4 attribute vec3 VertexCoord;
9 vec3
v = vec3(VertexCoord.x, 0.0, VertexCoord.y);
12 gl_Position = vec4(VertexCoord.x, VertexCoord.y, VertexCoord.y, 1.0);
#define GLSL(src)
Definition: shaders_common.h:10
GLfloat GLfloat GLfloat v2
Definition: glext.h:6703
time_t time(time_t *timer)
int main(int argc, char *argv[])
Definition: send-presence.c:197
const GLdouble * v
Definition: glext.h:6391
#define gl_Position
Definition: internal_interface.hpp:385
static const char * stock_vertex_xmb_snow_legacy
Definition: legacy_pipeline_snow.glsl.vert.h:3