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pipeline_nuklear.glsl.frag.h
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1 #include "shaders_common.h"
2 
3 static const char *nuklear_fragment_shader = GLSL_300(
4  precision mediump float;
5  uniform sampler2D Texture;
6  in vec2 Frag_UV;
7  in vec4 Frag_Color;
8  out vec4 Out_Color;
9 
10  void main(){
11  Out_Color = Frag_Color * texture(Texture, Frag_UV.st);
12  }
13 );
#define GLSL_300(src)
Definition: shaders_common.h:11
sampler2DBase< glm::vec4 > sampler2D
Definition: sampler.hpp:94
struct passwd out
Definition: missing_libc_functions.c:51
GLenum GLint GLint * precision
Definition: glext.h:8206
static const char * nuklear_fragment_shader
Definition: pipeline_nuklear.glsl.frag.h:3
GLenum GLuint texture
Definition: glext.h:6935
GLuint in
Definition: glext.h:10523
int main(int argc, char *argv[])
Definition: send-presence.c:197
Definition: Context.h:13