18 #ifndef _D2D1_2HELPER_H_ 19 #define _D2D1_2HELPER_H_ 21 #if NTDDI_VERSION >= NTDDI_WINBLUE 25 #endif // #ifndef _D2D1_2_H_ 27 #ifndef D2D_USE_C_DEFINITIONS 39 ComputeFlatteningTolerance(
47 matrix * D2D1::Matrix3x2F::Scale(dpiX / 96.0
f, dpiY / 96.0
f);
49 FLOAT absMaxZoomFactor = (maxZoomFactor > 0) ? maxZoomFactor : -maxZoomFactor;
60 #endif // #ifndef D2D_USE_C_DEFINITIONS 62 #endif // #if NTDDI_VERSION >= NTDDI_WINBLUE 64 #endif // #ifndef _D2D1_HELPER_H_ #define D2D1FORCEINLINE
Definition: d2d1.h:3704
Definition: glslang_tab.cpp:129
GLfloat f
Definition: glext.h:8207
GLuint GLenum matrix
Definition: glext.h:10314
#define D2D1_DEFAULT_FLATTENING_TOLERANCE
Definition: d2d1.h:82
FLOAT WINAPI D2D1ComputeMaximumScaleFactor(_In_ CONST D2D1_MATRIX_3X2_F *matrix)
Represents a 3-by-2 matrix.
Definition: dcommon.h:275
Definition: glslang_tab.cpp:133