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pipeline_nuklear.glsl.frag.h File Reference
#include "shaders_common.h"
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Variables

static const char * nuklear_fragment_shader
 

Variable Documentation

◆ nuklear_fragment_shader

const char* nuklear_fragment_shader
static
Initial value:
precision mediump float;
uniform sampler2D Texture;
in vec2 Frag_UV;
in vec4 Frag_Color;
out vec4 Out_Color;
void main(){
Out_Color = Frag_Color * texture(Texture, Frag_UV.st);
}
)
#define GLSL_300(src)
Definition: shaders_common.h:11
sampler2DBase< glm::vec4 > sampler2D
Definition: sampler.hpp:94
struct passwd out
Definition: missing_libc_functions.c:51
GLenum GLint GLint * precision
Definition: glext.h:8206
GLenum GLuint texture
Definition: glext.h:6935
GLuint in
Definition: glext.h:10523
int main(int argc, char *argv[])
Definition: send-presence.c:197
Definition: Context.h:13