RetroArch
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This is the complete list of members for UDiscordRpc, including all inherited members.
autoRegister | UDiscordRpc | |
optionalSteamId | UDiscordRpc | |
reply | UDiscordRpc | |
UFUNCTION(BlueprintCallable, meta=(DisplayName="Initialize connection", Keywords="Discord rpc"), Category="Discord") void Initialize(const FString &applicationId | UDiscordRpc | |
UFUNCTION(BlueprintCallable, meta=(DisplayName="Shut down connection", Keywords="Discord rpc"), Category="Discord") void Shutdown() | UDiscordRpc | |
UFUNCTION(BlueprintCallable, meta=(DisplayName="Check for callbacks", Keywords="Discord rpc"), Category="Discord") void RunCallbacks() | UDiscordRpc | |
UFUNCTION(BlueprintCallable, meta=(DisplayName="Send presence", Keywords="Discord rpc"), Category="Discord") void UpdatePresence() | UDiscordRpc | |
UFUNCTION(BlueprintCallable, meta=(DisplayName="Clear presence", Keywords="Discord rpc"), Category="Discord") void ClearPresence() | UDiscordRpc | |
UFUNCTION(BlueprintCallable, meta=(DisplayName="Respond to join request", Keywords="Discord rpc"), Category="Discord") void Respond(const FString &userId | UDiscordRpc | |
UPROPERTY(BlueprintReadOnly, meta=(DisplayName="Is Discord connected", Keywords="Discord rpc"), Category="Discord") bool IsConnected | UDiscordRpc | |
UPROPERTY(BlueprintAssignable, meta=(DisplayName="On connection", Keywords="Discord rpc"), Category="Discord") FDiscordConnected OnConnected | UDiscordRpc | |
UPROPERTY(BlueprintAssignable, meta=(DisplayName="On disconnection", Keywords="Discord rpc"), Category="Discord") FDiscordDisconnected OnDisconnected | UDiscordRpc | |
UPROPERTY(BlueprintAssignable, meta=(DisplayName="On error message", Keywords="Discord rpc"), Category="Discord") FDiscordErrored OnErrored | UDiscordRpc | |
UPROPERTY(BlueprintAssignable, meta=(DisplayName="When Discord user presses join", Keywords="Discord rpc"), Category="Discord") FDiscordJoin OnJoin | UDiscordRpc | |
UPROPERTY(BlueprintAssignable, meta=(DisplayName="When Discord user presses spectate", Keywords="Discord rpc"), Category="Discord") FDiscordSpectate OnSpectate | UDiscordRpc | |
UPROPERTY(BlueprintAssignable, meta=(DisplayName="When Discord another user sends a join request", Keywords="Discord rpc"), Category="Discord") FDiscordJoinRequest OnJoinRequest | UDiscordRpc | |
UPROPERTY(BlueprintReadWrite, meta=(DisplayName="Rich presence info", Keywords="Discord rpc"), Category="Discord") FDiscordRichPresence RichPresence | UDiscordRpc |