=
{
{
},
{
VTX_FETCH(
_R1,
_x,
_y,
_z,
_w,
_R0,
_x,
_b(159),
FETCH_TYPE(
NO_INDEX_OFFSET),
MEGA(16),
OFFSET(32)),
VTX_FETCH(
_R2,
_x,
_y,
_z,
_w,
_R0,
_x,
_b(159),
FETCH_TYPE(
NO_INDEX_OFFSET),
MEGA(32),
OFFSET(0)),
VTX_FETCH(
_R3,
_x,
_y,
_z,
_w,
_R0,
_x,
_b(159),
FETCH_TYPE(
NO_INDEX_OFFSET),
MINI(16),
OFFSET(16)),
}
}
#define MEGA(x)
Definition: gx2_shader_inl.h:182
#define OFFSET(x)
Definition: gx2_shader_inl.h:183
#define _z
Definition: gx2_shader_inl.h:115
#define _x
Definition: gx2_shader_inl.h:113
#define NO_INDEX_OFFSET
Definition: gx2_shader_inl.h:187
#define VTX(addr, cnt)
Definition: gx2_shader_inl.h:313
#define MINI(x)
Definition: gx2_shader_inl.h:181
#define _b(x)
Definition: gx2_shader_inl.h:307
#define VTX_FETCH(dstReg, dstSelX, dstSelY, dstSelZ, dstSelW, srcReg, srcSelX, buffer_id, type, mega, offset)
Definition: gx2_shader_inl.h:462
#define _R1
Definition: gx2_shader_inl.h:273
#define BURSTCNT(x)
Definition: gx2_shader_inl.h:65
#define FETCH_TYPE(x)
Definition: gx2_shader_inl.h:180
#define _R2
Definition: gx2_shader_inl.h:274
#define PARAM0
Definition: gx2_shader_inl.h:265
#define _R0
Definition: gx2_shader_inl.h:272
#define POS0
Definition: gx2_shader_inl.h:264
#define _y
Definition: gx2_shader_inl.h:114
#define END_OF_PROGRAM
Definition: gx2_shader_inl.h:62
#define _w
Definition: gx2_shader_inl.h:116
#define EXP_DONE(dstReg_and_type, srcReg, srcSelX, srcSelY, srcSelZ, srcSelW)
Definition: gx2_shader_inl.h:321
#define _R3
Definition: gx2_shader_inl.h:275