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legacy_pipeline_snow.glsl.vert.h File Reference
#include "shaders_common.h"
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Variables

static const char * stock_vertex_xmb_snow_legacy
 

Variable Documentation

◆ stock_vertex_xmb_snow_legacy

const char* stock_vertex_xmb_snow_legacy
static
Initial value:
= GLSL(
attribute vec3 VertexCoord;
uniform float time;
void main()
{
vec3 v = vec3(VertexCoord.x, 0.0, VertexCoord.y);
vec3 v2 = v;
v.y = v.z;
gl_Position = vec4(VertexCoord.x, VertexCoord.y, VertexCoord.y, 1.0);
}
)
#define GLSL(src)
Definition: shaders_common.h:10
GLfloat GLfloat GLfloat v2
Definition: glext.h:6703
time_t time(time_t *timer)
int main(int argc, char *argv[])
Definition: send-presence.c:197
const GLdouble * v
Definition: glext.h:6391
#define gl_Position
Definition: internal_interface.hpp:385