RetroArch
|
#include <DiscordRpcBlueprint.h>
Public Member Functions | |
UFUNCTION (BlueprintCallable, meta=(DisplayName="Initialize connection", Keywords="Discord rpc"), Category="Discord") void Initialize(const FString &applicationId | |
UFUNCTION (BlueprintCallable, meta=(DisplayName="Shut down connection", Keywords="Discord rpc"), Category="Discord") void Shutdown() | |
UFUNCTION (BlueprintCallable, meta=(DisplayName="Check for callbacks", Keywords="Discord rpc"), Category="Discord") void RunCallbacks() | |
UFUNCTION (BlueprintCallable, meta=(DisplayName="Send presence", Keywords="Discord rpc"), Category="Discord") void UpdatePresence() | |
UFUNCTION (BlueprintCallable, meta=(DisplayName="Clear presence", Keywords="Discord rpc"), Category="Discord") void ClearPresence() | |
UFUNCTION (BlueprintCallable, meta=(DisplayName="Respond to join request", Keywords="Discord rpc"), Category="Discord") void Respond(const FString &userId | |
UPROPERTY (BlueprintReadOnly, meta=(DisplayName="Is Discord connected", Keywords="Discord rpc"), Category="Discord") bool IsConnected | |
UPROPERTY (BlueprintAssignable, meta=(DisplayName="On connection", Keywords="Discord rpc"), Category="Discord") FDiscordConnected OnConnected | |
UPROPERTY (BlueprintAssignable, meta=(DisplayName="On disconnection", Keywords="Discord rpc"), Category="Discord") FDiscordDisconnected OnDisconnected | |
UPROPERTY (BlueprintAssignable, meta=(DisplayName="On error message", Keywords="Discord rpc"), Category="Discord") FDiscordErrored OnErrored | |
UPROPERTY (BlueprintAssignable, meta=(DisplayName="When Discord user presses join", Keywords="Discord rpc"), Category="Discord") FDiscordJoin OnJoin | |
UPROPERTY (BlueprintAssignable, meta=(DisplayName="When Discord user presses spectate", Keywords="Discord rpc"), Category="Discord") FDiscordSpectate OnSpectate | |
UPROPERTY (BlueprintAssignable, meta=(DisplayName="When Discord another user sends a join request", Keywords="Discord rpc"), Category="Discord") FDiscordJoinRequest OnJoinRequest | |
UPROPERTY (BlueprintReadWrite, meta=(DisplayName="Rich presence info", Keywords="Discord rpc"), Category="Discord") FDiscordRichPresence RichPresence | |
Public Attributes | |
bool | autoRegister |
bool const FString & | optionalSteamId |
int | reply |
UDiscordRpc::UFUNCTION | ( | BlueprintCallable | , |
meta | = (DisplayName = "Initialize connection", Keywords = "Discord rpc") , |
||
Category | = "Discord" |
||
) | const & |
UDiscordRpc::UFUNCTION | ( | BlueprintCallable | , |
meta | = (DisplayName="Shut down connection", Keywords="Discord rpc") , |
||
Category | = "Discord" |
||
) |
UDiscordRpc::UFUNCTION | ( | BlueprintCallable | , |
meta | = (DisplayName="Check for callbacks", Keywords="Discord rpc") , |
||
Category | = "Discord" |
||
) |
UDiscordRpc::UFUNCTION | ( | BlueprintCallable | , |
meta | = (DisplayName="Send presence", Keywords="Discord rpc") , |
||
Category | = "Discord" |
||
) |
UDiscordRpc::UFUNCTION | ( | BlueprintCallable | , |
meta | = (DisplayName="Clear presence", Keywords="Discord rpc") , |
||
Category | = "Discord" |
||
) |
UDiscordRpc::UFUNCTION | ( | BlueprintCallable | , |
meta | = (DisplayName = "Respond to join request", Keywords = "Discord rpc") , |
||
Category | = "Discord" |
||
) | const & |
UDiscordRpc::UPROPERTY | ( | BlueprintReadOnly | , |
meta | = (DisplayName="Is Discord connected", Keywords="Discord rpc") , |
||
Category | = "Discord" |
||
) |
UDiscordRpc::UPROPERTY | ( | BlueprintAssignable | , |
meta | = (DisplayName="On connection", Keywords="Discord rpc") , |
||
Category | = "Discord" |
||
) |
UDiscordRpc::UPROPERTY | ( | BlueprintAssignable | , |
meta | = (DisplayName="On disconnection", Keywords="Discord rpc") , |
||
Category | = "Discord" |
||
) |
UDiscordRpc::UPROPERTY | ( | BlueprintAssignable | , |
meta | = (DisplayName="On error message", Keywords="Discord rpc") , |
||
Category | = "Discord" |
||
) |
UDiscordRpc::UPROPERTY | ( | BlueprintAssignable | , |
meta | = (DisplayName="When Discord user presses join", Keywords="Discord rpc") , |
||
Category | = "Discord" |
||
) |
UDiscordRpc::UPROPERTY | ( | BlueprintAssignable | , |
meta | = (DisplayName="When Discord user presses spectate", Keywords="Discord rpc") , |
||
Category | = "Discord" |
||
) |
UDiscordRpc::UPROPERTY | ( | BlueprintAssignable | , |
meta | = (DisplayName="When Discord another user sends a join request", Keywords="Discord rpc") , |
||
Category | = "Discord" |
||
) |
UDiscordRpc::UPROPERTY | ( | BlueprintReadWrite | , |
meta | = (DisplayName="Rich presence info", Keywords="Discord rpc") , |
||
Category | = "Discord" |
||
) |
bool UDiscordRpc::autoRegister |
int UDiscordRpc::reply |