11 #ifndef __D3DX11ASYNC_H__ 12 #define __D3DX11ASYNC_H__ 82 #define D3DX11CompileFromFile D3DX11CompileFromFileW 84 #define D3DX11CompileFromFile D3DX11CompileFromFileA 94 #define D3DX11CompileFromResource D3DX11CompileFromResourceW 96 #define D3DX11CompileFromResource D3DX11CompileFromResourceA 118 #define D3DX11PreprocessShaderFromFile D3DX11PreprocessShaderFromFileW 119 #define D3DX11PreprocessShaderFromResource D3DX11PreprocessShaderFromResourceW 121 #define D3DX11PreprocessShaderFromFile D3DX11PreprocessShaderFromFileA 122 #define D3DX11PreprocessShaderFromResource D3DX11PreprocessShaderFromResourceA 130 LPCSTR pFunctionName, LPCSTR pProfile,
UINT Flags1,
UINT Flags2,
147 #define D3DX11CreateAsyncFileLoader D3DX11CreateAsyncFileLoaderW 148 #define D3DX11CreateAsyncResourceLoader D3DX11CreateAsyncResourceLoaderW 150 #define D3DX11CreateAsyncFileLoader D3DX11CreateAsyncFileLoaderA 151 #define D3DX11CreateAsyncResourceLoader D3DX11CreateAsyncResourceLoaderA 162 #endif //__D3DX11ASYNC_H__ HRESULT WINAPI D3DX11CreateAsyncResourceLoaderA(HMODULE hSrcModule, LPCSTR pSrcResource, ID3DX11DataLoader **ppDataLoader)
HRESULT WINAPI D3DX11CreateAsyncMemoryLoader(LPCVOID pData, SIZE_T cbData, ID3DX11DataLoader **ppDataLoader)
Definition: d3dcommon.h:344
HRESULT WINAPI D3DX11CreateAsyncShaderPreprocessProcessor(LPCSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines, LPD3D10INCLUDE pInclude, ID3D10Blob **ppShaderText, ID3D10Blob **ppErrorBuffer, ID3DX11DataProcessor **ppProcessor)
interface ID3D11Device ID3D11Device
Definition: d3d11.h:329
typedef HRESULT(WINAPI *PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)(_In_ const D3D12_ROOT_SIGNATURE_DESC *pRootSignature
interface ID3D10Blob ID3D10Blob
Definition: d3dcommon.h:44
HRESULT WINAPI D3DX11PreprocessShaderFromResourceW(HMODULE hModule, LPCWSTR pResourceName, LPCWSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines, LPD3D10INCLUDE pInclude, ID3DX11ThreadPump *pPump, ID3D10Blob **ppShaderText, ID3D10Blob **ppErrorMsgs, HRESULT *pHResult)
HRESULT WINAPI D3DX11CompileFromFileA(LPCSTR pSrcFile, CONST D3D10_SHADER_MACRO *pDefines, LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX11ThreadPump *pPump, ID3D10Blob **ppShader, ID3D10Blob **ppErrorMsgs, HRESULT *pHResult)
HRESULT WINAPI D3DX11PreprocessShaderFromMemory(LPCSTR pSrcData, SIZE_T SrcDataSize, LPCSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines, LPD3D10INCLUDE pInclude, ID3DX11ThreadPump *pPump, ID3D10Blob **ppShaderText, ID3D10Blob **ppErrorMsgs, HRESULT *pHResult)
HRESULT WINAPI D3DX11PreprocessShaderFromResourceA(HMODULE hModule, LPCSTR pResourceName, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines, LPD3D10INCLUDE pInclude, ID3DX11ThreadPump *pPump, ID3D10Blob **ppShaderText, ID3D10Blob **ppErrorMsgs, HRESULT *pHResult)
HRESULT WINAPI D3DX11CreateAsyncTextureProcessor(ID3D11Device *pDevice, D3DX11_IMAGE_LOAD_INFO *pLoadInfo, ID3DX11DataProcessor **ppDataProcessor)
Definition: d3dx11tex.h:275
HRESULT WINAPI D3DX11PreprocessShaderFromFileW(LPCWSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines, LPD3D10INCLUDE pInclude, ID3DX11ThreadPump *pPump, ID3D10Blob **ppShaderText, ID3D10Blob **ppErrorMsgs, HRESULT *pHResult)
HRESULT WINAPI D3DX11CreateAsyncTextureInfoProcessor(D3DX11_IMAGE_INFO *pImageInfo, ID3DX11DataProcessor **ppDataProcessor)
interface ID3DInclude * LPD3D10INCLUDE
Definition: d3d10shader.h:165
HRESULT WINAPI D3DX11CreateAsyncShaderResourceViewProcessor(ID3D11Device *pDevice, D3DX11_IMAGE_LOAD_INFO *pLoadInfo, ID3DX11DataProcessor **ppDataProcessor)
HRESULT WINAPI D3DX11CreateAsyncFileLoaderA(LPCSTR pFileName, ID3DX11DataLoader **ppDataLoader)
HRESULT WINAPI D3DX11CompileFromResourceA(HMODULE hSrcModule, LPCSTR pSrcResource, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines, LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX11ThreadPump *pPump, ID3D10Blob **ppShader, ID3D10Blob **ppErrorMsgs, HRESULT *pHResult)
HRESULT WINAPI D3DX11CreateAsyncResourceLoaderW(HMODULE hSrcModule, LPCWSTR pSrcResource, ID3DX11DataLoader **ppDataLoader)
Definition: d3dx11tex.h:210
Definition: glslang_tab.cpp:136
Definition: glslang_tab.cpp:133
HRESULT WINAPI D3DX11CompileFromResourceW(HMODULE hSrcModule, LPCWSTR pSrcResource, LPCWSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines, LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX11ThreadPump *pPump, ID3D10Blob **ppShader, ID3D10Blob **ppErrorMsgs, HRESULT *pHResult)
HRESULT WINAPI D3DX11PreprocessShaderFromFileA(LPCSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines, LPD3D10INCLUDE pInclude, ID3DX11ThreadPump *pPump, ID3D10Blob **ppShaderText, ID3D10Blob **ppErrorMsgs, HRESULT *pHResult)
HRESULT WINAPI D3DX11CompileFromFileW(LPCWSTR pSrcFile, CONST D3D10_SHADER_MACRO *pDefines, LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX11ThreadPump *pPump, ID3D10Blob **ppShader, ID3D10Blob **ppErrorMsgs, HRESULT *pHResult)
HRESULT WINAPI D3DX11CreateAsyncCompilerProcessor(LPCSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines, LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3D10Blob **ppCompiledShader, ID3D10Blob **ppErrorBuffer, ID3DX11DataProcessor **ppProcessor)
HRESULT WINAPI D3DX11CreateAsyncFileLoaderW(LPCWSTR pFileName, ID3DX11DataLoader **ppDataLoader)
HRESULT WINAPI D3DX11CompileFromMemory(LPCSTR pSrcData, SIZE_T SrcDataLen, LPCSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines, LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX11ThreadPump *pPump, ID3D10Blob **ppShader, ID3D10Blob **ppErrorMsgs, HRESULT *pHResult)