STDMETHOD(QueryInterface)(THIS_ _In_ REFIID iid, _Out_ LPVOID * ppv) PURE;
449 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
450 STDMETHOD_(ULONG,
Release)(THIS) PURE;
453 STDMETHOD(CreateInstance)(THIS_ _In_opt_ LPCSTR pNamespace,
454 _COM_Outptr_
interface ID3D11ModuleInstance ** ppModuleInstance) PURE;
459 interface DECLSPEC_UUID("469E07F7-045
A-48D5-AA12-68A478CDF75D") ID3D11ModuleInstance;
461 0x469e07f7, 0x45a, 0x48d5, 0xaa, 0x12, 0x68, 0xa4, 0x78, 0xcd, 0xf7, 0x5d);
464 #define INTERFACE ID3D11ModuleInstance 468 STDMETHOD(QueryInterface)(THIS_ _In_ REFIID iid, _Out_ LPVOID * ppv) PURE;
469 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
470 STDMETHOD_(ULONG,
Release)(THIS) PURE;
475 STDMETHOD(BindConstantBuffer)(THIS_ _In_
UINT uSrcSlot, _In_
UINT uDstSlot, _In_
UINT cbDstOffset) PURE;
476 STDMETHOD(BindConstantBufferByName)(THIS_ _In_ LPCSTR pName, _In_
UINT uDstSlot, _In_
UINT cbDstOffset) PURE;
478 STDMETHOD(BindResource)(THIS_ _In_
UINT uSrcSlot, _In_
UINT uDstSlot, _In_
UINT uCount) PURE;
479 STDMETHOD(BindResourceByName)(THIS_ _In_ LPCSTR pName, _In_
UINT uDstSlot, _In_
UINT uCount) PURE;
481 STDMETHOD(BindSampler)(THIS_ _In_
UINT uSrcSlot, _In_
UINT uDstSlot, _In_
UINT uCount) PURE;
482 STDMETHOD(BindSamplerByName)(THIS_ _In_ LPCSTR pName, _In_
UINT uDstSlot, _In_
UINT uCount) PURE;
484 STDMETHOD(BindUnorderedAccessView)(THIS_ _In_
UINT uSrcSlot, _In_
UINT uDstSlot, _In_
UINT uCount) PURE;
485 STDMETHOD(BindUnorderedAccessViewByName)(THIS_ _In_ LPCSTR pName, _In_
UINT uDstSlot, _In_
UINT uCount) PURE;
487 STDMETHOD(BindResourceAsUnorderedAccessView)(THIS_ _In_
UINT uSrcSrvSlot, _In_
UINT uDstUavSlot, _In_
UINT uCount) PURE;
488 STDMETHOD(BindResourceAsUnorderedAccessViewByName)(THIS_ _In_ LPCSTR pSrvName, _In_
UINT uDstUavSlot, _In_
UINT uCount) PURE;
493 interface DECLSPEC_UUID("59A6CD0E-E10D-4C1F-88C0-63ABA1DAF30E") ID3D11Linker;
495 0x59a6cd0e, 0xe10d, 0x4c1f, 0x88, 0xc0, 0x63, 0xab, 0xa1, 0xda, 0xf3, 0xe);
498 #define INTERFACE ID3D11Linker 502 STDMETHOD(QueryInterface)(THIS_ _In_ REFIID iid, _Out_ LPVOID * ppv) PURE;
503 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
504 STDMETHOD_(ULONG,
Release)(THIS) PURE;
507 STDMETHOD(Link)(THIS_ _In_
interface ID3D11ModuleInstance * pEntry,
508 _In_ LPCSTR pEntryName,
509 _In_ LPCSTR pTargetName,
511 _COM_Outptr_
ID3DBlob ** ppShaderBlob,
515 STDMETHOD(UseLibrary)(THIS_ _In_
interface ID3D11ModuleInstance * pLibraryMI) PURE;
518 STDMETHOD(AddClipPlaneFromCBuffer)(THIS_ _In_
UINT uCBufferSlot, _In_
UINT uCBufferEntry) PURE;
523 interface DECLSPEC_UUID("D80DD70C-8D2F-4751-94A1-03C79B3556DB") ID3D11LinkingNode;
525 0xd80dd70c, 0x8d2f, 0x4751, 0x94, 0xa1, 0x3, 0xc7, 0x9b, 0x35, 0x56, 0xdb);
528 #define INTERFACE ID3D11LinkingNode 532 STDMETHOD(QueryInterface)(THIS_ _In_ REFIID iid, _Out_ LPVOID * ppv) PURE;
533 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
534 STDMETHOD_(ULONG,
Release)(THIS) PURE;
539 interface DECLSPEC_UUID("54133220-1CE8-43D3-8236-9855C5CEECFF") ID3D11FunctionLinkingGraph;
541 0x54133220, 0x1ce8, 0x43d3, 0x82, 0x36, 0x98, 0x55, 0xc5, 0xce, 0xec, 0xff);
544 #define INTERFACE ID3D11FunctionLinkingGraph 548 STDMETHOD(QueryInterface)(THIS_ _In_ REFIID iid, _Out_ LPVOID * ppv) PURE;
549 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
550 STDMETHOD_(ULONG,
Release)(THIS) PURE;
553 STDMETHOD(CreateModuleInstance)(THIS_ _COM_Outptr_
interface ID3D11ModuleInstance ** ppModuleInstance,
557 _In_
UINT cInputParameters,
558 _COM_Outptr_
interface ID3D11LinkingNode ** ppInputNode) PURE;
561 _In_
UINT cOutputParameters,
562 _COM_Outptr_
interface ID3D11LinkingNode ** ppOutputNode) PURE;
564 STDMETHOD(CallFunction)(THIS_ _In_opt_ LPCSTR pModuleInstanceNamespace,
565 _In_
interface ID3D11Module * pModuleWithFunctionPrototype,
566 _In_ LPCSTR pFunctionName,
567 _COM_Outptr_
interface ID3D11LinkingNode ** ppCallNode) PURE;
569 STDMETHOD(PassValue)(THIS_ _In_
interface ID3D11LinkingNode * pSrcNode,
570 _In_
INT SrcParameterIndex,
571 _In_
interface ID3D11LinkingNode * pDstNode,
572 _In_
INT DstParameterIndex) PURE;
574 STDMETHOD(PassValueWithSwizzle)(THIS_ _In_
interface ID3D11LinkingNode * pSrcNode,
575 _In_
INT SrcParameterIndex,
576 _In_ LPCSTR pSrcSwizzle,
577 _In_
interface ID3D11LinkingNode * pDstNode,
578 _In_
INT DstParameterIndex,
579 _In_ LPCSTR pDstSwizzle) PURE;
581 STDMETHOD(GetLastError)(THIS_
_Always_(_Outptr_opt_result_maybenull_)
ID3DBlob ** ppErrorBuffer) PURE;
583 STDMETHOD(GenerateHlsl)(THIS_ _In_
UINT uFlags,
584 _COM_Outptr_
ID3DBlob ** ppBuffer) PURE;
600 #endif //__D3D11SHADER_H__ LPCSTR Name
Definition: d3d11shader.h:220
UINT ConstantBuffers
Definition: d3d11shader.h:108
UINT TempArrayCount
Definition: d3d11shader.h:115
enum _D3D_SHADER_VARIABLE_CLASS D3D_SHADER_VARIABLE_CLASS
UINT TextureBiasInstructions
Definition: d3d11shader.h:195
D3D_CBUFFER_TYPE D3D11_CBUFFER_TYPE
Definition: d3d11shader.h:42
interface ID3D11LibraryReflection * LPD3D11LIBRARYREFLECTION
Definition: d3d11shader.h:253
struct _D3D11_LIBRARY_DESC D3D11_LIBRARY_DESC
D3D_SHADER_INPUT_TYPE Type
Definition: d3d11shader.h:150
DEFINE_GUID(IID_ID3D11ShaderReflectionType, 0x6e6ffa6a, 0x9bae, 0x4613, 0xa5, 0x1e, 0x91, 0x65, 0x2d, 0x50, 0x8c, 0x21)
UINT DclCount
Definition: d3d11shader.h:191
INT FunctionParameterCount
Definition: d3d11shader.h:212
D3D_SHADER_VARIABLE_TYPE Type
Definition: d3d11shader.h:222
UINT64 RequiredFeatureFlags
Definition: d3d11shader.h:209
LPCSTR Name
Definition: d3d11shader.h:93
__in_ecount(4) CONST FLOAT *pF
UINT Size
Definition: d3d11shader.h:75
D3D_FEATURE_LEVEL
Definition: d3dcommon.h:79
UINT PatchConstantParameters
Definition: d3d11shader.h:135
D3D_FEATURE_LEVEL MinFeatureLevel
Definition: d3d11shader.h:208
UINT cGSInstanceCount
Definition: d3d11shader.h:136
D3D_SHADER_VARIABLE_CLASS Class
Definition: d3d11shader.h:86
UINT StartSampler
Definition: d3d11shader.h:80
D3D_PARAMETER_FLAGS Flags
Definition: d3d11shader.h:227
struct _D3D11_FUNCTION_DESC D3D11_FUNCTION_DESC
UINT Members
Definition: d3d11shader.h:91
UINT BindPoint
Definition: d3d11shader.h:151
interface ID3D11FunctionParameterReflection * LPD3D11FUNCTIONPARAMETERREFLECTION
Definition: d3d11shader.h:259
D3D_CBUFFER_TYPE Type
Definition: d3d11shader.h:65
UINT Rows
Definition: d3d11shader.h:224
UINT TempRegisterCount
Definition: d3d11shader.h:188
Definition: d3d11shader.h:23
UINT TextureCompInstructions
Definition: d3d11shader.h:194
UINT DclCount
Definition: d3d11shader.h:117
LPCSTR Name
Definition: d3d11shader.h:64
D3D_PRIMITIVE
Definition: d3dcommon.h:207
UINT TextureNormalInstructions
Definition: d3d11shader.h:118
D3D_TESSELLATOR_DOMAIN TessellatorDomain
Definition: d3d11shader.h:140
D3D_TESSELLATOR_PARTITIONING
Definition: d3dcommon.h:913
interface ID3D11ShaderReflectionType ID3D11ShaderReflectionType
Definition: d3d11shader.h:240
interface DECLSPEC_UUID("6E6FFA6A-9BAE-4613-A51E-91652D508C21") ID3D11ShaderReflectionType
uint64_t UINT64
Definition: coretypes.h:8
UINT DynamicFlowControlCount
Definition: d3d11shader.h:127
D3D_SHADER_VARIABLE_CLASS Class
Definition: d3d11shader.h:223
UINT Flags
Definition: d3d11shader.h:106
D3D_TESSELLATOR_OUTPUT_PRIMITIVE
Definition: d3dcommon.h:928
D3D_NAME
Definition: d3dcommon.h:805
struct _D3D11_SHADER_TYPE_DESC D3D11_SHADER_TYPE_DESC
Definition: d3d11shader.h:102
UINT TextureSize
Definition: d3d11shader.h:79
UINT ArrayInstructionCount
Definition: d3d11shader.h:203
interface ID3D11ShaderReflection ID3D11ShaderReflection
Definition: d3d11shader.h:249
UINT Stream
Definition: d3d11shader.h:58
D3D11_SHADER_VERSION_TYPE
Definition: d3d11shader.h:16
UINT InputParameters
Definition: d3d11shader.h:110
UINT SamplerSize
Definition: d3d11shader.h:81
LPVOID DefaultValue
Definition: d3d11shader.h:77
UINT cBarrierInstructions
Definition: d3d11shader.h:142
D3D_MIN_PRECISION
Definition: d3dcommon.h:943
UINT Offset
Definition: d3d11shader.h:92
UINT Elements
Definition: d3d11shader.h:90
D3D_INTERPOLATION_MODE
Definition: d3dcommon.h:956
UINT TextureLoadInstructions
Definition: d3d11shader.h:193
LPCSTR SemanticName
Definition: d3d11shader.h:221
UINT BitwiseInstructionCount
Definition: d3d11shader.h:207
struct _D3D11_SHADER_INPUT_BIND_DESC D3D11_SHADER_INPUT_BIND_DESC
UINT MovcInstructionCount
Definition: d3d11shader.h:205
D3D_NAME SystemValueType
Definition: d3d11shader.h:50
D3D_RESOURCE_RETURN_TYPE ReturnType
Definition: d3d11shader.h:155
UINT uFlags
Definition: d3d11shader.h:68
UINT Version
Definition: d3d11shader.h:180
D3D_PRIMITIVE InputPrimitive
Definition: d3d11shader.h:134
D3D_REGISTER_COMPONENT_TYPE
Definition: d3dcommon.h:887
D3D_TESSELLATOR_DOMAIN
Definition: d3dcommon.h:900
struct _D3D11_SHADER_VARIABLE_DESC D3D11_SHADER_VARIABLE_DESC
Definition: d3d11shader.h:62
UINT ConversionInstructionCount
Definition: d3d11shader.h:206
UINT TextureNormalInstructions
Definition: d3d11shader.h:192
BOOL Has10Level9VertexShader
Definition: d3d11shader.h:214
UINT FirstOutComponent
Definition: d3d11shader.h:232
UINT cInterlockedInstructions
Definition: d3d11shader.h:143
LPCSTR Name
Definition: d3d11shader.h:149
UINT StartTexture
Definition: d3d11shader.h:78
interface ID3D11ShaderReflection * LPD3D11SHADERREFLECTION
Definition: d3d11shader.h:250
UINT Flags
Definition: d3d11shader.h:182
interface ID3D11LibraryReflection ID3D11LibraryReflection
Definition: d3d11shader.h:252
UINT BoundResources
Definition: d3d11shader.h:185
Definition: d3d11shader.h:25
UINT FunctionCount
Definition: d3d11shader.h:175
D3D_INTERPOLATION_MODE InterpolationMode
Definition: d3d11shader.h:226
Definition: d3d11shader.h:24
UINT TempRegisterCount
Definition: d3d11shader.h:114
Definition: d3d11shader.h:171
UINT BindCount
Definition: d3d11shader.h:152
UINT TextureLoadInstructions
Definition: d3d11shader.h:119
interface ID3D11FunctionParameterReflection ID3D11FunctionParameterReflection
Definition: d3d11shader.h:258
UINT CutInstructionCount
Definition: d3d11shader.h:130
Definition: d3d11shader.h:84
UINT BoundResources
Definition: d3d11shader.h:109
UINT Size
Definition: d3d11shader.h:67
D3D_SRV_DIMENSION
Definition: d3dcommon.h:294
LPCSTR Name
Definition: d3d11shader.h:211
UINT Columns
Definition: d3d11shader.h:89
Definition: d3d11shader.h:45
UINT IntInstructionCount
Definition: d3d11shader.h:124
struct _D3D11_SHADER_DESC D3D11_SHADER_DESC
interface ID3D11ShaderReflectionConstantBuffer ID3D11ShaderReflectionConstantBuffer
Definition: d3d11shader.h:246
UINT StaticFlowControlCount
Definition: d3d11shader.h:200
UINT Flags
Definition: d3d11shader.h:174
UINT FloatInstructionCount
Definition: d3d11shader.h:197
D3D_TESSELLATOR_PARTITIONING HSPartitioning
Definition: d3d11shader.h:139
#define A(i)
Definition: ecp_curves.c:884
interface ID3D11ShaderReflectionVariable ID3D11ShaderReflectionVariable
Definition: d3d11shader.h:243
UINT cTextureStoreInstructions
Definition: d3d11shader.h:144
UINT Version
Definition: d3d11shader.h:104
UINT TextureGradientInstructions
Definition: d3d11shader.h:196
UINT MacroInstructionCount
Definition: d3d11shader.h:128
interface ID3D11ShaderReflectionType * LPD3D11SHADERREFLECTIONTYPE
Definition: d3d11shader.h:241
UINT ConstantBuffers
Definition: d3d11shader.h:184
Definition: d3d11shader.h:218
D3D_TESSELLATOR_OUTPUT_PRIMITIVE D3D11_TESSELLATOR_OUTPUT_PRIMITIVE
Definition: d3d11shader.h:100
enum _D3D_SHADER_INPUT_TYPE D3D_SHADER_INPUT_TYPE
interface ID3D11FunctionReflection * LPD3D11FUNCTIONREFLECTION
Definition: d3d11shader.h:256
UINT FirstInComponent
Definition: d3d11shader.h:230
UINT TextureCompInstructions
Definition: d3d11shader.h:120
Definition: d3d11shader.h:147
interface ID3D11ShaderReflectionConstantBuffer * LPD3D11SHADERREFLECTIONCONSTANTBUFFER
Definition: d3d11shader.h:247
ID3D10Blob ID3DBlob
Definition: d3dcommon.h:448
UINT FloatInstructionCount
Definition: d3d11shader.h:123
enum _D3D_CBUFFER_TYPE D3D_CBUFFER_TYPE
UINT TextureGradientInstructions
Definition: d3d11shader.h:122
Definition: d3d11shader.h:71
UINT Columns
Definition: d3d11shader.h:225
LPCSTR Creator
Definition: d3d11shader.h:181
LPCSTR Name
Definition: d3d11shader.h:73
static INLINE ULONG Release(void *object)
Definition: dxgi_common.h:253
UINT ArrayInstructionCount
Definition: d3d11shader.h:129
D3D_TESSELLATOR_DOMAIN D3D11_TESSELLATOR_DOMAIN
Definition: d3d11shader.h:96
D3D_PRIMITIVE_TOPOLOGY GSOutputTopology
Definition: d3d11shader.h:132
UINT InstructionCount
Definition: d3d11shader.h:187
struct _D3D11_SIGNATURE_PARAMETER_DESC D3D11_SIGNATURE_PARAMETER_DESC
BYTE Mask
Definition: d3d11shader.h:52
unsigned int BOOL
Definition: gctypes.h:51
enum _D3D_SHADER_VARIABLE_TYPE D3D_SHADER_VARIABLE_TYPE
UINT UintInstructionCount
Definition: d3d11shader.h:199
UINT uFlags
Definition: d3d11shader.h:76
struct _D3D11_PARAMETER_DESC D3D11_PARAMETER_DESC
enum _D3D_PARAMETER_FLAGS D3D_PARAMETER_FLAGS
D3D_PRIMITIVE_TOPOLOGY
Definition: d3dcommon.h:108
UINT SemanticIndex
Definition: d3d11shader.h:48
D3D_TESSELLATOR_OUTPUT_PRIMITIVE HSOutputPrimitive
Definition: d3d11shader.h:138
UINT cControlPoints
Definition: d3d11shader.h:137
Definition: d3d11shader.h:178
LPCSTR SemanticName
Definition: d3d11shader.h:47
UINT GSMaxOutputVertexCount
Definition: d3d11shader.h:133
DECLARE_INTERFACE(ID3D11ShaderReflectionType)
Definition: d3d11shader.h:269
UINT EmitInstructionCount
Definition: d3d11shader.h:131
Definition: glslang_tab.cpp:135
D3D_TESSELLATOR_PARTITIONING D3D11_TESSELLATOR_PARTITIONING
Definition: d3d11shader.h:98
D3D_RESOURCE_RETURN_TYPE
Definition: d3dcommon.h:860
LPCSTR Creator
Definition: d3d11shader.h:173
D3D_MIN_PRECISION MinPrecision
Definition: d3d11shader.h:59
UINT FirstInRegister
Definition: d3d11shader.h:229
Definition: glslang_tab.cpp:136
UINT TempArrayCount
Definition: d3d11shader.h:189
BYTE ReadWriteMask
Definition: d3d11shader.h:54
UINT DynamicFlowControlCount
Definition: d3d11shader.h:201
LPCSTR Creator
Definition: d3d11shader.h:105
UINT OutputParameters
Definition: d3d11shader.h:111
UINT IntInstructionCount
Definition: d3d11shader.h:198
interface ID3D11ShaderReflectionVariable * LPD3D11SHADERREFLECTIONVARIABLE
Definition: d3d11shader.h:244
D3D_SRV_DIMENSION Dimension
Definition: d3d11shader.h:156
_In_ D3D_ROOT_SIGNATURE_VERSION _Out_ ID3DBlob _Always_(_Outptr_opt_result_maybenull_) ID3DBlob **ppErrorBlob)
Definition: d3d12.h:3374
UINT NumSamples
Definition: d3d11shader.h:157
UINT MovInstructionCount
Definition: d3d11shader.h:204
D3D_RESOURCE_RETURN_TYPE D3D11_RESOURCE_RETURN_TYPE
Definition: d3d11shader.h:40
BOOL HasReturn
Definition: d3d11shader.h:213
Definition: d3d11shader.h:20
struct _D3D11_SHADER_BUFFER_DESC D3D11_SHADER_BUFFER_DESC
UINT Rows
Definition: d3d11shader.h:88
UINT UintInstructionCount
Definition: d3d11shader.h:125
Definition: d3d11shader.h:18
UINT uFlags
Definition: d3d11shader.h:154
UINT Variables
Definition: d3d11shader.h:66
interface ID3D11FunctionReflection ID3D11FunctionReflection
Definition: d3d11shader.h:255
UINT DefCount
Definition: d3d11shader.h:116
Definition: d3d11shader.h:19
UINT DefCount
Definition: d3d11shader.h:190
UINT FirstOutRegister
Definition: d3d11shader.h:231
BOOL Has10Level9PixelShader
Definition: d3d11shader.h:215
DECLARE_INTERFACE_(ID3D11ShaderReflection, IUnknown)
Definition: d3d11shader.h:333
UINT StartOffset
Definition: d3d11shader.h:74
UINT StaticFlowControlCount
Definition: d3d11shader.h:126
UINT Register
Definition: d3d11shader.h:49
D3D_SHADER_VARIABLE_TYPE Type
Definition: d3d11shader.h:87
UINT MacroInstructionCount
Definition: d3d11shader.h:202
UINT InstructionCount
Definition: d3d11shader.h:113
UINT TextureBiasInstructions
Definition: d3d11shader.h:121
D3D_REGISTER_COMPONENT_TYPE ComponentType
Definition: d3d11shader.h:51
Definition: d3d11shader.h:27