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◆ stock_vertex_modern_blend
const char* stock_vertex_modern_blend |
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static |
Initial value: attribute vec2 TexCoord;
attribute vec2 VertexCoord;
attribute vec4 Color;
uniform mat4 MVPMatrix;
varying vec2 tex_coord;
tex_coord = TexCoord;
}
)
#define GLSL(src)
Definition: shaders_common.h:10
int main(int argc, char *argv[])
Definition: send-presence.c:197
GLuint color
Definition: glext.h:6883
#define gl_Position
Definition: internal_interface.hpp:385