#define GLSL_300(src)
Definition: shaders_common.h:11
sampler2DBase< glm::vec4 > sampler2D
Definition: sampler.hpp:94
struct passwd out
Definition: missing_libc_functions.c:51
GLenum GLint GLint * precision
Definition: glext.h:8206
static const char * nuklear_fragment_shader
Definition: pipeline_nuklear.glsl.frag.h:3
GLenum GLuint texture
Definition: glext.h:6935
GLuint in
Definition: glext.h:10523
int main(int argc, char *argv[])
Definition: send-presence.c:197