#include <d3d10effect.h>
◆ GS
BYTE _D3D10_STATE_BLOCK_MASK::GS |
◆ GSConstantBuffers
◆ GSSamplers
◆ GSShaderResources
◆ IAIndexBuffer
BYTE _D3D10_STATE_BLOCK_MASK::IAIndexBuffer |
◆ IAInputLayout
BYTE _D3D10_STATE_BLOCK_MASK::IAInputLayout |
◆ IAPrimitiveTopology
BYTE _D3D10_STATE_BLOCK_MASK::IAPrimitiveTopology |
◆ IAVertexBuffers
◆ OMBlendState
BYTE _D3D10_STATE_BLOCK_MASK::OMBlendState |
◆ OMDepthStencilState
BYTE _D3D10_STATE_BLOCK_MASK::OMDepthStencilState |
◆ OMRenderTargets
BYTE _D3D10_STATE_BLOCK_MASK::OMRenderTargets |
◆ Predication
BYTE _D3D10_STATE_BLOCK_MASK::Predication |
◆ PS
BYTE _D3D10_STATE_BLOCK_MASK::PS |
◆ PSConstantBuffers
◆ PSSamplers
◆ PSShaderResources
◆ RSRasterizerState
BYTE _D3D10_STATE_BLOCK_MASK::RSRasterizerState |
◆ RSScissorRects
BYTE _D3D10_STATE_BLOCK_MASK::RSScissorRects |
◆ RSViewports
BYTE _D3D10_STATE_BLOCK_MASK::RSViewports |
◆ SOBuffers
BYTE _D3D10_STATE_BLOCK_MASK::SOBuffers |
◆ VS
BYTE _D3D10_STATE_BLOCK_MASK::VS |
◆ VSConstantBuffers
◆ VSSamplers
◆ VSShaderResources
The documentation for this struct was generated from the following file: