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modern_opaque.glsl.frag.h File Reference
#include "shaders_common.h"
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Variables

static const char * stock_fragment_modern
 

Variable Documentation

◆ stock_fragment_modern

const char* stock_fragment_modern
static
Initial value:
= GLSL(
uniform sampler2D Texture;
varying vec2 tex_coord;
void main() {
gl_FragColor = vec4(texture2D(Texture, tex_coord).rgb, 1.0);
}
)
sampler2DBase< glm::vec4 > sampler2D
Definition: sampler.hpp:94
#define GLSL(src)
Definition: shaders_common.h:10
int main(int argc, char *argv[])
Definition: send-presence.c:197
Definition: Context.h:13