#include <limits.h>
#include <float.h>
#include "d3d11.h"
#include "d3dx11.h"
#include "d3dx11core.h"
#include "d3dx11tex.h"
#include "d3dx11async.h"
Go to the source code of this file.
◆ __D3DX11_H__
◆ _FACDD
◆ D3DX11_DEFAULT
#define D3DX11_DEFAULT ((UINT) -1) |
◆ D3DX11_FROM_FILE
#define D3DX11_FROM_FILE ((UINT) -3) |
◆ D3DX11INLINE
◆ DXGI_FORMAT_FROM_FILE
◆ MAKE_DDHRESULT
◆ _D3DX11_ERR
Enumerator |
---|
D3DX11_ERR_CANNOT_MODIFY_INDEX_BUFFER | |
D3DX11_ERR_INVALID_MESH | |
D3DX11_ERR_CANNOT_ATTR_SORT | |
D3DX11_ERR_SKINNING_NOT_SUPPORTED | |
D3DX11_ERR_TOO_MANY_INFLUENCES | |
D3DX11_ERR_INVALID_DATA | |
D3DX11_ERR_LOADED_MESH_HAS_NO_DATA | |
D3DX11_ERR_DUPLICATE_NAMED_FRAGMENT | |
D3DX11_ERR_CANNOT_REMOVE_LAST_ITEM | |