RetroArch
pipeline_snow_core.glsl.vert.h
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1 #include "shaders_common.h"
2 
3 /* Need to duplicate these to work around broken stuff on Android.
4  * Must enforce alpha = 1.0 or 32-bit games can potentially go black. */
5 static const char *stock_vertex_xmb_snow_core = GLSL(
6  in vec2 TexCoord;
7  in vec2 VertexCoord;
8  in vec4 Color;
9  uniform mat4 MVPMatrix;
10  out vec2 tex_coord;
11 
12  void main() {
13  gl_Position = MVPMatrix * vec4(VertexCoord, 0.0, 1.0);
14  tex_coord = TexCoord;
15  }
16 );
struct passwd out
Definition: missing_libc_functions.c:51
#define GLSL(src)
Definition: shaders_common.h:10
static const char * stock_vertex_xmb_snow_core
Definition: pipeline_snow_core.glsl.vert.h:5
GLuint in
Definition: glext.h:10523
int main(int argc, char *argv[])
Definition: send-presence.c:197
#define gl_Position
Definition: internal_interface.hpp:385