RetroArch
legacy_pipeline_snow.glsl.vert.h
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1 #include "shaders_common.h"
2 
3 static const char *stock_vertex_xmb_snow_legacy = GLSL(
4  attribute vec3 VertexCoord;
5  uniform float time;
6 
7  void main()
8  {
9  vec3 v = vec3(VertexCoord.x, 0.0, VertexCoord.y);
10  vec3 v2 = v;
11  v.y = v.z;
12  gl_Position = vec4(VertexCoord.x, VertexCoord.y, VertexCoord.y, 1.0);
13  }
14 );
#define GLSL(src)
Definition: shaders_common.h:10
GLfloat GLfloat GLfloat v2
Definition: glext.h:6703
time_t time(time_t *timer)
int main(int argc, char *argv[])
Definition: send-presence.c:197
const GLdouble * v
Definition: glext.h:6391
#define gl_Position
Definition: internal_interface.hpp:385
static const char * stock_vertex_xmb_snow_legacy
Definition: legacy_pipeline_snow.glsl.vert.h:3