9 uniform mat4 MVPMatrix;
13 gl_Position = MVPMatrix * vec4(VertexCoord, 0.0, 1.0);
struct passwd out
Definition: missing_libc_functions.c:51
#define GLSL(src)
Definition: shaders_common.h:10
static const char * stock_vertex_xmb_snow_core
Definition: pipeline_snow_core.glsl.vert.h:5
GLuint in
Definition: glext.h:10523
int main(int argc, char *argv[])
Definition: send-presence.c:197
#define gl_Position
Definition: internal_interface.hpp:385