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Macros | |
#define | _D2D1_2_H_ |
Typedefs | |
typedef interface ID2D1Device1 | ID2D1Device1 |
typedef enum D2D1_RENDERING_PRIORITY | D2D1_RENDERING_PRIORITY |
Specifies the extent to which D2D will throttle work sent to the GPU. More... | |
typedef interface ID2D1GeometryRealization | ID2D1GeometryRealization |
typedef interface ID2D1DeviceContext1 | ID2D1DeviceContext1 |
typedef interface ID2D1Factory2 | ID2D1Factory2 |
typedef interface ID2D1CommandSink1 | ID2D1CommandSink1 |
Enumerations | |
enum | D2D1_RENDERING_PRIORITY { D2D1_RENDERING_PRIORITY_NORMAL = 0, D2D1_RENDERING_PRIORITY_LOW = 1, D2D1_RENDERING_PRIORITY_FORCE_DWORD = 0xffffffff } |
Specifies the extent to which D2D will throttle work sent to the GPU. More... | |
Functions | |
FLOAT WINAPI | D2D1ComputeMaximumScaleFactor (_In_ CONST D2D1_MATRIX_3X2_F *matrix) |
Variables | |
EXTERN_C CONST IID | IID_ID2D1GeometryRealization |
EXTERN_C CONST IID | IID_ID2D1DeviceContext1 |
EXTERN_C CONST IID | IID_ID2D1Device1 |
EXTERN_C CONST IID | IID_ID2D1Factory2 |
EXTERN_C CONST IID | IID_ID2D1CommandSink1 |
#define _D2D1_2_H_ |
typedef enum D2D1_RENDERING_PRIORITY D2D1_RENDERING_PRIORITY |
Specifies the extent to which D2D will throttle work sent to the GPU.
typedef interface ID2D1CommandSink1 ID2D1CommandSink1 |
typedef interface ID2D1Device1 ID2D1Device1 |
typedef interface ID2D1DeviceContext1 ID2D1DeviceContext1 |
typedef interface ID2D1Factory2 ID2D1Factory2 |
typedef interface ID2D1GeometryRealization ID2D1GeometryRealization |
FLOAT WINAPI D2D1ComputeMaximumScaleFactor | ( | _In_ CONST D2D1_MATRIX_3X2_F * | matrix | ) |
EXTERN_C CONST IID IID_ID2D1CommandSink1 |
EXTERN_C CONST IID IID_ID2D1Device1 |
EXTERN_C CONST IID IID_ID2D1DeviceContext1 |
EXTERN_C CONST IID IID_ID2D1Factory2 |
EXTERN_C CONST IID IID_ID2D1GeometryRealization |