RetroArch
UDiscordRpc Member List

This is the complete list of members for UDiscordRpc, including all inherited members.

autoRegisterUDiscordRpc
optionalSteamIdUDiscordRpc
replyUDiscordRpc
UFUNCTION(BlueprintCallable, meta=(DisplayName="Initialize connection", Keywords="Discord rpc"), Category="Discord") void Initialize(const FString &applicationIdUDiscordRpc
UFUNCTION(BlueprintCallable, meta=(DisplayName="Shut down connection", Keywords="Discord rpc"), Category="Discord") void Shutdown()UDiscordRpc
UFUNCTION(BlueprintCallable, meta=(DisplayName="Check for callbacks", Keywords="Discord rpc"), Category="Discord") void RunCallbacks()UDiscordRpc
UFUNCTION(BlueprintCallable, meta=(DisplayName="Send presence", Keywords="Discord rpc"), Category="Discord") void UpdatePresence()UDiscordRpc
UFUNCTION(BlueprintCallable, meta=(DisplayName="Clear presence", Keywords="Discord rpc"), Category="Discord") void ClearPresence()UDiscordRpc
UFUNCTION(BlueprintCallable, meta=(DisplayName="Respond to join request", Keywords="Discord rpc"), Category="Discord") void Respond(const FString &userIdUDiscordRpc
UPROPERTY(BlueprintReadOnly, meta=(DisplayName="Is Discord connected", Keywords="Discord rpc"), Category="Discord") bool IsConnectedUDiscordRpc
UPROPERTY(BlueprintAssignable, meta=(DisplayName="On connection", Keywords="Discord rpc"), Category="Discord") FDiscordConnected OnConnectedUDiscordRpc
UPROPERTY(BlueprintAssignable, meta=(DisplayName="On disconnection", Keywords="Discord rpc"), Category="Discord") FDiscordDisconnected OnDisconnectedUDiscordRpc
UPROPERTY(BlueprintAssignable, meta=(DisplayName="On error message", Keywords="Discord rpc"), Category="Discord") FDiscordErrored OnErroredUDiscordRpc
UPROPERTY(BlueprintAssignable, meta=(DisplayName="When Discord user presses join", Keywords="Discord rpc"), Category="Discord") FDiscordJoin OnJoinUDiscordRpc
UPROPERTY(BlueprintAssignable, meta=(DisplayName="When Discord user presses spectate", Keywords="Discord rpc"), Category="Discord") FDiscordSpectate OnSpectateUDiscordRpc
UPROPERTY(BlueprintAssignable, meta=(DisplayName="When Discord another user sends a join request", Keywords="Discord rpc"), Category="Discord") FDiscordJoinRequest OnJoinRequestUDiscordRpc
UPROPERTY(BlueprintReadWrite, meta=(DisplayName="Rich presence info", Keywords="Discord rpc"), Category="Discord") FDiscordRichPresence RichPresenceUDiscordRpc