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modern_alpha_blend.glsl.vert.h
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1 #include "shaders_common.h"
2 
3 static const char *stock_vertex_modern_blend = GLSL(
4  attribute vec2 TexCoord;
5  attribute vec2 VertexCoord;
6  attribute vec4 Color;
7  uniform mat4 MVPMatrix;
8  varying vec2 tex_coord;
9  varying vec4 color;
10 
11  void main() {
12  gl_Position = MVPMatrix * vec4(VertexCoord, 0.0, 1.0);
13  tex_coord = TexCoord;
14  color = Color;
15  }
16 );
#define GLSL(src)
Definition: shaders_common.h:10
int main(int argc, char *argv[])
Definition: send-presence.c:197
GLuint color
Definition: glext.h:6883
#define gl_Position
Definition: internal_interface.hpp:385
static const char * stock_vertex_modern_blend
Definition: modern_alpha_blend.glsl.vert.h:3