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D2D1_RENDER_TARGET_PROPERTIES Struct Reference

Contains rendering options (hardware or software), pixel format, DPI information, remoting options, and Direct3D support requirements for a render target. More...

#include <d2d1.h>

Collaboration diagram for D2D1_RENDER_TARGET_PROPERTIES:
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Public Attributes

D2D1_RENDER_TARGET_TYPE type
 
D2D1_PIXEL_FORMAT pixelFormat
 
FLOAT dpiX
 
FLOAT dpiY
 
D2D1_RENDER_TARGET_USAGE usage
 
D2D1_FEATURE_LEVEL minLevel
 

Detailed Description

Contains rendering options (hardware or software), pixel format, DPI information, remoting options, and Direct3D support requirements for a render target.

Member Data Documentation

◆ dpiX

FLOAT D2D1_RENDER_TARGET_PROPERTIES::dpiX

◆ dpiY

FLOAT D2D1_RENDER_TARGET_PROPERTIES::dpiY

◆ minLevel

D2D1_FEATURE_LEVEL D2D1_RENDER_TARGET_PROPERTIES::minLevel

◆ pixelFormat

D2D1_PIXEL_FORMAT D2D1_RENDER_TARGET_PROPERTIES::pixelFormat

◆ type

D2D1_RENDER_TARGET_TYPE D2D1_RENDER_TARGET_PROPERTIES::type

◆ usage

D2D1_RENDER_TARGET_USAGE D2D1_RENDER_TARGET_PROPERTIES::usage

The documentation for this struct was generated from the following file: