RetroArch
modern_opaque.glsl.frag.h
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1 #include "shaders_common.h"
2 
3 static const char *stock_fragment_modern = GLSL(
4  uniform sampler2D Texture;
5  varying vec2 tex_coord;
6 
7  void main() {
8  gl_FragColor = vec4(texture2D(Texture, tex_coord).rgb, 1.0);
9  }
10 );
sampler2DBase< glm::vec4 > sampler2D
Definition: sampler.hpp:94
#define GLSL(src)
Definition: shaders_common.h:10
static const char * stock_fragment_modern
Definition: modern_opaque.glsl.frag.h:3
int main(int argc, char *argv[])
Definition: send-presence.c:197
Definition: Context.h:13