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◆ stock_vertex_xmb_snow_legacy
const char* stock_vertex_xmb_snow_legacy |
|
static |
Initial value: attribute vec3 VertexCoord;
{
vec3
v = vec3(VertexCoord.x, 0.0, VertexCoord.y);
gl_Position = vec4(VertexCoord.x, VertexCoord.y, VertexCoord.y, 1.0);
}
)
#define GLSL(src)
Definition: shaders_common.h:10
GLfloat GLfloat GLfloat v2
Definition: glext.h:6703
time_t time(time_t *timer)
int main(int argc, char *argv[])
Definition: send-presence.c:197
const GLdouble * v
Definition: glext.h:6391
#define gl_Position
Definition: internal_interface.hpp:385