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pipeline_snow_core.glsl.vert.h File Reference
#include "shaders_common.h"
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Variables

static const char * stock_vertex_xmb_snow_core
 

Variable Documentation

◆ stock_vertex_xmb_snow_core

const char* stock_vertex_xmb_snow_core
static
Initial value:
= GLSL(
in vec2 TexCoord;
in vec2 VertexCoord;
in vec4 Color;
uniform mat4 MVPMatrix;
out vec2 tex_coord;
void main() {
gl_Position = MVPMatrix * vec4(VertexCoord, 0.0, 1.0);
tex_coord = TexCoord;
}
)
struct passwd out
Definition: missing_libc_functions.c:51
#define GLSL(src)
Definition: shaders_common.h:10
GLuint in
Definition: glext.h:10523
int main(int argc, char *argv[])
Definition: send-presence.c:197
#define gl_Position
Definition: internal_interface.hpp:385