5 varying vec2 tex_coord;
8 gl_FragColor = vec4(texture2D(
Texture, tex_coord).rgb, 1.0);
sampler2DBase< glm::vec4 > sampler2D
Definition: sampler.hpp:94
#define GLSL(src)
Definition: shaders_common.h:10
static const char * stock_fragment_modern
Definition: modern_opaque.glsl.frag.h:3
int main(int argc, char *argv[])
Definition: send-presence.c:197