RetroArch
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#include <sprite.h>
Public Attributes | |
struct { | |
float x | |
float y | |
float width | |
float height | |
} | pos |
struct { | |
float u | |
float v | |
float width | |
float height | |
} | coord |
u32 | color |
u32 sprite_vertex_t::color |
struct { ... } sprite_vertex_t::coord |
float sprite_vertex_t::height |
struct { ... } sprite_vertex_t::pos |
float sprite_vertex_t::u |
float sprite_vertex_t::v |
float sprite_vertex_t::width |
float sprite_vertex_t::x |
float sprite_vertex_t::y |