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◆ stock_fragment_modern
const char* stock_fragment_modern |
|
static |
Initial value: varying vec2 tex_coord;
gl_FragColor = vec4(texture2D(
Texture, tex_coord).rgb, 1.0);
}
)
sampler2DBase< glm::vec4 > sampler2D
Definition: sampler.hpp:94
#define GLSL(src)
Definition: shaders_common.h:10
int main(int argc, char *argv[])
Definition: send-presence.c:197