4 attribute vec2 TexCoord;
5 attribute vec2 VertexCoord;
7 uniform mat4 MVPMatrix;
8 varying vec2 tex_coord;
12 gl_Position = MVPMatrix * vec4(VertexCoord, 0.0, 1.0);
#define GLSL(src)
Definition: shaders_common.h:10
int main(int argc, char *argv[])
Definition: send-presence.c:197
GLuint color
Definition: glext.h:6883
#define gl_Position
Definition: internal_interface.hpp:385
static const char * stock_vertex_modern_blend
Definition: modern_alpha_blend.glsl.vert.h:3